Difference between revisions of "Allomancy"

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→‎Allomantic Metals: changed quote to sidequote
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== Allomantic Metals ==
{{quote
{{quote|There are two metals for every power. One Pushes, one Pulls--the second is usually an alloy of the first. For emotions--the external mental powers--you Pull with [[zinc]] and Push with [[brass]]. You just used pewter to Push your body. That's one of the internal physical powers.|[[Kelsier]] to [[Vin]].{{book ref|mb1|7}}}}
|[[Kelsier]] to [[Vin]].{{book ref|mb1|7}}
}}
 
There are sixteen basic Allomantic metals (though, despite being called "Allomantic" metals, these same metals are shared in all three Metallic Arts). The metals come in pairs: one metal is a pure metal, and it is paired with an alloy (a mixture) of that base metal. These pairs have complementary effects. [[Iron]] Pulls on nearby metals, while [[steel]] (an alloy of iron) Pushes on metals. Similarly, each unalloyed metal is classified as a "Pulling" ability, whereas each alloy is classified as a "Pushing" ability.{{annotation ref|mb1|chapter=38-1}} The purity of the metals is important. The more pure a metal, the more effective they are. Alloys require precise metal percentages for maximum power. Burning an impure alloy may cause sickness,{{book ref|mb1|7}} while metals that are not Allomantically viable cannot be burned after being ingested.{{wob ref|13503}}
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{{quote|Never try to burn a metal that isn't one of the ten. I warned you that impure metals and alloys can make you sick. Well, if you try to burn a metal that isn't Allomantically sound at all, it could be deadly.|[[Kelsier]] to [[Vin]]{{book ref|mb1|7}} (note that more metals were discovered after Kelsier's time)}}
|[[Kelsier]] to [[Vin]]{{book ref|mb1|7}} (note that more metals were discovered after Kelsier's time)
 
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In addition to Pulling and Pushing classifications, there are external and internal metals. External powers influence things outside an Allomancer's body, while internal powers influence the Allomancer. This naturally divides the sixteen Allomantic metals into four groups of four metals each: physical, mental, temporal, and enhancement powers. Each quadrant has a metal and alloy pair of an external power, and another pair of internal powers. For example, the external physical powers are iron and steel, while the internal physical powers are [[tin]]--which enhances the Allomancer's senses--and [[pewter]]--which enhances the Allomancer's physical attributes.
 
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