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(→Prerequisites: Revised Initiation section and replaced quote to align with the significant retcons and clarifications in the omnibus (some of the relevant citations are no longer in White Sand, and instead there's an entire new ars arcanum page about initiation)) |
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|image=Sand Mastery.jpg
|related=[[Autonomy]]
|prereq=Unknown
|type=End-Positive
|[[Kenton]]{{book ref|ws|4|review=yes}}
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'''Sand mastery''' is a manifestation of [[Investiture]] on the Dayside of [[Taldain]], where the [[Diem]] recruits and trains sand masters. It involves manipulation of [[Sand (Taldain)|white sand]] at the cost of the user's internal water supply. In addition, white sand that has been manipulated will turn black, becoming unresponsive. Black sand turns white again after four hours of [[Taldain system|sun]] exposure.{{book ref|ws|1|review=yes}} Sand mastery is highly connected to [[starmarks]].{{book ref|ws|part=ars}}
== Prerequisites ==
{{quote
|It's as if one has to be introduced to the power by one who already holds it, then the power itself chooses who to unlock and to what degree.
|[[
}}
=== Initiation ===
=== White Sand ===
Sand mastery makes use of the [[Sand (Taldain)|white sand]] found on Taldain's Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles, indicates that the sand is Invested. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.{{book ref|ws|11|review=yes}}{{book ref|ws|1|review=yes}} The sand will also glow and turn black when touched by water or other liquids.{{book ref|ws|11|review=yes}} The microorganism requires four hours of exposure to sun above Dayside in order to be
=== Water ===
Water plays an important role in utilizing the Investiture in white sand. Water causes a chain reaction of sudden growth, energy, and Realmic transition in the microorganisms, and sand masters are able to use water to forge a brief Cognitive bond.{{au ref|taldain}} This allows them to draw small amounts of Investiture directly from the [[Spiritual Realm]] that is used to control the sand. Water is drawn directly from the sand master's body as they work, which can lead to dehydration. The first thing sand masters learn is to keep track of their water supply, and they typically carry a [[qido]] at all times.{{book ref|ws|1|review=yes}} '''Overmastery''' occurs when a sand master uses too much of their water supply and suffers from dehydration. If moderating themselves correctly, a sand master can last over a half hour without a drink.{{book ref|ws|1|review=yes}} If a sand master is not careful, overmastery can even lead to death.{{book ref|ws|2|review=yes}}
== Abilities and Weaknesses ==
{{image|Sand_Mastery_Observations.jpg|side=right|width=165px|Sketched examples of sand mastery in use.}}
Sand mastery allows for the manipulation of '''ribbons''' of sand. The number of ribbons someone can control indicates their level of power. Young or weak sand masters may only have strength for a single ribbon, while the most powerful sand masters can utilize over two dozen.{{book ref|ws|1|review=yes}} When using multiple ribbons, a sand master's consciousness will expand to allow better control over them.{{book ref|ws|16|review=yes}} The power of a ribbon can increase the more sand is put into it, and a ribbon's precision and speed can be increased with training and practice.{{book ref|ws|18|review=yes}}{{book ref|ws|1|review=yes}} The tip of a ribbon contains the concentration of its energy. Attacking a ribbon from the side will make it collapse. Having two ribbons collide directly will make both ribbons collapse.{{book ref|ws|10|review=yes}} The more ribbons a sand master is controlling, the faster they will lose water.{{book ref|ws|2|review=yes}}
Overmastery occurs when a sand master overexerts themselves and uses too much of their water supply, resulting in dehydration. When overmastering, a sand master's mouth will go dry and their eyes will burn.{{book ref|ws|1|review=yes}} After overmastering, a sand master's powers will temporarily disappear, which can last as long as a week.{{book ref|ws|6|review=yes}} During this time, when they attempt to sand master, the sand will immediately turn black.{{book ref|ws|4|review=yes}} Once they recover, a sand master's power will increase, similar to how exercising muscles until they are sore will make a person stronger.{{book ref|ws|16|review=yes}}{{book ref|ws|10|review=yes}} Each time a sand master overmasters, the strength they can obtain yields diminishing returns.{{book ref|ws|16|review=yes}} If a sand master is not careful, overmastery can lead to death.{{book ref|ws|2|review=yes}} If a sand master dies from overmastering, their skin and eyes will dry up as the water is sucked out of their body and they will die from dehydration.{{book ref|ws|2|review=yes}}
==== Overburn ====
If overmastery is kept up for too long, an
=== Terken ===
*[[Tendel]]
*[[Traiben]]
*[[
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