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Difference between revisions of "Manywar"

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The '''Manywar''' was a global conflict on [[Nalthis]] that involved the nations of [[Hanald]], [[Kuth]], [[Huth]], [[Pahn Kahl]], [[Tedradel]], and [[Gys]]. It occurred about three hundred years before the [[Pahn Kahl rebellion]].
 
The '''Manywar''' was a global conflict on [[Nalthis]] that involved the nations of [[Hanald]], [[Kuth]], [[Huth]], [[Pahn Kahl]], [[Tedradel]], and [[Gys]]. It occurred about three hundred years before the [[Pahn Kahl rebellion]].
   
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=== Shattering of Hallant ===
 
=== Shattering of Hallant ===
 
==== Formation of Idris ====
 
==== Formation of Idris ====
After the House of Idris and its servants fled [[T'Telir]], they moved to the northern highlands of Hallant. They established a kingdom there, named Idris after the family. The Idrians, who had previously experimented with Awakening, turned their backs on the art as a whole. The Idrians brought their religion, [[Austrism]], with them. They used its tenets to make Awakening sound immoral and evil. This fear of Awakening impacted Idrians greatly, their
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After the House of Idris and its servants fled [[T'Telir]], they moved to the northern highlands of Hallant. They established a kingdom there, named Idris after the family. The Idrians, who had previously experimented with Awakening, turned their backs on the art as a whole. The Idrians brought their religion, [[Austrism]], with them. They used its tenets to make Awakening sound immoral and evil. This fear of Awakening impacted Idrians greatly, their culture was in fact shaped by it. Many superstitions grew up around Awakening. For example, Idrians always wore drab colors, such as black, white, or tans, so Awakeners could not use that color. However, this was not true, an Awakener could use those colors anyway. It was a symbolic gesture. Idrians, for the most part, were totally ignorant about the way Awakening worked, due to their insulation from it.
   
 
==== Formation of Hallandran ====
 
==== Formation of Hallandran ====

Revision as of 09:44, 7 April 2013

This page or section deals with theories or speculation.
Please read carefully and note that this is not necessarily canonical.

The Manywar was a global conflict on Nalthis that involved the nations of Hanald, Kuth, Huth, Pahn Kahl, Tedradel, and Gys. It occurred about three hundred years before the Pahn Kahl rebellion.

Roots of the Conflict

The Tears of Edgli

The Tears of Edgli had made Hanald an economic powerhouse. The dyes that they produced were vibrant and prized throughout Nalthis. However, the Tears could only grow in Hallendran's climate. Other nations were jealous and wished to take control of Hallendran so they could profit from the dyes.

Awakening Developments

The process of Awakening Lifeless had already been developed before the Manywar. However, the Commands that had been known previously required fifty Breaths to create a single Lifeless. This arrested the ability for large amounts of Lifeless troops to be used in combat, it was simply too costly.

However, one of the Five Scholars, Shashara, was spurred by Yesteel's development of ichor alcohol into making a new discovery. She invented a Command that allowed for the creation of a Lifeless with a single Breath. This allowed rulers to effectively double the size of their armies; along with the fact that the new troops did not eat, take pay, or feel pain and fear. Larger standing armies could be created.

New Commands were also being discovered rapidly, a golden age of Awakening took place, due in part to the Five Scholars. These new discoveries helped further learning and knowledge, but they also provided dangerous weapons. The House of Idris, ruling family of Hanald, were particularly interested in Awakening, and gained powerful Awakeners and Lifeless.

The Returned's Prophecy

At that point, one of the Returned had a vision of war

Early Events

The Split of Five Scholars

As the Manywar began, the


Seizure of Hanald

After his fellow Returned had a vision of war, Vasher, then known as Talaxin, used his knowledge of BioChroma and Awakening to raise up a vast army. He used this army to seize control of Hanald from the House of Idris, which promptly fled. Vasher also began developing a knew type of Lifeless, later known as Kalad's Phantoms, made from bone encased in stone. These troops were among the most powerful of Lifeless and formed the core of his army.


Creation of Nightblood

Working together, Vasher and Shashara successfully managed to develop Nightblood

Late Events

The Battle of Twilight Falls

The battle of Twilight Falls was the final engagement of the Manywar. It was the only battle of the Manywar where Nightblood was used in the battle. The sheer number of casualities caused by Shashara wielding Nightblood was devastating. Over the course of the battle the leader of the Pahn Unity, the coalition of nations against Hanald, was killed.

Death of Shashara

Vasher was horrified by the destruction caused by the use of Nightblood. Shashara planned on revealing the secrets of how to create Type IV Biochromatic Entities to the rest of Nalthis. Vasher decided that he couldn't allow that to occur, he couldn't allow other Awakened swords to become available to other nations. He and Shashara argued about it, and he ended up murdering her with Nightblood to stop her. Denth was furious at the death of his sister, he defected from Vasher's side and never forgave him for it.Cite error: Invalid <ref> tag; refs with no name must have content

Resolution

Return of Kalad's Phantoms

Kalad's Phantoms...

Fall of Kuth and Huth

Peacegiver's Treasure

Shattering of Hallant

Formation of Idris

After the House of Idris and its servants fled T'Telir, they moved to the northern highlands of Hallant. They established a kingdom there, named Idris after the family. The Idrians, who had previously experimented with Awakening, turned their backs on the art as a whole. The Idrians brought their religion, Austrism, with them. They used its tenets to make Awakening sound immoral and evil. This fear of Awakening impacted Idrians greatly, their culture was in fact shaped by it. Many superstitions grew up around Awakening. For example, Idrians always wore drab colors, such as black, white, or tans, so Awakeners could not use that color. However, this was not true, an Awakener could use those colors anyway. It was a symbolic gesture. Idrians, for the most part, were totally ignorant about the way Awakening worked, due to their insulation from it.

Formation of Hallandran

Legacy

While the war itself was over, the tensions between the nations never fully vanished. Tedradel's hatred of Hallendran, in particular, would remain strong well over three centuries later.

Notes

This article is a stub. Please help The Coppermind by expanding it.
Manywar