Difference between revisions of "Silimatic"

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m (whoops, missed that the Windstormer's Lenses are green!)
(buncha edits (I went through a lot of my bookmarks in book 1 the other night))
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== Silimatic Glass ==
 
== Silimatic Glass ==
 
Types of glass include the following:
 
Types of glass include the following:
; Restoring Glass : Easily shatters at the touch of an Oculator but restores itself when the Oculator moves away from it. Incredibly strong otherwise.
+
; Restoring Glass : Easily shatters at the touch of an Oculator, but restores itself when the Oculator moves away from it. Incredibly strong otherwise. Black in color.{{book ref|a1|4}}
 
; Builder's Glass
 
; Builder's Glass
; Expander's Glass : Allows the inside of a structure or object to be bigger than the outside
+
; Expander's Glass : Allows the inside of a structure or object built with it to be bigger than the outside. Deep lavender in color.{{book ref|a1|4}} Very difficult to break, even with a Talent.{{book ref|a1|19}}
 
; Recognizer's Glass
 
; Recognizer's Glass
 
; Rebuilder's Glass
 
; Rebuilder's Glass
; Reinforcer's Glass
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; Reinforcer's Glass:
 
; Defender's Glass
 
; Defender's Glass
 
; Glass of Alivening
 
; Glass of Alivening
 
; Sentinel's Glass
 
; Sentinel's Glass
; Snarer's Glass : Ackbar would be proud if you avoid
+
; Snarer's Glass : Used for traps, however, each square can only go off once.{{book ref|a1|17}}
 
; Grappler's Glass : Clings to other surfaces, influencing gravity--used on the bottoms of
 
; Grappler's Glass : Clings to other surfaces, influencing gravity--used on the bottoms of
 
; Orientation Glass : Influences the direction of gravity
 
; Orientation Glass : Influences the direction of gravity
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== Silimatic Lenses ==
 
== Silimatic Lenses ==
 
;Oculator's Lenses: allow [[Oculator]]s to see/sense oculations
 
;Oculator's Lenses: allow [[Oculator]]s to see/sense oculations
;Tracker's Lenses: allows the oculator to track footprints of people. The better they know the person, the longer the footprints will stay. Family is an exception to this rule. The family members footprints will stay as if the oculator had known them their whole lives.
+
;Tracker's Lenses: Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.{{book ref|a1|4}} Family, however, is who one knows best, so their footprints say a very long time, no matter how little the user thinks they know them.{{book ref|a1|20}} They are tinted yellow.{{book ref|a1|2}}
 
;Warrior's Lenses: Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use.
 
;Warrior's Lenses: Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use.
 
;Firebringer's Lenses: Throws a line of fire, almost like a laser, at the target.
 
;Firebringer's Lenses: Throws a line of fire, almost like a laser, at the target.
;Torturer's Lenses: causes intense pain in the target
+
;Torturer's Lenses: Cause intense agony in the target and make the muscles begin to rip.{{book ref|a1|12}} Five seconds of use causes the target permanent harm.{{book ref|a1|13}}
 
;Windstormer's Lenses: Create gusts of wind that blow away from the Oculator. The Lenses are tinted green.{{book ref|scrivener's bones|1}}
 
;Windstormer's Lenses: Create gusts of wind that blow away from the Oculator. The Lenses are tinted green.{{book ref|scrivener's bones|1}}
 
;Courier's Lenses: Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.{{book ref|scrivener's bones|2}} The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.{{book ref|scrivener's bones|1}}
 
;Courier's Lenses: Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.{{book ref|scrivener's bones|2}} The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.{{book ref|scrivener's bones|1}}
;Discerner's Lenses: Tells the wearer how old something is in the form of a glow that grows duller the older the object is.{{book ref|scrivener's bones|8}}
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;Discerner's Lenses: Tell the wearer how old something is in the form of a glow that grows duller the older the object is.{{book ref|scrivener's bones|8}}
  +
;Shocker's Lenses: Emit a beam of light that knocks anyone looking at the user unconscious. Very difficult to use.{{book ref|a1|11}}
 
  +
;Harrier's Lenses: Presumably powerful.{{book ref|a1|18}}
  +
;Translator's Lenses (Lenses of Rashid): Forged from the Sands of Rashid, which are incredibly rare. Let the wearer understand, read, and write in any language, code, or alphabet.{{book ref|a1|19}}{{book ref|a1|20}}
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />

Revision as of 18:21, 14 April 2015

Silimatic technologies use glass made from different types of sand to produce magical effects.[1]

Silimatic Glass

Types of glass include the following:

Restoring Glass
Easily shatters at the touch of an Oculator, but restores itself when the Oculator moves away from it. Incredibly strong otherwise. Black in color.[2]
Builder's Glass
Expander's Glass
Allows the inside of a structure or object built with it to be bigger than the outside. Deep lavender in color.[2] Very difficult to break, even with a Talent.[3]
Recognizer's Glass
Rebuilder's Glass
Reinforcer's Glass
Defender's Glass
Glass of Alivening
Sentinel's Glass
Snarer's Glass
Used for traps, however, each square can only go off once.[4]
Grappler's Glass
Clings to other surfaces, influencing gravity--used on the bottoms of
Orientation Glass
Influences the direction of gravity
Detonator's Glass
Explodes
Transporter's Glass
When activated, exchanges itself with its pair
Enforcer's Glass
Communicator's Glass
Inhibitor's Glass
Stops those touching it from using Silimatic technology or Smedry Talents
Shielder's Glass
Messenger's Glass

Silimatic Lenses

Oculator's Lenses
allow Oculators to see/sense oculations
Tracker's Lenses
Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.[2] Family, however, is who one knows best, so their footprints say a very long time, no matter how little the user thinks they know them.[5] They are tinted yellow.[6]
Warrior's Lenses
Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use.
Firebringer's Lenses
Throws a line of fire, almost like a laser, at the target.
Torturer's Lenses
Cause intense agony in the target and make the muscles begin to rip.[7] Five seconds of use causes the target permanent harm.[8]
Windstormer's Lenses
Create gusts of wind that blow away from the Oculator. The Lenses are tinted green.[9]
Courier's Lenses
Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.[10] The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.[9]
Discerner's Lenses
Tell the wearer how old something is in the form of a glow that grows duller the older the object is.[11]
Shocker's Lenses
Emit a beam of light that knocks anyone looking at the user unconscious. Very difficult to use.[12]
Harrier's Lenses
Presumably powerful.[13]
Translator's Lenses (Lenses of Rashid)
Forged from the Sands of Rashid, which are incredibly rare. Let the wearer understand, read, and write in any language, code, or alphabet.[3][5]

Notes

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