Editing Summary:The Well of Ascension

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Vin notices that the mists are coming earlier. OreSeur does not notice, nor think it strange, but will do so if Vin commands it: she does not. Vin then proceeds to question OreSeur about [[kandra]] society. OreSeur replies that the infiltrating kandra will be fulfilling his [[Contract]]. He scoffs at the idea of the kandra being a rogue, saying that no kandra is allowed to enter human society without a Contract. OreSeur states that kandra cannot be affected by mental [[Allomancy]], nor can they use Allomancy. However, he refrains from commenting on why a kandra should be kept away from [[Inquisitor]]s and the [[Lord Ruler]]. Vin tries to learn more about OreSeur personally, but he does not answer her questions, and she does not command him.
 
Vin notices that the mists are coming earlier. OreSeur does not notice, nor think it strange, but will do so if Vin commands it: she does not. Vin then proceeds to question OreSeur about [[kandra]] society. OreSeur replies that the infiltrating kandra will be fulfilling his [[Contract]]. He scoffs at the idea of the kandra being a rogue, saying that no kandra is allowed to enter human society without a Contract. OreSeur states that kandra cannot be affected by mental [[Allomancy]], nor can they use Allomancy. However, he refrains from commenting on why a kandra should be kept away from [[Inquisitor]]s and the [[Lord Ruler]]. Vin tries to learn more about OreSeur personally, but he does not answer her questions, and she does not command him.
   
Vin burns [[bronze]]. She feels the same odd pulsing that she felt in Chapter 3. She decides to face her fear of the [[Preservation|mist spirit]]. She finds the spirit on the third floor of an apartment block, with prime vantage point to overlook Vin and OreSeur's prior conversation. Vin yells at the mist spirit, but it merely steps forwards and dissipates. She feels cold grab her arm and a pain pierces Vin, running from her ear (presumably the one with the earring) to her mind, causing her to fall from the window. She flares [[tin]] and [[pewter]] to ease her fall. Vin begins to fear the mists.
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Vin burns [[bronze]]. She feels the same odd pulsing that she felt in Chapter 3. She decides to face her fear of the [[mist spirit]]. She finds the spirit on the third floor of an apartment block, with prime vantage point to overlook Vin and OreSeur's prior conversation. Vin yells at the mist spirit, but it merely steps forwards and dissipates. She feels cold grab her arm and a pain pierces Vin, running from her ear (presumably the one with the earring) to her mind, causing her to fall from the window. She flares [[tin]] and [[pewter]] to ease her fall. Vin begins to fear the mists.
   
 
[[Elend]] organises a meeting with the 'old crew'. The crew have come up with a solution to form an alliance with one of the two armies surrounding [[Luthadel]]. Elend does not like the idea, especially considering that he would be left with a guilty conscious. Instead he recommends sabotaging the food supplies, then set the two armies against each other, liking the three-way stalemate to politics. The crew decide to go ahead with Elend's 'foolhardy' plan.
 
[[Elend]] organises a meeting with the 'old crew'. The crew have come up with a solution to form an alliance with one of the two armies surrounding [[Luthadel]]. Elend does not like the idea, especially considering that he would be left with a guilty conscious. Instead he recommends sabotaging the food supplies, then set the two armies against each other, liking the three-way stalemate to politics. The crew decide to go ahead with Elend's 'foolhardy' plan.

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