Difference between revisions of "Cognitive Shadow"

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→‎Mechanics: Added link to the Beyond article.
m (→‎Mechanics: Added link to the Beyond article.)
 
== Mechanics ==
Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the Physical Realm. When a [[Vessel]] that has held onto a [[Shard]] for a long time dies it becomes a Cognitive Shadow that can continue to act.{{wob ref|1391}} The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the Cognitive Realm before passing on to the [[Beyond]]. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm.{{wob ref|857}} Some [[Vessel]]s can prepare a Cognitive Shadow at or just prior to their death or [[Splinter|Splintering]], allowing a portion of their power to continue to function with a small amount of direction; the [[Stormfather]] is an example of this.{{wob ref|8439}} It is theoretically possible for a Cognitive Shadow to form a [[Nahel bond]] with a human.{{wob ref|3239}} Cognitive Shadows look different in the Cognitive Realm, where how they became a Cognitive Shadow will influence how they look.{{wob ref|14504}}
 
A Cognitive Shadow can be permanently killed by the use of a [[raysium]] dagger touching a gem of anti-Light of the type of [[Investiture]] associated with the Cognitive Shadow.{{book ref|sa4|102}}{{book ref|sa4|97}} For instance, a raysium dagger with an [[anti-Voidlight]] gem can permanently kill a [[Fused]], and a similar dagger with [[anti-Stormlight]] can permanently kill a Herald.{{epigraph ref|sa4|91}} Additionally, Cognitive Shadows can be killed by negating their Connection to all three Realms, a process which destroys the anchor against the pull of the Beyond. The experience is described as having your soul ripped apart.{{book ref|sa4|116}}{{epigraph ref|sa4|92}}
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