Difference between revisions of "Steel"

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(Created page with ''''Steel''' is the external physical pushing metal. An allomancer burning iron can push bits of metal toward his center of mass, and can also use steel to sense the presence of …')
 
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'''Steel''' is the external physical pushing metal. An allomancer burning iron can push bits of metal toward his center of mass, and can also use steel to sense the presence of metal nearby. Steelpushing is not dependant on magnetic forces or allomantic power--any metal can be pushed. Feruchemists can use iron to store physical speed, and when used as a hemalurgic spike, steel steals the physical allomantic powers ([[iron]], steel, [[pewter]] and [[tin]].
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'''Steel''' is the external physical pushing metal. An allomancer burning iron can push bits of metal toward his center of mass, and can also use steel to sense the presence of metal nearby. Steelpushing is not dependant on magnetic forces or allomantic power--any metal can be pushed. Feruchemists can use iron to store physical speed, and when used as a hemalurgic spike, steel steals the physical allomantic powers ([[iron]], steel, [[pewter]] and [[tin]]).

Revision as of 03:29, 2 September 2010

Steel is the external physical pushing metal. An allomancer burning iron can push bits of metal toward his center of mass, and can also use steel to sense the presence of metal nearby. Steelpushing is not dependant on magnetic forces or allomantic power--any metal can be pushed. Feruchemists can use iron to store physical speed, and when used as a hemalurgic spike, steel steals the physical allomantic powers (iron, steel, pewter and tin).