Difference between revisions of "Khrissalla's Journal"

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Once a year, the Diem gathers at a secluded location at the base of Mount KraeDa to award ranks and participate in contests to show off skill and power in sand mastery.
 
Once a year, the Diem gathers at a secluded location at the base of Mount KraeDa to award ranks and participate in contests to show off skill and power in sand mastery.
   
 
'''Sand Master Robes'''
{{image|Sandmaster_Ranks.jpg|side=right|width=275px|Diem ranks, as noted by Duchess Khrissalla.}}
 
   
Sand Master Robes
 
 
Made from shalrim, a plant that grows underneath the sand. One of the main things Lossandins trade for with the Kerztians.
 
Made from shalrim, a plant that grows underneath the sand. One of the main things Lossandins trade for with the Kerztians.
   
Qido
+
'''Qido'''
  +
 
A curled horn-like canteen. Water fuel their art, so sand masters have water on them at all times.
 
A curled horn-like canteen. Water fuel their art, so sand masters have water on them at all times.
   
 
{{image|Sandmaster_Ranks.jpg|side=right|width=275px|Diem ranks, as noted by Duchess Khrissalla.}}
Sand Bag
 
  +
 
'''Sand Bag'''
  +
 
For carrying freshly-charged sand.
 
For carrying freshly-charged sand.
   
Sash
+
'''Sash'''
  +
 
Color of sand master's sash indicates their rank within the Diem.
 
Color of sand master's sash indicates their rank within the Diem.
   
 
Two sash colors are outside the sand master ranks. Recruits seeking acceptance into the Diem wear brown robes and sashes. Acolents were the white robes of a sand master, but their sashes are also white, indicating that they have not accepted a rank yet in the Diem.
 
Two sash colors are outside the sand master ranks. Recruits seeking acceptance into the Diem wear brown robes and sashes. Acolents were the white robes of a sand master, but their sashes are also white, indicating that they have not accepted a rank yet in the Diem.
   
Once a sand master is awarded a rank, it is impossible to move to a higher rank. Once a sand master in training - called an acolent - has stopped being able to add more ribbons under their control, it is thought that they have reached the extent of their powers and can apply for a rank. Here's the table of sand master ranks along with roughly how many ribbons are usually controlled by a sand master of that rank.
+
Once a sand master is awarded a rank, it is impossible to move to a higher rank. Once a sand master in training - called an acolent - has stopped being able to add more ribbons under their control, it is thought that they have reached the extent of their powers and can apply for a rank. Here's the table of sand master ranks along with roughly how many ribbons are usually controlled by a sand master of that rank.
   
 
=== Dayside Kerla and Sandlings ===
 
=== Dayside Kerla and Sandlings ===

Revision as of 11:04, 1 September 2023

Khrissalla's Journal
Type Research notes
Author Khrissalla
Language Elisian
World of Origin Taldain
Universe Cosmere
This page or section needs to be updated with new information for White Sand!
Be aware that in its current state, it may not include all additional content yet.

Khrissalla's Journal is a series of pages written by the Realmatic Scholar Duchess Krissalla of Elis on the Darkside of Taldain. Khriss uses her journal to chronicle her trip to Dayside and record her observations of Dayside society and culture, as well as her experiments with the Sand mastery.

Entries

Dayside Terms

Glossary
Aisha! An Exclamation. "Sand!" or "Sand Lord!"
A'Kar High Priest and leader of the Ker'Reen faith.
a'keldar pl. a'keldarin Great sand wolf. Cousin to keldar, pl. keldarin
ashawen Dark, pungent Kerztian spice.
DaiKeen Family group Ker'reen members join and afterward wear its symbol on their foreheads.
DelRak Naisha pl. DelRakin Deep sandling that hides underneath the sand until prey steps on it.
deep sand Dangerous areas of Dayside where sandlings can grow to massive sizes and dorim vines are too far below the sand to be used for water.
the Diem Profession of sand masters; also the building complex they live in.
DoKall Substance that can make a sandling carapace water resistant over time.
dorim vines Water-filled vines found beneath Kerla sands.
KaDo and Kamo Rare Kerztian herbs and spices.
KaRak pl. KaRakin Extremely large deep sandling hunted for sport.
Karshad Language of the Ker'reen priests.
KelThrain Main bridge that spans the distance between Kezare proper and the kelzin district.
Kelzi pl. Kelzin Member of Lossand's upper class.
Ker Kedasha Tent city, capital of Kerzta.
the KerKor Ker'reen holy document.
Kerla Dayside expanse where life and water can be found thriving beneath the sand.
Ker'Naisha Kerztian for "Sand Lord."
Ker'reen State religion of Kerzta, focusing on a strict adherence to the Sand Lord and his laws.
Kerzta Largest and most technologically advanced nation on Dayside.
Kerztian Relating to the nation of Kerzta or those whose heritage originates from there.
Kezare Capital city of Lossand.
Kli pl. Klin Title granted by the Ker'reen church and passed from parent to child.
lak Stone coins used on Dayside.
Lonsha Kerztian word for a person from Darkside.
Lonzare District of Kezare built by Darksiders and Lossandins in partnership.
Lossand Second largest Dayside nation.
Los'seen Lenient Lossandin philosophy of honoring the Sand Lord.
Lraezare Port City in the south of Lossand.
Napthani Flame Expensive and hard-to-obtain explosive substance.
Nor'Tallon Capital city of Tallon.
overmaster When a sand masterdehydrates too much; leads to burning out their ability to master sand.
overburn When a sand master feeds the last water and life in their bodyto the sand in exchange for one last powerful burst of sand mastery. Very dangerous.
qido pl. qidoin Curled, horn-like canteen.
Reven King of Seevis.
Rim Kingdoms Nations beyond Dayside's northwest[1] mountains.
Ry'Do Ali Kerztian for "The Vein of Cursed Waters." River that runs through the middle of Lossand.
Ry'Kensha "Cursed One." Kerztian word for sand master.
Senior Trackt Like a head constable or police captain. Often addressed as "Senior."
shalrim Plant whose fibers can be woven into soft cloth.
Taisha pl. Taishin A member of Lossand's governing body, the Taishin Council.
terha pl. terhan Sandling larger and faster than a tonk. Favored mount of warriors. Terhan shells are impossible to dissolve in water if doused monthly with DoKall.
terken adjective Impervious to sand mastery.
tonk pl. tonks Dayside beast of burden.
trackt A constable of Lossand.
traid'ka Kerztian word suggesting good fortune.
ZaiDon Soft, flexible jerky made from sandlings and eaten with most Dayside meals.
zensha Kerztian word for traitor.
zinkall pl. zinkallin Pneumatic dart guns used on Dayside.
Zo'Ken Sand master game of target practice.

Taldain Astronomy

Top-down view of Taldain's Orbit.

Elisian Astronomers used the movement of the stars to create a model of our planetary system. Dayside scholars relied on little more than the movement of the moon (NizhDa), which left gaping holes in their knowledge.

Despite the benefit of the stars, we Elisians are still missing huge parts of the puzzle. From what I have observed, there are at least three evidences that show other unseen forces are at work.

Top-down view of Taldain's Orbit.

First, the astronomer Djodjen observed moons orbiting Ridos's Eye and learned of stable and unstable orbits.The Eye is in a stable orbit around the Dayside sun (AisDa), but Taldain is not. It's stuck in an unstable orbit Djodjen refers to as Wombear's Saddle - if you place a marble in a saddle, it will roll one way or the other. Taldain, however, is pulled along by the Eye instead of rolling off into a stable orbit. For Taldain to stay locked this way requires an outside force we don't understand yet.

Second, both Dayside and Darkside base the measurement of one "day" upon the orbital period of the moon. The particulate cloud that envelops the Eye on Darkside pulses once every seven days, to the second. Is it a coincidence that the time between pulses and seven of the moon's orbital periods match up exactly? It's almost as if it was engineered this way.

Third, Djodjen's observations of the moons orbiting the Eye demonstrate the peculiarity of the orbit of Taldain's moon. As Taldain orbits the sun, the moon's orbit should gradually change, and yet it does not. Like clockwork, the moon is in the same place in the sky at First Hour in Kezare, for example, no matter the day, month or year.

Taldain's astronomical arrangement seems completely normal to one who has lived with it their whole life. Yet, I cannot discount what these anomalies imply. More observation is needed.

Dayside Timekeeping

Even though Dayside and Darkside both call the same duration of time a "day," their accounting of minutes and hours differ.

Dayside divides one day cycle into fifteen 90-minute hours. A Darkside day is twenty-four 60-minute hours. In other words, a 90-minute Dayside hour equals 96 Darkside minutes.

Moon hand tells the hour. Other hand tells the minute.
Dayside Hour Taishin Standard Time Darkside Time
1st Past bedtime Midnight
2nd 1:36 AM
3rd 3:12
4th 4:48
5th Ker'reen morning prayers 6:24
6th Standard work day begins 8:00
7th 9:36
8th 11:12
9th Midday meal 12:48 PM
10th 2:24
11th 4:00
12th Standard work day ends 5:36
13th 7:12
14th Ker'reen evening prayers 8:48
15th Standard sleep time begins 10:24

It's important to note that these hours shift depending on several things, including which nation or even neighborhood on lives in, sometimes depending upon one's Profession, or even upon local moonrise and moonset. But in general, Taishin Standard Time is becoming more common, even within the nation of Kerzta, which is often reticent to adopt anything of Lossandin origin.

Dayside Coinage

Dayside coinage systems are not based upon precious metals, like in Elis and the Dynasty, where Crowns and Dynars are used respectively, but upon rare and valuable semi-precious gemstones which are sliced into round "coins" called lak.

Lak are used in all Dayside nations, to a varying degree. The Rim Kingdoms' economies rely almost exclusively on them, while the closer to Kerzta one gets, the more bartering for goods is accepted, even if lak is preferred.

I've had to get used to the Daysider habit of referring to lak by their color. If a color is not stated, then the speaker means blue lak.

1/2 lak
Lak Gray.jpg
1 gray lak - granite
1 lak
Lak Blue.jpg
1 blue lak - blue and white marble
5 lak
Lak Green.jpg
1 green lak - jade
10 lak
Lak Red.jpg
1 red lak - tiger's eye, or red jasper and black hematite
20 lak
Lak White.jpg
1 white lak - white marble
50 lak
Lak Gold.jpg
1 gold lak - amber (or sometimes other gold-colored stones)
100 lak
Lak Silver.jpg
1 silver lak - hematite, a rare Dayside stone

The salary of a well-paid mid- to upper-class craftsperson is about 250 lak a day, which equates to 50 green lak, or 25 red lak. Metal and stone are valuable in the Kerla, where the ground lies buried under a hundred feet of sand. Both materials are much less rare now, mostly because of trading between Kerztians and Lossandins, but a small sack of steel can still turn a healthy profit.

Sand Masters

The nation of Lossand has eight main professions, which act something like guilds, one of which is the Profession of the sand masters, also called the Diem. "The Diem" not only refers to the sand master Profession and to the body of sand masters as a whole but also to the complex of buildings that stands as the Profession's headquarters.

The Diem is located on the Ry'Do Ali's west bank, outside of the main districts of Kezare, primarily found on the main island around which the river splits.

Once a year, the Diem gathers at a secluded location at the base of Mount KraeDa to award ranks and participate in contests to show off skill and power in sand mastery.

Sand Master Robes

Made from shalrim, a plant that grows underneath the sand. One of the main things Lossandins trade for with the Kerztians.

Qido

A curled horn-like canteen. Water fuel their art, so sand masters have water on them at all times.

Diem ranks, as noted by Duchess Khrissalla.

Sand Bag

For carrying freshly-charged sand.

Sash

Color of sand master's sash indicates their rank within the Diem.

Two sash colors are outside the sand master ranks. Recruits seeking acceptance into the Diem wear brown robes and sashes. Acolents were the white robes of a sand master, but their sashes are also white, indicating that they have not accepted a rank yet in the Diem.

Once a sand master is awarded a rank, it is impossible to move to a higher rank. Once a sand master in training - called an acolent - has stopped being able to add more ribbons under their control, it is thought that they have reached the extent of their powers and can apply for a rank. Here's the table of sand master ranks along with roughly how many ribbons are usually controlled by a sand master of that rank.

Dayside Kerla and Sandlings

Dayside Nations and Religions

Lossand Professions

Kerztian Assassins

Zinkallin

Sand Experiments

Sand Mastery and Starmarks

Sand Mastery Test

Sand Mastery Observations

Overburning

Zo'Ken

Energy of the Unseen Worlds

Trivia

Notes