Difference between revisions of "Metallic Arts"

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The three '''Metallic Arts''' are [[Allomancy]], [[Feruchemy]], and [[Hemalurgy]]. TheThey are the three Metallicprime Artsmanifestations symbolizeof the[[Investiture]] on [[Scadrial]]. All three Realmsutilize specific metals to have specific abilities (namely, metal is not the source of Existence;their Cognitivepower, Realmbut metal is their [[focus]]). There are eight basic metals, Physicaleach Realmwith an alloy, Spiritualfor Realma total of sixteen metals. In addition, there are are further two pure ''God Metals'', and one known alloy of these.
 
The Metallic Arts can be analyzed in terms of the Scadrian [[Shard]]s, [[Ruin]] and [[Preservation]]. [[Allomancy]] is of Preservation and is End-Positive. Instead of Allomancy drawing power from the user, metal acts as a catalyst, and draws power from Preservation itself. [[Hemalurgy]] is of Ruin, and is End-Negative. By taking abilities from one person and giving them to another--in reduced amounts--power is actually lost. Finally, [[Feruchemy]] is the power of balance, and is both of Ruin and Preservation. It is End-Neutral, as there is neither a gain or loss in energy, simply storing the power for later use.
Allomancy is of Preservation. In the rational case of Allomancy, net power is gained. It is provided by an external source, Preservation's own energy.
 
All people on Scadrial have seeds of the Metallic Arts within them. However, for most of the history of Scadrial, only Feruchemy was known, and that had always been isolated to the [[Terris]] people. Allomancy existed but was very uncommon. It only came about through a mechanism constructed by Preservation, which [[Snap|Snapped]] people who had Allomantic power too deep-seated to come out naturally. Hemalurgy was even more rare, as it required extensive knowledge not easily obtained.
Hemalurgy is of Ruin. It destroys. By taking abilities from one person and giving them to another—in reduced amounts—power is actually lost. In line with Ruin's own appointed purpose—breaking down the universe into smaller and smaller pieces—Hemalurgy gives great gifts, but at a high cost.
 
Then, the [[Lord Ruler]] reached the [[Well of Ascension]]. He stole ten beads of [[lerasium]] that existed there, and ingested one for himself and giving the others to kings he wished to bribe to his side. This brought about the first [[Mistborn]], and the concentrated Preservation inside the lerasium was so potent, that Allomantic ability was passed down for over a millennia (though eventually, the power got diluted so the Mistings began to form, and Mistborn became more uncommon). During the [[Ascension]], the Lord Ruler also gained an understanding of Hemalurgy, and understood how to create [[Inquisitor]]s, [[koloss]], and [[kandra]].
Feruchemy is the power of Balance. Of the three powers of the metallic arts, only it was known to men before the conflict between Preservation and Ruin came to a head. In Feruchemy, power is stored up, then later drawn upon. There is no loss of energy—just a changing of the time and rate of its use.<ref>http://coppermind.net/wiki/Metallic_Arts</ref>
 
Later, after [[Harmony]]'s [[Final Ascension]], Mistborn became unheard of as Allomancy's power continued to degrade. The Terris people also interbred with the survivors of the [[Final Empire]], which combined with the slaughter of all living Feruchemists at the time left Feruchemy also diluted, and so Ferrings began to appear.
They are the three prime manifestations of [[Investiture]] on [[Scadrial]]. There are 8 basic metals, each with an alloy, for a total of 16 metals. There are are further two pure ''God Metals'', and one known alloy of these.
 
==Metals==
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