Editors, Keepers
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|[[Hoid]] during a battle in [[Emul]]{{book ref|sa4|64}}
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The [[Alethkar|Alethi]] oversee the military operations of the coalition, with [[Dalinar]] himself acting as the chief commander.{{book ref|sa3|96}}{{book ref|sa3|122}} However, when [[Herdaz]] finally falls to the enemy, the coalition recruits the [[Dieno|Mink]];{{book ref|sa4|2}} realizing that he needs to pursue his [[Bondsmith]] abilities, Dalinar begins to step back, relying heavily on the Mink to run their military operations.{{book ref|sa4|50}} Dalinar and [[Shallan]]'s three-dimensional map is, however, the foremost tool used in the coalition's overall military planning.{{book ref|sa4|17}} Similarly, Urithiru's [[Oathgates]] are of monumental strategic importance to the military. With portals leading to distant parts of Roshar, the Oathgates allow the coalition to move troops and supplies to needed areas quickly.{{book ref|sa4|14}}
The nations of the coalition bring different strengths to their group and are able to combine them in innovative and effective ways. When faced with the threat of an immediate invasion of [[Thaylen City]], they cobble together a small navy force composed of [[Veden]] ships manned by [[Tashikk]]i sailors and some of the best Alethi troops.{{book ref|sa3|107}} Combining the discipline and teamwork of the [[Azish]] infantry with the flexibility and special tactics of the Alethi creates a potent army they are able to use a year later during their mission in [[Emul]].{{book ref|sa4|47}} The [[Fused]], who have not fought any wars on [[Roshar]] since use of cavalry has become commonplace, are slow to react in ways that negate its use. This gives the coalition an advantage, even though the Fused adapt very well to modern warfare in other ways. [[Hoid]], in fact, foresees a time coming when even the military tactics still used by the coalition--those pertaining to regular men without the advantages of [[Surgebinding]]--will be obsolete due to the plethora of new powers arising in Roshar.{{book ref|sa4|64}}
The coalition has a navy which mostly consists of the ships that the enemy did not steal from [[Thaylenah]] and a few ships they have built since that time. The Thaylens successfully defend an incursion into the seas controlled by the coalition, resulting in a stand-off in which the coalition retains a naval superiority in the [[Southern Depths]] while Odium's forces control the seas on the north of Roshar.{{book ref|sa4|17}} Following [[Taravangian]]'s betrayal, the coalition's navy aids the general retreat by their troops in southern Alethkar and blockades all of Jah Keved's ships in their ports.{{book ref|sa4|50}}
The coalition's military forces rely heavily on the abilities of Surgebinders. [[Edgedancers]] and [[Truthwatchers]] provide medical support both in battles and away from the front lines, while Windrunners do most of the fighting, facing off against the enemy's [[Heavenly One]]s and [[Skybreakers]].{{book ref|sa4|5}}{{book ref|sa4|47}} The Windrunners also act as the coalition's scouts, often watching for enemy movement or patrolling outside [[Urithiru]] or along the coalition's borders and coastlines.{{book ref|sa4|17}}{{book ref|sa4|19}}{{book ref|sa4|31}} Likewise, the Windrunners are used to transport small groups of people when they need to get places quickly.{{book ref|sa4|9}}{{book ref|sa4|111}} The [[Order of Lightweavers|Lightweavers]] aspire to act as the coalition's spies, though their ability to [[Soulcast]] is also important in that it can feed the army without the inevitable danger that [[Soulcasting#Soulcasters|Soulcaster]] users face.{{book ref|sa4|21
== Notes ==
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