Difference between revisions of "Steel Inquisitor"

Expanding on spikes.
(Expanding on spikes.)
== Powers ==
{{image|Hemalurgy table.jpg|Possible bind points and abilities for Inquisitors{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}|side=right|width=300px}}
All Inquisitors exhibit a high tolerance to pain and most forms of physical damage. Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. Not all Inquisitors had an atium spike, nor could all of them tap health. The number of spikes varied; Marsh had eleven pre-Collapse, while an Inquisitor killedand after the Collapse hadan ten,Inquisitor oneat ofVetitan whichhad wasa new one. After Ruin took control of them, Marsh was given 10 more spikes, making him the most powerful Inquisitor.{{book ref|mb3|13}} During the time of Kelsier, however, most had those spikes.
 
* Steel spikes: Inquisitors had five steel spikes. They had one spike in their back between their shoulder blades, which sealed together all the other spikes. Then they had one spike in each eye and two between the ribs, to give them the four Allomantic Physical Powers (iron, steel, tin, and pewter).{{book ref|mb3|5}} With the spike through their eyes, Inquisitors weren't able to see normally, but they could see via the blue lines that appeared when they burned iron or steel.
* Steel spikes: Inquisitors lacked eyes, so they saw via the blue lines from burning iron or steel enhanced by the use of steel spikes. Some had two steel spikes in their torso.{{book ref|mb3|5}}
* Bronze spikes: Inquisitors had four bronze spikes between the ribs, to give them the four Allomantic Mental Powers (zinc, brass, copper, and bronze).{{book ref|mb3|5}} The Ministry often made Inquisitors from people who already had the power to reveal Allomancy by burning bronze (either [[Allomancer#Mistborn|Mistborn]] or [[Seeker]]s), so that the spike would enhance that power beyond the normal amount, and allow them to pierce copperclouds.{{epigraph ref|mb3|45}}
* Gold spike:{{ref|text=In ''The Hero of Ages'' [[The Hero of Ages/Epigraphs|epigraphs]], [[Sazed]] claims that it was a pewter spike that granted Feruchemical healing.{{epigraph ref|mb3|36}} However, the table of Hemalurgic metals later indicated that gold is the metal used to steal Hybrid Feruchemical powers.{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}}} Gave Inquisitors Feruchemical gold, allowing them to heal themselves. Not all Inquisitors had this ability;{{wob ref|10123}} those who did often spent much of their time resting so as to store up reserves of health.{{epigraph ref|mb3|36}}
* Atium spike: Most Inquisitors were able to see into other people's futures by burning atium.{{book ref|mb1|34}} This would've been gained by an atium spike. It was located in their chest.{{book ref|mb1|Epilogue}} Not all Inquisitors had this spike.
* Bronze spikes: Granted Inquisitors Mental Allomantic powers. Since all Inquisitors were given a bronze spike that granted bronze Allomancy, the Ministry often used [[Allomancer#Mistborn|Mistborn]] and [[Seeker]]s to make new Inquisitors, so that the spike would augment their existing powers and allow them to pierce copperclouds.{{epigraph ref|mb3|45}} Some Inquisitors had four bronze spikes in their torso.{{book ref|mb3|5}}
* Gold spike: Most Inquisitors had a gold spike between the ribs to give them the Hybrid Feruchemy ability to store health.{{ref|text=The early editions of the books said Feruchemical healing was granted by pewter spikes{{epigraph ref|mb3|36}}, even though the hemalurgy table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy table.jpg|Hemalurgy Table}} And the early editions didn't mention the health spike in The Hero of Ages chapter 5{{book ref|mb3|5}}. Later editions of the books changed that to a gold spike in both places.}} Not all Inquisitors had this ability;{{wob ref|10123}} those who did often spent much of their time resting so as to store up reserves of health.{{epigraph ref|mb3|36}}
* Brass Spikes: Gained after Ruin's release, granted Cognitive Feruchemical abilities, such as mental speed.{{wob ref|3868}}
* Pewter Spikesspikes: Gained after Ruin's release, the Inquisitor at Vetitan had a pewter spike through his heart which granted the Physical Feruchemical abilites,ability suchto asstore physical speed.{{book ref|mb3|5}}
* ElectrumBrass Spikesspikes: Gained after Ruin's release, granted EnhancementCognitive AllomanticFeruchemical abilities, such as [[duralumin]].mental Only a few, such as Marsh, were given these, and they had to be taken from Mistbornspeed.{{bookwob ref|mb3|723868}}
* Electrum spikes: Gained after Ruin's release, granted Enhancement Allomantic abilities, such as [[duralumin]]. Only a few, such as Marsh, were given these, and they had to be taken from Mistborn.{{book ref|mb3|72}}
 
Inquisitors who had been made from Mistborn were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered how to compound, gaining more power from their [[metalmind]]s. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figure out themselves.{{wob ref|5484}}
 
Inquisitors are often depicted as ravens in artwork and are known as the Lord Ruler's wraiths.{{book ref|mb6|12}}
 
==Trivia==
The early editions of the books said Feruchemical healing was granted by pewter spikes{{epigraph ref|mb3|36}}, even though the hemalurgy table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy table.jpg|Hemalurgy Table}} And the early editions didn't mention the health spike in The Hero of Ages chapter 5{{book ref|mb3|5}}. Later editions of the books changed that to a gold spike in both places.
 
== Notes ==
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