Difference between revisions of "Mistborn: Secret History"

(Consistency and stats)
During his journey, Kelsier meets [[Khriss]] from [[Taldain]], and [[Nazh]] from [[Threnody]]. The pair enlighten Kelsier a little bit on how the events on Scadrial affect the [[cosmere]] but remain quite vague as to why they are there, or about events in the cosmere that are unrelated to the current conflict.
 
Along the way, Ruin visits Kelsier and tries to persuade the Survivor to give up on his quest. Kelsier doesn't give in and journeys on to find the [[Ire]]. He infiltrates their fortress and steals a device they have invented which renders the holder capable of holdingConnecting to a Shard and holding it.
 
Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex City|Fadrex]] by Preservation. Here, Kelsier finds Vin, but he is unable to get close enough to tell her anything about Ruin's plan, as he is using his power to keep Kelsier away. While trying to get to Vin, Kelsier learns a little about [[Hemalurgy]] and how the spikes give Ruin power over those with spikes.
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