Difference between revisions of "Shardblade"

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One common vulnerability a Shardbearer has is their own arrogance. In fact, oftentimes Shardbearers allow their combat skills to dull or never bother becoming terribly skilled in the first place, as they become used to being near-invincible and fantastically stronger than any of their opponents.{{book ref|sa1|i|9}} This can be the undoing of a Shardbearer who faces a more practiced opponent or a Surgebinder. One specific move to counter a Shardblade that makes use of this weakness is called a lastclap.{{book ref|sa2|44}} Oftentimes Shardbearers do not swing at their full strength as they typically do not need to do so when fighting in large battles, as they have a Blade that can cut through any material.{{book ref|sa1|58}} This means that when they are swinging downward at an enemy with an overhead blow, the person they are swinging at can sometimes catch the Blade between their palms.{{book ref|sa2|32}} Some see this as a dumb move, only useful as a last resort, because it relies fully on an enemy's lack of care.{{book ref|sa2|44}}
 
One uncommonly exploited weakness in a Shardblade is the gem at its hilt. If the gemstone on the hilt of a Blade is damaged or removed and the Shardbearer is somehow disarmed, he will be unable to summon the Blade to himself.{{wob ref|1844}} However, if someone can get close enough to a Shardbearer to disable his Blade in such a way, they are likely close enough to either kill the owner or be killed by him, making this tactic often impractical. Oftentimes, a surprise attack is the quickest way to kill a Shardbearer. If they are not currently on the battlefield, and therefore not in their Plate, a Shardbearer can be attacked before they have a chance to summon their Blade.{{book ref|sa2|89}} In close quarters fighting, such as hand-to-hand or with a knife, Shardblades are too long to be useful and are only a liability if summoned, eliminating the advantage of a Blade.{{book ref|sa2|89}}
 
=== Combat in the Shattered Plains ===