Difference between revisions of "Mistborn: Secret History"

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{{DISPLAYTITLE:''{{FULLPAGENAME}}''}}
{{book
|cover=Secret History Cover Art.jpg
|cover-artist=[[Miranda Meeks]]
|series=[[Mistborn Era 1]]
|setting=[[Scadrial]], [[Cosmere]]
|released=January 26, 20152016
|word-count=44,981
}}
{{notice|style=background-color: #F55;
{{spoilers|  for ''[[Mistborn: The Final Empire]]'' and the [[Cosmere]] stories in general}}
|b=Your questions are dangerous.
 
|This page contains extensive spoilers for the entirety of [[Mistborn Era 1|''Misborn'' Era 1]], as well as a part of ''[[The Bands of Mourning]]'' and the [[cosmere]] at large.[[Category:Articles with spoilers]]
 
}}
'''Mistborn: Secret History''' is a novella telling the story of [[Kelsier]] after he was killed by the [[Lord Ruler]].
'''''Mistborn: Secret History''''' is a novella telling the story of [[Kelsier]] from the time of his death at the hands of the [[Lord Ruler]] until [[Scadrial]] is re-made by [[Harmony]]. It was originally published as an e-book only, then later in print in ''[[Arcanum Unbounded]]''. This should be read after ''[[The Bands of Mourning]]''.
 
== Summary ==
{{for|/Summary|a complete chapter by chapter summary}}
 
Following his death at the hands of the Lord Ruler, Kelsier is met bymeets [[Preservation]] before he is to "passpasses on" to the [[Spiritual Realm]]Beyond. Kelsier refuses, and he remains on [[Scadrial]] as a cognitive aspect. Despite refusing to pass on, as Preservation wishedwishes, Kelsier befriendedbefriends Preservation, giving him the nickname of [[Preservation|Fuzz]] (a crewmember name).
 
When he is returnedreturns to Scadrial, Kelsier is trapped atin the [[Well of Ascension]]. During his time there, he unknowingly discovereddiscovers [[Ruin]] trapped beneath the Well. Since Preservation wasis unable to help him in his investigations, Kelsier setsets out to discover Ruin's motives for himself. When he uncovereduncovers Ruin's plans to destroy the world, Kelsier diddoes everything he couldcan to stop him, and foundfinds that the only way that he couldcan prevent Ruin's escape wasis to ensure that [[Vin]] tooktakes the power at the Well.
 
Vin's arrival at the Well gavegives Kelsier hope that he wouldwill be able to get through to her, but as a cognitive aspect, with no connection to the [[Physical Realm]], he couldncan't, and Vin releases Ruin, and Kelsier from the Well. When he asks Preservation to help him stop Ruin, Preservation tells him to head across the ocean for help. Although he doesn't know this at the time, Kelsier has been sent to the southern side of Scadrial, where the people have advanced without much interference from either [[Shard]].
 
Along the way, Kelsier discovers many odd things about not being "alive" anymore. He finds that his [[Allomancy]] is useless, and that he can create fire out of a log long since burned out simply by willing it to be fireignite.
 
During his journey, Kelsier meets [[Khriss]] from [[Taldain]], and [[Nazh]] from [[Threnody]]. The pair enlighten Kelsier a little bit on how the events on Scadrial have an effect onaffect the [[Cosmerecosmere]], but remain quite vague as to why they are there, or about events in the cosmere that are unrelated to the current conflict.
 
KelsierAlong isthe also visited byway, Ruin alongvisits theKelsier way, whoand tries to persuade himthe Survivor to give up on his quest. Kelsier doesn't give in, and continuesjourneys on to find the [[Ire]]. He infiltrates their fortress, and steals a device they have invented which renders the holder capable of holding a Shard.
 
Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex City|Fadrex]] by Preservation. Here, Kelsier finds Vin, but he is unable to get close enough to tell her anything ofabout Ruin's plan, as he is using his power to keep Kelsier away. In hisWhile trying to get to Vin, Kelsier learns somewhata little about [[Hemalurgy]], and how the spikes give Ruin power over those with spikes.
 
Soon after, Kelsier finds out that [[Leras]] (Preservation) is dying, so he smashes the device, and takes up the power of Preservation. Before Lerashe dies, heLeras gives Kelsier one final instruction: survive. Kelsier then tries to fight Ruin, but is unsuccessful. Instead, he tries to find a place where Ruin's influence is weaker. He finds it in [[Urteau]], where [[Spook]] is spiked and is being toldinduced to murder by Ruin. Kelsier intervenes, and Spook is freed from Ruin's influence.
 
[[Goradel]], a messenger with Kelsier's warning about spikes, travels from Urteau to Fadrex, while Kelsier watches, but heRuin issends killedfor by Ruin[[Marsh]], who kills Goradel and reads the message isaloud revealedto Ruin. Kelsier gives up hope until he realizes that Ruin is incomplete without [[atium]], and therefore hasn't won yet.
 
Kelsier follows Ruin to Vin, where she is being attackedtortured by [[Marsh]], atto Ruin'sget the location of the behestatium. Ruin thinks he has won, until Marsh rips out Vin's earring, allowing her to be free of Ruin, and take the power of Preservation from Kelsier. The transfer of power almost kills him, but Kelsier again refuses to die, and watches as Vin sacrifices herself to stop Ruin. Upon Vin's and [[Elend]]'s deaths, the pair meet Kelsier in the [[Cognitive Realm]], where they all watch as [[Sazed]] takes up the powers of both shards to form [[Harmony]].
 
Following the reorganization of the world, Kelsier recruits Spook, who by virtue of Sazed's new power is now able to see him, to help him regain a [[Connection]] to the Physical Realm by playing with Hemalurgy.
 
== Trivia ==
1.* With no connection to the Physical Realm, the [[Metallic Arts]] on Scadrial are useless.
{{spoilers|  for [[Mistborn Era 1]], ''[[The Bands of Mourning]]'', and [[Cosmere]] stories in general}}
2.* At least some of the Ire are [[Worldhoppers]] from [[Sel]], as they use the exclamation of "Merciful [[Devotion|Domi]]!" and have names associated with [[Aon|Aons]]s (Ire, Elrao, etc.)
1. With no connection to the Physical Realm, the [[Metallic Arts]] on Scadrial are useless.
3.* While at the Well, Kelsier meets [[Hoid]] (who he calls Drifter) when he arrives to take a lerasium bead.
4.* Kelsier has an appearance in ''[[The Bands of Mourning]]'', in a visionmemory Wax taps from a [[copper#Feruchemical Use|coppermind]] medallion, given to Waxhim by Hoid.
* When referring to "[[Hoid|Drifter]]", [[Preservation]] calls him Cephandrius.
 
== Postscript ==
Note: the Postscript is found in ''[[Arcanum Unbounded]]'', a collection of Cosmere stories.
 
This story was planned while writing the [[Mistborn (series)|original trilogy]] and was worked on here and there for years. Once ''The Bands of Mourning'' was written, [[Brandon Sanderson|Brandon]] realized that readers needed more information on what Kelsier was doing behind the scenes, so he finished it up.
 
Resurrecting characters is a "dangerous trope" because Brandon wants death to be a real danger for his characters. So he made sure that Kelsier's survival was hinted at and foreshadowed sufficiently.
2. At least some of the Ire are [[Worldhoppers]] from [[Sel]], as they use the exclamation of "Merciful Domi!" and have names associated with [[Aon|Aons]] (Ire, Elrao, etc.)
 
There may be more installments to the ''Secret History'' story, showing more of what Kelsier is up to behind the scenes with Spook and during [[Mistborn_(series)#Era_2|the Wax and Wayne books]].
3. While at the Well, Kelsier meets [[Hoid]] (who he calls Drifter) when he arrives to take a lerasium bead.
 
== Cover Gallery ==
4. Kelsier has an appearance in ''[[The Bands of Mourning]]'', in a vision given to Wax.
{{for|/Covers|a cover gallery of Mistborn: Secret History}}
 
== SpeculationStatistical Analysis ==
{{for|/Statistical analysis|a full statistical analysis}}
{{theory}}
{{spoilers|  for [[Mistborn Era 1]], ''[[The Bands of Mourning]]'', and [[Cosmere]] stories in general}}
===The Spike===
In the epilogue, Kelsier convinces Spook to investigate Hemalurgy. This allows for Spook to gain longer life, and to discover new Hemalurgic metals and methods. While it is assumed that both of the Bands of Mourning were forged into the spearhead at the temple, we know that there is a statue of a man (presumably Kelsier) with a single spike through his eye. It is possible that this spike was forged from the other Band, thus granting whoever has the spike complete control over all three Metallic Arts.
 
== Notes ==
<references />
{{meta/partial}}
{{Mistborn|Era 1}}
{{books}}
[[Category: Mistborn| mbe1~]]
[[Category: Mistborn Era 1| ~e1.3.5]]
[[Category: Mistborn Era 1| mbe1~3.5]]
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