Difference between revisions of "Invested Art"

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{!{magic
{{spoilers|yumi|tsm}}
{!{magic
|related=[[Investiture]], [[Shard]]s
|universe=[[Cosmere]]
{{quote
|Investiture is finicky. Usually requires specific things—Intent, Commands, familiarity—to manipulate.
|[[Nomad]] on hethe manipulation of [[Investiture]]{{book ref|tsm|13}}
}}
An '''Invested Art''', sometimes referred to as '''arcana''', is a magic system in the [[cosmere]].{{wob ref|14446}} Invested Arts can vary wildly in their appearance, mechanics, and effects, but they all involvedinvolve practitioners being Initiated and using their abilities to manipulate [[Investiture]].{{book ref|elantris|part=ars}} Planets, [[Shard]]s, and the fundamental forces that make up the cosmere all affect an arcana's function and powers.{{wob ref|11844}}
 
== Mechanics ==
=== Intention ===
{{for|Intention}}
{{sidequote
'''Intention''' is a practitioner's explicit purpose or will when attempting to manipulate Investiture.
|Intent matters. Intent is king. You cannot do what I attempt by accident. You must mean it. This seems a much greater law than we've ever before understood.
|From [[Rhythm of War (in-world)|Rhythm of War]], endnotes{{book ref|sa4|72}}
|side=right|size=300px
}}
'''Intention''' is a practitioner's explicit purpose or will when attempting to manipulate Investiture. A person reaches into the [[Spiritual Realm]] with their mind and concieves or wills something to happen.{{wob ref|77}} All Invested Arts require Intention to some extent. In the most simplistic applications of an Invested Art, the body itself has the Intent to survive, which allows a person to use Investiture without realizing it. This is what allows [[Allomancy#Types of Allomancers|Mistborn]] like [[Vin]] to burn trace amounts of [[pewter]] without realizing it.{{wob ref|15700}} More involved magics, however, require more specific Intentions. For an Invested Art like [[Allomancy]], a simple explanation of the metals functions and how [[Compounding]] works is enough to create the Intention required to work the magic.{{wob ref|850}} On the other hand, [[Awakening]] is almost as much mental as spoken. If the visualizing of the [[Command]] is not firm, the Awakened object can behave in a unknown manner or not at all. The more complex the command the more important that mental component is.{{book ref|wb|46}} These two arcana--Allomancy and Awakening--make up opposite ends of the spectrum of how important Intent is for the magic to work, with most falling somewhere in between. This also follows a more general principle of Invested Arts. Invested Arts where the power is internal have more dexterity in how they can use Intent to shape the result.{{wob ref|315}}
 
The Intent of a user is very important to several magic systems; these magic systems require a mental component to function. Some, like [[Hemalurgy,]] simply requirerequires that someone intend to make a spike when they do it, and others, like Awakening, require complex images created in your mind with the spoken command to function. Hemalurgy has only one known mental component: that the user or [[Shard]] must be trying to do Hemalurgy (this is [[Ruin]]'s intent when [[Spook]] temporarily gains the ability to burn pewter). This mental component, if not present, renders the spike to a normal metal spike and simply harms the victim.{{wob ref|3214}} When present, it controls what is stolen when used in conjunction with the correct binding point.{{book Awakeningref|mb3|42}} is[[Feruchemist]]s almostcan asuse muchIntention mentalto ascontrol spoken.what Ifspecific theattributes visualizingthey ofstore thein commanda ismetalmind. notFor firmexample, thea Awakenedtin objectmetalmind can behavestore inand tap a unknownspecific mannersense, orwhile nottin atenhances all. Thesenses morein complex the command the more important that mental component isAllomancy.{{wob Inref|3415}} [[SurgebindingAonDor]], theand mentallikely component has varying degrees of necessity depending on theother [[SurgeSel]]ish used. [[Surgebinding#Illumination|Lightweaving]] requires an extremely clear image in a user's mind to create an illusion with the appropriate appearancearcana, butrequire with Surges like Gravitation the user does not haveIntention to have any idea of what they are doing;draw the Surgesymbols willrequired dofor the same thing regardlessArt. SomeSomeone Surgescannot dodraw requirean simplyAon thatand theaccidentally useruse wish it to happenInvestiture.{{wob Often with Surgebinding this can be accomplished by instinctively pushing [[Stormlight]] into something.ref|3318}}
 
=== Command ===
'''Initiation''' is the process by which a person is chosen to gain the ability to access a manifestation of [[Investiture]] (and/or the process of actually gaining such access).{{book ref|elantris|part=ars}} [[Vessel]]s can choose to alter how Initiation for their Shard's magic works to some extent, subject to some limitations determined by the underlying mechanics.{{wob ref|2716}} The method of Initiation varies between different manifestations, but there are [[cosmere]]-wide principles underlying the different methods: in order for a person to be Initiated, it is generally necessary for their soul to have some degree of "damage", creating cracks in their [[spiritweb]] that Investiture can rush into and fill, thereby linking them to the magic.{{wob ref|4597}} Some magic systems make it much easier than others to achieve this.{{wob ref|2716}}
 
=== Resonance ===
{{for|Resonance}}
'''Resonances''' are additional powers or effects gained by people with access to more than one Invested Art or [[Surge]].{{wob ref|4570}} This occurs because powers manifest slightly differently when paired with another power. Both the powers themselves will work slightly differently and the additional Resonanceresonance will appear.{{wob ref|1524}} An example of a Resonanceresonance is the mnemonic abilities found in the [[Order of Lightweavers|LightweaverLightweavers]] of [[Roshar]].{{wob ref|915}} Resonances dilute as the number of powers a person has increases, so a [[Allomancy#Types of Allomancers|Mistborn]] would not have any.{{wob ref|3959}} Hemalurgy also does not provide Resonancesresonances, even if only two powers are granted via spike.{{wob ref|12024}}
 
== Creation ==
{{sidequote
Invested Arts in the cosmere are a naturally occurring combination of the planet itself, any [[Shard]]s Invested on the planet, and the pre-[[Shattering]] arcana and physic that exist across the cosmere.{{wob ref|11844}} As a result, a Shard's death does notfunctionally change an Invested Art, even if the arcana uses that Shard's Investiture or [[Intent]].{{wob ref|5269}} An Invested Art can also exist or be discovered on planets that don't have the Shard associated with it in residence. This process is best illustrated by [[Hemalurgy]]. To use Hemalurgy, a practitioner must be in line with Ruin's Intent. However, Hemalurgy can be discovered and used on planets where Ruin does not have an active presence, and Hemalurgy still exists with a few notable changes in mechanics after Ruin's death and the formation of [[Harmony]].{{wob ref|16106}}
|The level of corruption of a soul that was possible in ancient days is no longer viable; if too many spikes are added, souls stop gaining powers. Marsh doesn't think this is a conscious decision on Harmony’s part. Indeed, I think this is beyond the conscious abilities of even a Shard.
|[[Khriss]]'s musings on the changes in [[Hemalurgy]]{{book ref|mb7|part=ars}}
|side=left|size=350px
}}
Invested Arts in the cosmere are a naturally occurring combination of the planet itself, any [[Shard]]s Invested on the planet, and the pre-[[Shattering]] arcana and physicphysics that exist across the cosmere.{{wob ref|11844}} As a result, a Shard's death does notfunctionallynot functionally change an Invested Art, even if the arcana uses that Shard's Investiture or [[Intent]].{{wob ref|5269}} An Invested Art can also exist or be discovered on planets that don't have the Shard associated with it in residence. This process is best illustrated by [[Hemalurgy]]. To use Hemalurgy, a practitioner must be in line with Ruin's Intent. However, Hemalurgy can be discovered and used on planets where Ruin does not have an active presence, and Hemalurgy still exists with a few notable changes in mechanics after Ruin's death and the formation of [[Harmony]].{{wob ref|16106}}
 
The amount of influence a Shard has on a magic system can be examined through a few different changes that have occurred to Invested Arts and the amount of control different Shards have had on those changes. As part of the plan to defeat [[Ruin]], [[Preservation]] altered Allomancy as a clue for mankind.{{epigraph ref|mb3|71}} Preservation replaced [[cadmium]] and [[bendalloy]] with [[atium]] and [[malatium]] among the Allomantic metals.{{wob ref|16082}} One-sixteenth of those who fell sick from the mists remained sick for sixteen days, Snapping into atium [[Misting]]s.{{book ref|mb3|81}} Similarly, [[Harmony]] healed [[Spook]]'s [[savantism]], changed him from a [[tin]] Misting to a [[Allomancy#Types of Allomancers|Mistborn]],{{book ref|mb3|epilogue}} and altered how [[Snapping]] works.{{wob ref|4242}}
 
Conversely, the changes in Hemalurgy after the [[Catacendre]] are not a conscious choice on Harmony's part, but is instead a side-effect of reigning in Ruin's nature within Harmony. The lack of Hemalurgic decay and the limit on the number of spikes a person can be granted via spikes are a result of modern souls not accepting as much of Ruin's influence, which previously could've warped souls past recognition.{{book ref|mb7|part=ars}}
 
Before his death, [[Honor]] placed limits on the powers of the [[Bondsmith]]s.{{book ref|sa4|111}} The extent to which Shards are capable of controlling the Invested Arts associated with their power is unclear, but a living Shard can actively influence it in some way.
Paragraph on changes in Hemalurgy, contrast that with changes Preservatio made to Allomancy in era 1 to illustrate conscious vs unconscious changes in a magic system, Initiation as an area where a Shard seemingly has more conscious control.
 
== Classification ==
Within each Invested Art, the spiritwebs of the practiionerspractitioners can be viewed as a closed system. The Investiture used to create an effect can come from one of hethe following three categories within the closed loop.
 
; End positive
;End positive: When practicing an end-positive Invested Art, the practitioner draws in power from an external source.{{book ref|aol|part=ars}} The practitioner gains power from the external source. The Investiture is positive in that it adds -- in most cases temporarily -- power to the practitioner. Most Invested Arts are end-positive.{{wob ref|1084}}
 
; End-neutral
;End-neutral: For an Invested Art to be considered end-neutral, power is neither gained nor lost{{book ref|aol|part=ars}}. A practitioner manipulates power that already exists or power that comes from themselves.
 
; End-negative
;End-negative: In the practice of an end-negative Invested Art, some power is lost.{{book ref|aol|part=ars}} End-negative Investiture is very rare.{{wob ref|1084}}
 
While every Invested Art can be classified along these categories,{{wob ref|1084}} it is most useful when applied to the [[Metallic Arts]].{{wob ref|171}} Allomancy draws Investiture from [[Preservation]] in a similar way to [[AonDor]] pulling power from the [[Dor]]; both are considered end-positive since they add power to the Allomancer or Elantrian. Allomantic [[Atiumatium]] draws power from [[Ruin]]'s concentrated Physical form, but is still considered end-positive as the power comes from an outside source. [[Feruchemy]] is end-neutral, since the amount of Investiture remains constant. [[Hemalurgy]] is end-negative. Investiture held in a spike outside the body decays.{{book ref|mb4|part=ars}}
 
These categories don't always apply well to other Invested Arts because of differences in how the system is defined when analyzing the net gain or loss of Investiture. Awakening is also considered end-neutral, even though color is lost.{{wob ref|6738}} If defining the sstemsystem as a single practitioner, Awakening could appear to be either end-positive or end-negative depending on whether they give or receive [[Breath]]s.{{wob ref|171}} However, the same number of Breaths will exist across all Awakeners, and Breath is what fuels the magic, therefore it is considered end-neutral.{{wob ref|3872}}{{wob ref|6738}} [[Surgebinding]] is a magic system whose classification is debatable by arcanists. Surgebinders typically use Investiture that already exists in the system in the form of [[spheres]] to power their magic. Functionally, however, putting Investiture in sa sphere merely causes a time delay between adding it to the system and using it to fuel powers, as seen when [[Knights Radiant|Radiants]] pull Investiture directly from the [[highstorm]] or [[Honor's Perpendicularity]] to fuel abilities. As such, most arcanists accept end-positive as the proper Surgebinding classification.{{wob ref|3859}}
These categories don't always apply well to other Invested Arts because of differences in how the system is defined when analyzing the net gain or loss of Investiture.
Awakening is also considered end-neutral, even though color is lost.{{wob ref|6738}} If defining the sstem as a single practitioner, Awakening could appear to be either end-positive or end-negative depending on whether they give or receive [[Breath]]s.{{wob ref|171}} However, the same number of Breaths will exist across all Awakeners, and Breath is what fuels the magic, therefore it is considered end-neutral.{{wob ref|3872}}{{wob ref|6738}} [[Surgebinding]] is a magic system whose classification is debatable by arcanists. Surgebinders typically use Investiture that already exists in the system in the form of [[spheres]] to power their magic. Functionally, however, putting Investiture in s sphere merely causes a time delay between adding it to the system and using it to fuel powers, as seen when [[Knights Radiant|Radiants]] pull Investiture directly from the [[highstorm]] or [[Honor's Perpendicularity]] to fuel abilities. As such, most arcanists accept end-positive as the proper Surgebinding classification.{{wob ref|3859}}
 
Most Invested Arts are end-positive,{{wob ref|171}} with some end-neutral.{{wob ref|1084}} End-nagativenegative Invested Arts are extremely rare, with only [[Hemalurgy]] and one currently unknown one classified that way.{{wob ref|2748}}
 
== CommonRecurring Powersabilities ==
Many of the powers exhibited in the cosmerercosmere are a natural part of the cosmere's physics. As a result, powers often have similar effects across different planets despite a Shard influencing how the power is administered and accessed.{{wob ref|15703}} As people in the cosmere become more aware of other planets and magic systems, they start to use the same terminology to describe similar magics from different sources. The follow describes some of the commonly seen magics and the principals that guide them despite the source.
 
=== Healing ===
Many, if not all, magical healing processes are stopped by [[aluminum]]. If aluminum is in the wound, it makes it impossible for wounds to heal around the aluminum until it is removed from the body.{{wob ref|6365}}
 
=== Lightweaving ===
[[Lightweaving]] refers to different illusory powers across the cosmere. So far, Lightweaving has been seen in detail as both a part of [[Surgebinding]] and [[AonDor]]. These two Invested Arts use wildly different methods to do so. In Surgebinding, Lightweaving starts as an instinctive process that the practitioner is not aware they are doing. After practice, Lightweavers learn to forge a [[Connection]] with the person or object they want to make an illusion of. This is often done through art or acting. Once the Connection is formed, the Lightweaver is able to create an illusion.{{book ref|sa4|32}} AonDor's Lightweaving is far more regimented and precise. The Elantrian starts with [[Aon#Shao|Aon Shao]] and add a significant number of modifiers to get the desired Lightweaving.{{book ref|elantris|49}} This is how AonDor as a whole works.{{wob ref|901}} [[Yolish Lightweaving]] is the third type of Lightweaving that is known to exist in the cosmere, and the version that predates the Shattering, but little is known about its mechanics.{{wob ref|15144}}
Yolish, Surgebinding, AonDor
 
== Known Invested Arts ==
| [[Yolish Lightweaving]] || [[Yolen]] || ''Unknown'' || [[Dragonsteel (series)|Dragonsteel]]
|-
| [[Aether]] || [[LumarDhatri]], ''Unknown Core World''[[Lumar]] || None || [[Tress of the Emerald Sea]], [[Mistborn Era 2]]
|}
 
== Notes ==
<references />
{{partial}}
{{cosmere}}
[[es:Arte Investida]]
Editors, Keepers
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