Difference between revisions of "BioChromatic Breath"

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== Types of BioChromatic entities ==
[[Vasher]] categorizes BioChromatic entities into four Types.{{book ref|wb|46}} At some point between the [[Pahn KhalKahl Rebellionrebellion]] and the [[True Desolation]], Vasher had to change the system. He refers to [[spren]] as Type One Invested entities and describes them as power that came alive on its own. He adds that what he used to consider Type I are now considered Type II. It's not clear if other adjustments are made to his system.{{book ref|sa4|15}}
 
===Type I===
'''Type I BioChromatic Entities''' or '''Spontaneous Sentient BioChromatic Manifestations in a Deceased Host''', later referred to as '''Type II Invested Entities''',{{book ref|sa4|15}} are a type of BioChromatic entity. The term refers to those that retain sentience after being Returned (by [[Endowment]], in the case of the Returned) following death, and are endowed with a Investiture, such as divine Breath.{{book ref|sa4|15}} Returned are able to Awaken normally using any Breaths on top of their divine Breath,{{book ref|wb|55}} but giving away the divine Breath results in death.
 
The '''divine Breath''', a single powerful Breath that grants the powers of the first five Heightenings, is a [[Splinter]] of [[Endowment]].{{wob ref|4486}} Giving away the divine Breath to another person will instantly heal that person, at the cost of the life of the Returned.{{wob ref|6724}} Divine Breaths cannot be transferred like normal Breaths as they immediately become kinetic Investiture when used.{{wob ref|11165}}
 
===Type II===
'''Type II BioChromatic entities''' are '''Mindless Manifestations in a Deceased Host''', or more commonly known as "'''Lifeless'''", and are non-sentient reanimated animal remains. They have a functioning brain, and are able to interpret old Commands and have new Commands given. These creatures are made via complex Commands that reanimate a dead person or animal. These Commands are guarded closely by those who know them.
 
Type II entities are cheap to make, even with awkward Commands (used to cost 50 breaths before the Manywar). This is due to the Law of BioChromatic Parallelism. However, Breath sticks so firmly to the construct that it is impossible to remove afterwards.
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