Difference between revisions of "Cognitive Shadow"

no edit summary
m (anti-Light, not Anti-Light)
 
== Mechanics ==
Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the [[Physical Realm]]. When a [[Vessel]] that has held onto a [[Shard]] for a long time dies it becomes a Cognitive Shadow that can continue to act.{{wob ref|1391}} Depending on how they are made, Cognitive Shadows are sometimes bound to the planetary system they were made on, and are unable to leave it either through the Physical or Cognitive Realm.{{book ref|sa4|82}}{{wob ref|4843}}{{wob ref|16490}} It is possible to overcome this issue.{{wob ref|10799}}
 
The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the [[Cognitive Realm]] before passing on to the [[Beyond]]. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm.{{msh ref|1|1}}{{book ref|sa4|15}}{{wob ref|857}} Some [[Vessel]]s can prepare a Cognitive Shadow at or just prior to their death or [[Splinter|Splintering]], allowing a portion of their power to continue to function with a small amount of direction; the [[Stormfather]] is an example of this.{{wob ref|8439}}
Editors
8,576

edits