Difference between revisions of "BioChromatic Breath"

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|world=Nalthis
|universe=[[Cosmere]]
|books=[[Warbreaker]], [[The Stormlight Archive]]
}}
{{updatespoilers|sa4tsm}}
{{update|sa4|tsm}}
'''BioChromatic Breath''', also known simply as '''Breath''', is the common form of investiture on [[Nalthis]].
 
'''BioChromatic Breath''', also known simply as '''Breath''', is the common form of investitureInvestiture on [[Nalthis]].
 
==BioChroma==
Every Nalthian is born with one Breath, though a person may choose to transfer that Breath to another person.{{book ref|wb|prologue}} It is possible for children of Nalthian parents with Breath born away from Nalthis to have their own Breath.{{wob ref|12603}} When a person dies, the Breath they were carrying returns to [[Endowment]] and leaves with their soul.{{wob ref|8658}}{{wob ref|10998}} Humans are able to use their Breath to perform [[Awakening]] as well as gaining benefits from having one or more Breaths.
 
Breaths vary in strength, and tend to weaken when the person is sick.{{book ref|wb|14}} The fluctuation of strength for a Breath is normally not very noticeable, particularly when someone has many Breaths.{{wob ref|2751}} The more Breaths a person has, the more they will heighten colors around them and the futurefurther their area of effect is.{{book ref|wb|14}} It is possible to hide this effect.{{wob ref|3437}} Having enough Breath will interact strangely with color-blindness and synesthesia.{{wob ref|12664}}{{wob ref|7101}}{{wob ref|11143}}
 
When a person dies, they may have their Breath pulse, sending out a wave of heightened color.{{book ref|wb|10}} This flare of brightness during death is rare.{{book ref|wb|21}} A person may also be able to forcefully flare color around them.{{book ref|wb|12}}
 
Breath, through an unknown method, can have memories encoded into it.{{book ref|sa4|epilogue}}{{wob ref|15862}} Excising the Breaths in which memory is stored will lead to the loss of said memories.{{book ref|sa4|epilogue}}{{wob ref|15862}}
 
Breaths are not inherently connected to Nalthis since they are freely given gifts, thus they do not limit [[worldhopping]].{{wob ref|14226}}
 
Breaths can be forcibly transferred by Shards, but doing so would leave them vulnerable, and there would still be some [[Connection]] between the original owner and the Breath.{{wob ref|16491}}
 
==Awakening==
 
== Types of BioChromatic entities ==
[[Vasher]] categorizes BioChromatic entities into four Types.{{book ref|wb|46}} At some point between the [[Pahn Kahl rebellion]] and the [[True Desolation]], Vasher had to change the system. He refers to [[spren]] as Type One Invested entities and describes them as power that came alive on its own. He adds that what he used to consider Type I are now considered Type II. It's not clear if other adjustments are made to his system.{{book ref|sa4|15}}
 
===Type I===
'''Type I BioChromatic Entities''' or '''Spontaneous Sentient BioChromatic Manifestations in a Deceased Host''', alsolater knownreferred to as the'''Type [[Returned]]II Invested Entities''',{{book ref|sa4|15}} are the onlya knowntype naturalof BioChromatic entity. TheyThe term refers to those that retain sentience after being Returned (by [[Endowment]], in the case of the Returned) following death, and are endowed with aInvestiture, such as divine Breath.{{book ref|sa4|15}} Returned are able to Awaken normally using any Breaths on top of their divine Breath,{{book ref|wb|55}} but giving away the divine Breath results in death.
 
The '''divine Breath''', a single powerful Breath that grants the powers of the first five Heightenings, is a [[Splinter]] of [[Endowment]].{{wob ref|4486}} Giving away the divine Breath to another person will instantly heal that person, at the cost of the life of the Returned.{{wob ref|6724}} Divine Breaths cannot be transferred like normal Breaths as they immediately become kinetic Investiture when used.{{wob ref|11165}}
 
'''Type I Invested Entities''' later came to define [[Spren]], Investiture which developed sentience on its own.{{book ref|sa4|15}}
 
===Type II===
'''Type II BioChromatic entities''' are '''Mindless Manifestations in a Deceased Host''', or more commonly known as "'''Lifeless'''", and are non-sentient reanimated animal remains. They have a functioning brain, and are able to interpret old Commands and have new Commands given. These creatures are made via complex Commands that reanimate a dead person or animal. These Commands are guarded closely by those who know them.
 
Type II entities are cheap to make, even with awkward Commands (used to cost 50 breaths before the Manywar). This is due to the Law of BioChromatic Parallelism. However, Breath sticks so firmly to the construct that it is impossible to remove afterwards.
Once a '''Lifeless''' is created, it will obey any instructions given to it that include a pre-determined '''Command Phrase'''(similar to a password). Human Lifeless are able to understand more abstract instructions than animal Lifeless. However, the skill of the [[Awakener]] who Awakens the Lifeless also affects its ability. Any Lifeless will retain a level of skill that it had in life. For example, a soldier's corpse would make a better soldier Lifeless than that of a farmer's.
 
The Lifeless can function for a long time if cared for and repaired. Lifeless can withstand otherwise mortal wounds, but too much damage will eventually cause the Lifeless to cease activity, which means that Lifeless bodies need to be maintained and repaired (e.g. by sewing its wounds shut) when needed, otherwise they are going to need a new Breath. One innovation in Lifeless maintenance is the use of [[ichor-alcohol]], a substance discovered by [[Yesteel]] that could act as blood for Lifeless and that greatly prolongs their viability.
 
The discovery of how to create Lifeless with just a single Breath eventually led to the Lifeless armies of the [[Manywar]]. One example of a single-Breath Lifeless Command is, "Awaken to my Breath, serve my needs, live at my Command and my word".{{book ref|wb|21}}
 
'''Type II Invested Entity''' later came to describe [[Cognitive Shadow]]s.{{book ref|sa4|15}}
 
===Type III===
The process generally thought of as [[Awakening]] creates '''Type III entities''', a BioChromatic manifestation in an organic host far removed from being alive. Examples include Awakened ropes, cloth, or skeletal remains.
 
They are between the two extremes of inorganic objects and dead bodies. Therefore, these have the advantage of requiring less Breath (still more than corpses, often over one hundred) to Awaken than inorganic objects while at the same time allowing for Breath recovery. They have the strength to easily strangle people. The more it resembled living beings, the easier it is to be Awakened, so a skilled Awakener would prepare human-shaped and organic clothes for Awakening purposes. When Awakened, it tends to mimic living things, forming muscle-like structures or the shape of hands. They are understandably the most common type of BioChromatic host entities created. However, other types of BioChromatcBioChromatic hosts are generally more powerful.
 
===Type IV===
 
If someone is made into a [[Lifeless]] before [[Endowment]] [[Returned]] that person, Endowment's gift of a divine [[Breath]] would come down, strike the Lifeless, and 'all kinds of craziness' would occur. They would end up as a 'Drab god'.{{wob ref|1138}}
 
== Breath Equivalent Units ==
The '''[[Breath Equivalent Unit]]''' ('''BEU''') is a unit of measurement for Investiture based on BioChromatic Breath.{{book ref|tsm|13}}{{wob ref|9685}}{{wob ref|15777}}
 
Even on highly Invested worlds, a person’s soul typically isn’t more than three BEUs.{{book ref|tsm|24}} A normal Threnodite from [[Canticle]] has only one BEU.{{book ref|tsm|23}} A sunheart made from a Threnodite on Canticle contains at least about two hundred BEUs.{{book ref|tsm|24}}
 
==Trivia==
[[category: magic]]
[[Category: Splinters]]
[[es:Aliento biocromático]]
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