Difference between revisions of "Cognitive Shadow"

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== Mechanics ==
Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the Physical Realm. When a [[Vessel]] that has held onto a [[Shard]] for a long time dies it becomes a Cognitive Shadow that can continue to act.{{wob ref|1391}} The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the Cognitive Realm before passing on to the Beyond. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm. {{wob ref|857}} Some [[Vessel]]s can prepare a Cognitive Shadow at or just prior to their death or [[Splinter|Splintering]], allowing a portion of their power to continue to function with a small amount of direction; the [[Stormfather]] is an example of this.{{wob ref|8439}} It is theoretically possible for a Cognitive Shadow to form a [[Nahel bond]] with a human.{{wob ref|3239}} Cognitive Shadows look different in the Cognitive Realm, where how they became a Cognitive Shadow will influence how they look.{{wob ref|14504}}
 
A Cognitive Shadow can be permanently killed by the use of a [[raysium]] dagger touching a gem of anti-Light of the type of [[Investiture]] associated with the Cognitive Shadow.{{book ref|sa4|102}}{{book ref|sa4|97}} For instance, a raysium dagger with an [[anti-Voidlight]] gem can permanently kill a [[Fused]], and a similar dagger with [[anti-Stormlight]] can permanently kill a Herald.{{epigraph ref|sa4|91}} Additionally, Cognitive Shadows can be killed by negating their Connection to all three Realms, a process which destroys the anchor against the pull of the Beyond. The experience is described as having your soul ripped apart.{{book ref|sa4|116}}{{epigraph ref|sa4|92}}
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