Editing Summary:The Well of Ascension
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Breeze and Clubs wonder how a bunch of thieves ended up leading a doomed army as the koloss break down the Zinc Gate and enter the city. |
Breeze and Clubs wonder how a bunch of thieves ended up leading a doomed army as the koloss break down the Zinc Gate and enter the city. |
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− | Sazed learns of the breach at the Zinc Gate but feels that the defenses will hold there, and requests that a new noble be sent to his |
+ | Sazed learns of the breach at the Zinc Gate but feels that the defenses will hold there, and requests that a new noble be sent to his __cpLocation since he thinks that the defenses here are unreliable. The leader, Captain [[Bedes]], asks Sazed for advice and Sazed responds for him to act like he is in charge. Sazed sees a group of skaa and tells them to return to their homes but they refuse, saying they are there to see the koloss be defeated by Vin. He informs them that Vin was gone, but the skaa remain, stating that they will watch Sazed, who they call the Holy First Witness. The koloss break through the gate, and Sazed stays to fight, tapping his pewtermind and slays a giant koloss with one punch, and leads the soldiers into battle. |
Vin, running low on pewter, reaches a village hours outside of Luthadel. She gathers up horseshoes to create an impromptu Mistborn spikeway and resumes her trek after telling the villagers to flee to Terris due to the siege on Luthadel. |
Vin, running low on pewter, reaches a village hours outside of Luthadel. She gathers up horseshoes to create an impromptu Mistborn spikeway and resumes her trek after telling the villagers to flee to Terris due to the siege on Luthadel. |