Difference between revisions of "Feruchemy"

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The type of metal determines what attribute can be stored within it. Pieces of metal that have been charged by Feruchemists are referred to as '''metalminds''' in general, or more specifically as the type of metal with an added "-mind" suffix. The act of charging, or Investing, a metalmind is referred to as '''storing''' and the act of retrieving the stored attribute is referred to as '''tapping'''.{{book ref|mb4|part=ars}}
 
A larger piece of metal will be able to store more of an attribute, but the scaling is not linear; there are certain thresholds of size where the amount of attribute that can be stored increases.{{wob ref|234}} If a metalmind is broken, the stored attribute will be split among the pieces.{{wob ref|4087}} It is possible to store and tap using molten of metal (setting aside the conventional hazards of touching molten metal) which would have some effect on the stored Investiture.{{wob ref|6217}} If the molten metal is mixed to form an alloy, however, the Investiture will become inaccessible, even if the alloy in question is Feruchemically viable. If the alloy is Feruchemically viable, a Feruchemist will not be able to store as much of an attribute as they could in an identically-sized metalmind: while the original Investiture is inaccessible, it does still take up "space" in the metalmind.{{wob ref|3969}}
 
Ordinarily, a Feruchemist's stores are keyed to their [[Identity]] and are inaccessible to another Feruchemist. However, other Feruchemists can sense the presence of the original Feruchemist's stores.{{book ref|mb1|epilogue}}
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