Difference between revisions of "Silimatic"

From The Coppermind
Jump to navigation Jump to search
Line 25: Line 25:
 
== Silimatic Lenses ==
 
== Silimatic Lenses ==
 
Lenses are only usable by [[Oculator]]s, unless they are forged in the blood of an Oculator, such as the ones used by the [[Scrivener's Bones]]. [[Dark Oculator]]s sometimes only use a monocle, instead of the classic glasses shape, in order to focus the lens' power. Lenses include:
 
Lenses are only usable by [[Oculator]]s, unless they are forged in the blood of an Oculator, such as the ones used by the [[Scrivener's Bones]]. [[Dark Oculator]]s sometimes only use a monocle, instead of the classic glasses shape, in order to focus the lens' power. Lenses include:
;Bestower's Lenses: Allows you to temporarily give someone something; For example, strength or your talent, as in book 4.{{book ref|a1|21}}
+
;Bestower's Lenses: Allows you to temporarily give someone something; For example, strength or your talent, as in book 4.{{book ref|a1|21}} They are tinted green and purple.
 
;Courier's Lenses: Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.{{book ref|scrivener's bones|2}} The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.{{book ref|scrivener's bones|1}}
 
;Courier's Lenses: Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.{{book ref|scrivener's bones|2}} The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.{{book ref|scrivener's bones|1}}
;Discerner's Lenses: Tell the wearer how old something is in the form of a glow that grows duller the older the object is.{{book ref|scrivener's bones|8}}
+
;Discerner's Lenses: Tell the wearer how old something is in the form of a glow that grows duller the older the object is.{{book ref|scrivener's bones|8}}Their tint is unknown.
  +
;Disguisers Lenses: Allow the wearer to look like anything they want, but the lenses are visible within the disguise. They are tinted lavender.
;Firebringer's Lenses: Throws a line of fire, almost like a laser, at the target.
+
;Firebringer's Lenses: Throws a line of fire, almost like a laser, at the target. They are tinted clear with small red dot's at the center of each lens.
;Harrier's Lenses: Presumably powerful.{{book ref|a1|18}}
+
;Harrier's Lenses: Presumably powerful.{{book ref|a1|18}}Their tint is unknown.
;Oculator's Lenses: Allow Oculators to see/sense oculations or more generally they show you things that you need to see.{{book ref|a1|3}}
 
;Oracle's Lenses: Those lenses allowed the user to glimpse into the future. Attica Smedry used them to foresee where Alcatraz will be living on his 13th birthday.{{book ref|a1|20}}
+
;Oculator's Lenses: Allow Oculators to see/sense oculations or more generally they show you things that you need to see.{{book ref|a1|3}} They have a red or pink tint.
  +
;Oracle's Lenses: Those lenses allowed the user to glimpse into the future. Attica Smedry used them to foresee where Alcatraz will be living on his 13th birthday.{{book ref|a1|20}}Their tint is unknown.
 
;Shocker's Lenses: Emit a beam of light that knocks anyone looking at the user unconscious. Very difficult to use.{{book ref|a1|11}}
 
;Shocker's Lenses: Emit a beam of light that knocks anyone looking at the user unconscious. Very difficult to use.{{book ref|a1|11}}
 
;Tracker's Lenses: Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.{{book ref|a1|4}} Family, however, is who one knows best, so their footprints stay a very long time, no matter how little the user thinks they know them.{{book ref|a1|20}} They are tinted yellow.{{book ref|a1|2}}
 
;Tracker's Lenses: Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.{{book ref|a1|4}} Family, however, is who one knows best, so their footprints stay a very long time, no matter how little the user thinks they know them.{{book ref|a1|20}} They are tinted yellow.{{book ref|a1|2}}
;Translator's Lenses (Lenses of Rashid): Forged from the [[Sands of Rashid]], which are incredibly rare. Let the wearer understand, read, and write in any language, code, or alphabet.{{book ref|a1|19}}{{book ref|a1|20}}
+
;Translator's Lenses (Lenses of Rashid): Forged from the [[Sands of Rashid]], which are incredibly rare. Let the wearer understand, read, and write in any language, code, or alphabet.{{book ref|a1|19}}{{book ref|a1|20}} Their tint is unknown.
;Thruthfinders Lenses: Even rarer than Translators Lenses, these Lenses alow the wearer to discern truth from lies. The only known pair Belongs to [[Alcatraz]] and used to belong to [[Allekatrase]] the First
+
;Thruthfinders Lenses: Even rarer than Translators Lenses, these Lenses allow the wearer to discern truth from lies. The only known pair Belongs to [[Alcatraz]] and used to belong to [[Allekatrase]] the First. They have no tint.
;Torturer's Lenses: Cause intense agony in the target and make the muscles begin to rip.{{book ref|a1|12}} Five seconds of use causes the target permanent harm.{{book ref|a1|13}}
+
;Torturer's Lenses: Cause intense agony in the target and make the muscles begin to rip.{{book ref|a1|12}} Five seconds of use causes the target permanent harm.{{book ref|a1|13}} They are tinted green and black.
;Warrior's Lenses: Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use.
+
;Warrior's Lenses: Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use. They are tinted dark grey or black.
 
;Windstormer's Lenses: Create gusts of wind that blow away from the Oculator. Leavenworth uses them to create a bubble of calm winds around the wielder, but this is extremely difficult. The Lenses are tinted green.{{book ref|scrivener's bones|1}}
 
;Windstormer's Lenses: Create gusts of wind that blow away from the Oculator. Leavenworth uses them to create a bubble of calm winds around the wielder, but this is extremely difficult. The Lenses are tinted green.{{book ref|scrivener's bones|1}}
  +
;Voidstormer's Lenses: These are the opposite of the Windstormer's Lenses; ie they suck things towards the user.
   
 
== Notes ==
 
== Notes ==

Revision as of 22:42, 15 October 2017

Silimatic technologies use glass made from different types of sand to produce differing effects. Silimatic glasses can be used by anyone, but lenses can only be used by Oculators. Alcatraz Smedry has drawn parallels between Silimatic technologies and Smedry Talents in the past. He has also been able to increase the power of various Silimatic technologies

Silimatic Glass

Types of glass include the following:

Builder's Glass
Communicator's Glass
When broken in half, allows communication between the two pieces for 20 days.
Defender's Glass
Essentially protects structures inside it. Extremely strong.
Detonator's Glass
Explodes
Enforcer's Glass
Expander's Glass
Allows the inside of a structure or object built with it to be bigger than the outside. Deep lavender in color.[1] Very difficult to break, even with a Talent.[2]
Glass of Alivening
Grappler's Glass
Clings to other surfaces, influencing gravity--used on the bottoms of boots to enable people to walk up surfaces. Often used by Alcatraz to walk on SIimatic vehicles such as the Hawkwind and Dragonaut
Inhibitor's Glass
Stops those touching it from using Silimatic technology or Smedry Talents
Messenger's Glass
Orientation Glass
Influences the direction of gravity
Rebuilder's Glass
Recognizer's Glass
Reinforcer's Glass
Restoring Glass
Easily shatters at the touch of an Oculator, but restores itself when the Oculator moves away from it. Incredibly strong otherwise. Black in color.[1]
Sentinel's Glass
Shielder's Glass
Snarer's Glass
Used for traps, however, each square can only go off once.[3]
Transporter's Glass
Swaps two identical objects, usually glass boxes, between two places[4]

Silimatic Lenses

Lenses are only usable by Oculators, unless they are forged in the blood of an Oculator, such as the ones used by the Scrivener's Bones. Dark Oculators sometimes only use a monocle, instead of the classic glasses shape, in order to focus the lens' power. Lenses include:

Bestower's Lenses
Allows you to temporarily give someone something; For example, strength or your talent, as in book 4.[5] They are tinted green and purple.
Courier's Lenses
Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.[6] The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.[7]
Discerner's Lenses
Tell the wearer how old something is in the form of a glow that grows duller the older the object is.[8]Their tint is unknown.
Disguisers Lenses
Allow the wearer to look like anything they want, but the lenses are visible within the disguise. They are tinted lavender.
Firebringer's Lenses
Throws a line of fire, almost like a laser, at the target. They are tinted clear with small red dot's at the center of each lens.
Harrier's Lenses
Presumably powerful.[9]Their tint is unknown.
Oculator's Lenses
Allow Oculators to see/sense oculations or more generally they show you things that you need to see.[10] They have a red or pink tint.
Oracle's Lenses
Those lenses allowed the user to glimpse into the future. Attica Smedry used them to foresee where Alcatraz will be living on his 13th birthday.[11]Their tint is unknown.
Shocker's Lenses
Emit a beam of light that knocks anyone looking at the user unconscious. Very difficult to use.[12]
Tracker's Lenses
Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.[1] Family, however, is who one knows best, so their footprints stay a very long time, no matter how little the user thinks they know them.[11] They are tinted yellow.[13]
Translator's Lenses (Lenses of Rashid)
Forged from the Sands of Rashid, which are incredibly rare. Let the wearer understand, read, and write in any language, code, or alphabet.[2][11] Their tint is unknown.
Thruthfinders Lenses
Even rarer than Translators Lenses, these Lenses allow the wearer to discern truth from lies. The only known pair Belongs to Alcatraz and used to belong to Allekatrase the First. They have no tint.
Torturer's Lenses
Cause intense agony in the target and make the muscles begin to rip.[14] Five seconds of use causes the target permanent harm.[15] They are tinted green and black.
Warrior's Lenses
Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use. They are tinted dark grey or black.
Windstormer's Lenses
Create gusts of wind that blow away from the Oculator. Leavenworth uses them to create a bubble of calm winds around the wielder, but this is extremely difficult. The Lenses are tinted green.[7]
Voidstormer's Lenses
These are the opposite of the Windstormer's Lenses; ie they suck things towards the user.

Notes

  1. a b c Alcatraz Versus the Evil Librarians chapter 4#
  2. a b Alcatraz Versus the Evil Librarians chapter 19#
  3. Alcatraz Versus the Evil Librarians chapter 17#
  4. The Knights of Crystallia chapter 5#
  5. Alcatraz Versus the Evil Librarians chapter 21#
  6. The Scrivener's Bones chapter 2#
  7. a b The Scrivener's Bones chapter 1#
  8. The Scrivener's Bones chapter 8#
  9. Alcatraz Versus the Evil Librarians chapter 18#
  10. Alcatraz Versus the Evil Librarians chapter 3#
  11. a b c Alcatraz Versus the Evil Librarians chapter 20#
  12. Alcatraz Versus the Evil Librarians chapter 11#
  13. Alcatraz Versus the Evil Librarians chapter 2#
  14. Alcatraz Versus the Evil Librarians chapter 12#
  15. Alcatraz Versus the Evil Librarians chapter 13#
This article is still missing information. Please help The Coppermind by expanding it.