Difference between revisions of "Cognitive Shadow"

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|books=[[Mistborn (series)|Mistborn]],{{msh ref|1|1}} [[Warbreaker]], [[The Stormlight Archive]], [[Shadows for Silence in the Forests of Hell]], [[Yumi and the Nightmare Painter]], [[The Sunlit Man]]
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{{spoiler|yumispoilers|tsm}}
{{update|sa4|yumi}}
 
|[[Zahel]]’s description of a Cognitive Shadow{{book ref|sa4|15}}
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'''Cognitive Shadow''', also known as a '''Type Two Invested entity''',{{book ref|sa4|15}} is a term used to refer to a spirit that has not yet moved into the afterlife.{{wob ref|8836}} While the manifestations of this kind of entity can vary depending on the [[Shardworld|world]] it occurs on, Cognitive Shadows can occur on any planet in the [[cosmere]]. [[Vasher]] refers to them as a Type Two Invested entity.{{book ref|sa4|15}}
 
== Mechanics ==
Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the [[Physical Realm]]. When a [[Vessel]] that has held onto a [[Shard]] for a long time dies it becomes a Cognitive Shadow that can continue to act.{{wob ref|1391}} Depending on how they are made, Cognitive Shadows are sometimes bound to the planetary system they were made on, and are unable to leave it either through the Physical or Cognitive Realm.{{book ref|sa4|82}}{{wob ref|4843}}{{wob ref|16490}} It is possible to overcome this issue.{{wob ref|10799}}
 
The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the [[Cognitive Realm]] before passing on to the [[Beyond]]. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm.{{msh ref|1|1}}{{book ref|sa4|15}}{{wob ref|857}} Some [[Vessel]]s can prepare a Cognitive Shadow at or just prior to their death or [[Splinter|Splintering]], allowing a portion of their power to continue to function with a small amount of direction; the [[Stormfather]] is an example of this.{{wob ref|8439}}
 
It is theoretically possible for a Cognitive Shadow to form a [[Nahel bond]] with a human.{{wob ref|3239}} They are not able to burn [[God Metal]]s.{{book ref|mb7|epilogue|4}} They may be able to create objects from nothing, if they view it as an extension of themselves and are [[Connection|Connected]] to them.{{book ref|yumi|29}}{{wob ref|16341}}
 
Cognitive Shadows look different in the Cognitive Realm, where how they became a Cognitive Shadow will influence how they look.{{wob ref|14504}} Shards could create a physical body for Cognitive Shadows.{{wob ref|15841}}
 
=== Destruction ===
A Cognitive Shadow can be permanently killed by the use of a [[raysium]] dagger touching a gem of anti-Light of the type of [[Investiture]] associated with the Cognitive Shadow.{{book ref|sa4|102}}{{book ref|sa4|97}} For instance, a raysium dagger with an [[anti-Voidlight]] gem can permanently kill a [[Fused]],{{book ref|sa4|97}}, and a Herald can presumably be similarly killed with Antianti-Stormlight. Cognitive Shadows will turn into [[sunheart]]s when exposed to the sun on [[Canticle]].{{book ref|tsm|13}}<{{wob ref>[https://www.youtube.com/watch?v=y6hx9YKGC80]</ref>|16344}}
 
Additionally, Cognitive Shadows can be killed by negating their Connection to all three Realms, a process which destroys the anchor against the pull of the Beyond.{{epigraph ref|sa4|92}} The experience is described as having your soul ripped apart.{{book ref|sa4|116}}
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