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{{magic system
|related= Allomancy, Feruchemy, Hemalurgy
The '''Metallic Arts''' are the three prime manifestations of [[Investiture]] on [[Scadrial]]. They consist of [[Allomancy]], [[Feruchemy]], and [[Hemalurgy]]. All three utilize certain metal alloys and each manifest specific abilities in the user (namely, metal is not the source of their power, but metal is their [[focus]]). There are eight basic metals, each with an alloy, for a total of sixteen metals. In addition, there are are two pure ''God Metals'', and one known alloy of these. ▼
|world= Scadrial
|universe=[[Cosmere]]
|books= [[Mistborn (series)]], [[The Stormlight Archive]], [[The Sunlit Man]]
}}
▲The '''Metallic Arts''' are the three prime manifestations of [[Investiture]] on [[Scadrial]]. They consist of [[Allomancy]], [[Feruchemy]], and [[Hemalurgy]]. All three utilize certain metal alloys and each manifest specific abilities in the user (namely, metal is not the source of their power, but metal is their
== Mechanics ==
The Metallic Arts can be analyzed in terms of the Scadrian [[Shard]]s, [[Ruin]] and [[Preservation]]. Allomancy is of Preservation and is End-Positive. Instead of Allomancy drawing power from the user, metal acts as a catalyst, and draws power from Preservation itself. [[Hemalurgy]] is of Ruin, and is End-Negative. By taking abilities from one person and giving them to another, in reduced amounts, power is actually lost. Finally, [[Feruchemy]] is the power of balance, and is both of Ruin and Preservation. It is End-Neutral, as there is neither a gain or loss in energy, simply storing the power for later use.
It is possible to use molten metal for the metallic arts, but the Investiture would be affected.{{wob ref|6217}} The Metallic Arts aren't influenced by how people think about them, unlike most other magic systems.{{wob ref|5463}}{{wob ref|5468}}
All people on Scadrial have seeds of the Metallic Arts within them. However, for most of the history of Scadrial, only Feruchemy was known, and that had always been isolated to the [[Terris]] people. Allomancy existed but was very uncommon. It only came about through a mechanism constructed by Preservation, which [[Snap|Snapped]] people who had Allomantic power too deep-seated to come out naturally. Hemalurgy was even more rare, as it required extensive knowledge not easily obtained.
Then, the [[Lord Ruler]] reached the [[Well of Ascension]]. He rebuilt himself into an extremely powerful
Later, after the [[Final Ascension]] by [[Harmony]], Mistborn became unheard of as Allomancy's power continued to degrade. The Terris people also interbred with the survivors of the [[Final Empire]], which combined with the slaughter of all living Feruchemists at the time left Feruchemy also diluted, and so Ferrings began to appear.
== Metalborn and Twinborn ==
'''Metalborn''', sometimes called ''' Metalblessed''',{{book ref|mb7|47}} refers to those who have Allomantic or Feruchemical abilities. Such label can be used to refer to those who have access to all sixteen metals, Mistborn and full Feruchemists, as well as Mistings and Ferrings, who can only access a single power. [[Kandra]] are also considered to be Metalborn.{{book ref|mb6|4}}{{wob ref|8654}} [[Hemalurgy|Hemalurgists]] are not included under this term as Hemalurgy is not an inborn ability. The useage of Metalborn as a label did not seem to appear until after the [[Catacendre]], which may be a result of the Lord Ruler suppressing knowledge of Feruchemy during the time of the [[Final Empire]].
[[Twinborn]] refers to someone who is both a Misting and a Ferring. They are extremely rare, and their Allomantic and Feruchemical powers seem to be independently determined, resulting in many interesting combinations of Investiture. Having access to both of these streams of the Metallic Arts also allows Twinborn to [[Compounding|Compound]] their Feruchemical abilities.
{{for|:Category:Allomancers|a list of all Allomancers}} {{for|:Category:Feruchemists|a list of all Feruchemists}} {{for|:Category:Twinborn|a list of all Twinborn}}
== Metals and their abilities ==
Unless otherwise noted, the abilities below are confirmed by the Table of Allomantic Metals,{{file ref|Table_of_Allomantic_Metals.jpeg|Table of Allomantic Metals}} the Table of Feruchemical Metals,{{file ref|Feruchemical_table.jpg|Table of Feruchemical Metals}} and the Table of Hemalurgic Metals.{{file ref|Hemalurgy_table.jpg|Table of Hemalurgic Metals}}
{| width=100% class=infobox
! colspan=4 class=title |Basic Metals
! width=30% | [[Hemalurgy|Hemalurgic ability]]
|-
{{/row|Iron | Pulls
{{/row|Steel | Pushes
{{/row|Tin |
{{/row|Pewter |
{{/row|Zinc | Riots (Enflames) Emotions | Stores Mental Speed | Steals Emotional Fortitude }}
{{/row|
{{/row|
{{/row|
|}
{| width=100% class=infobox
! width=30% | [[Hemalurgy|Hemalurgic ability]]
|-
{{/row|Cadmium |
{{/row|Bendalloy |
|-
! scope=row | [[Gold]]
| Reveals Your ''Alternate'' Past Self || Stores Health || Steals Hybrid Feruchemy
{{/row|
{{/row|
{{/row|
{{/row|
{{/row|Duralumin | Quickly Burns any Burning Metals in Powerful Burst | Stores Connection | Steals Connection and Identity}}
|}
=== The God Metals ===
{{for|God Metal|information on all Shards God Metals}}
<!--please keep this section detailed ONLY on Metallic Art information. Put other information on the God Metal page. Do not include here if it has no known properties in the Metallic Arts!-->
The God Metals are metals formed directly from a [[Shard]]. Previously only the God Metals of [[Ruin]] and [[Preservation]] were known, however new God Metals can be made from any Shard.{{wob ref|2530}} They can be alloyed with the lesser metals to form sixteen different metals each, though few are known. They can also be alloyed with each other.{{wob ref|11949}} Besides having an Allomantic, a Feruchemical, and a Hemalurgic property, each God Metal can also do something else.{{wob ref|6082}} The Vessel of the Shard can slightly change the properties of its God Metal over time, but not the main functions of what it does.{{wob ref|2554}}
{| width=100% class=infobox
! colspan=4 class=title |
|-
! width=10% | Metal
! width=30% | [[Hemalurgy|Hemalurgic ability]]
|-
{{/row|Atium | See into other people's futures | Stores
{{/row|Lerasium |a={{ref|group=fn|text=Lerasium may also have another allomantic property which is currently unknown}}|Causes the burner to become a Mistborn/Increases allomantic power| Unknown | Steals all abilities}}
|}
{| width=100% class=infobox
! width=30% | [[Hemalurgy|Hemalurgic ability]]
|-
{{/row|Malatium |a={{ref|group=fn|text=An alloy of
|}
===
After contact with the [[Southern
=== Trellium ===
Also known as [[Trellium|Bavadinium]]. It is a silvery metal with a red cast to it, and dark red spots similar to rust.{{book ref|mb5|21}}{{book ref|mb5|epilogue}} Its Allomantic and Feruchemical properties are unknown. It can be used Hemalurgically to steal some, if not all, Allomantic and/or Feruchemical abilities and grant them to [[Kandra]].{{book ref|mb5|epilogue}} It can also be used on humans to create hemalurgic constructs.{{book ref|mb5|21}}{{wob ref|6261}} Kandra and Hemalurgic constructs with a single spike of Trellium will be hidden from Harmony.{{wob ref|6300}}
<!--Please note this page is for the Scadrian magic system and associated metals - information about the God Metals of other Shards (eg. Shadesblades/Plate and the Dor) should go on their individual pages and/or the God Metal page-->
== Trivia ==
* The interaction of other metallic isotopes with the Metallic Arts is planned to be covered in [[Mistborn Era 3|''Mistborn'' Era 3]].{{wob ref|13359}}
== Notes ==
{{partial}}
{{Mistborn|metals}}
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