Difference between revisions of "T'Telir"

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== Geography ==
{{image|T-Telir.png|Map of T'Telir from a tapestry hanging in the palace of [[Lightsong]] the Bold, circa 327, not to scale|side=right|width=300px}}
The city of T'Telir is located somewhere in Hallandren, close to Idris.{{book ref|wb|16}}{{book ref|wb|28}} T'Telir lies in a tropical climate: the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.{{book ref|wb|2}}{{book ref|wb|12}} The growth of plants in this region is helped by [[Investiture]], much like the [[Elendel Basin]],;{{wob ref|9833}} a combination of this isInvestiture alsoand the local climate is the reason that Hallandrenthe jungle around T'Telir is the only place in which the [[Tears of Edgli]] grow.{{book ref|wb|22}} The jungle around T’Telir is inhabited by panthers, parrots, monkeys, and crocodiles.{{book ref|wb|32}}{{book ref|wb|35}}{{book ref|wb|27}}
 
T'Telir is located on the shores of the [[Bright Sea]]. The city is built in a crescent around a bay of the [[Bright Sea]], abutting the water.{{book ref|wb|4}} The city's placement in this bay, protecting it from storms, makes it a prime port.
 
The area in the direct vicinity of T'Telir is characterized by stands of palm trees and sandy soil. Beyond that stretch, the landscape gives way to a jungle.{{book ref|wb|4}}
The area in the direct vicinity of T’Telir is covered in jungle.{{book ref|wb|4}} The soil near T’Telir is mixed with sand.{{book ref|wb|4}} inside this jungle there are many farms,{{book ref|wb|22}} producing both food{{book ref|wb|22}} and dyes. These farms are owned by people,{{book ref|wb|22}} although in wartime the farms and the products produced on them become state owned.{{book ref|wb|22}}
 
== Landmarks ==
=== The City Walls ===
When entering T’TelirT'Telir one is greeted by its walls. Siri describes them as Immense and daunting,{{book ref|wb|4}} while almost looking more artistic then functional.{{book ref|wb|4}} The wall’swall's top is curved in massive half-circles,{{book ref|wb|4}} like rolling hills, and the rim is plated with a golden metal.{{book ref|wb|4}} The gates themselves are described as in the form of two twisting, lithe sea creatures who curve up in a massive archway.{{book ref|wb|4}} The position of the city on the sea means that the city wall only has to run around the landward half-circle of the city.{{book ref|wb|4}}
 
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=== The Court of Gods ===
T'Telir contains the [[Court of Gods]],{{book ref|wb|4}}. The Court is built on a plateau{{book ref|wb|4}} in the south of the city, and is entirely walled off.{{book ref|wb|4}} The Court consists of a number of palaces for the [[Returned]],{{book ref|wb|4}} a large palace for the [[God King]],{{book ref|wb|4}} and an Arena used for entertainment.{{book ref|wb|14}} The Court exists to protect the [[Returned]], so that they may bless humanity, and to rule [[Hallandren]].
 
T’TelirT'Telir also contains the [[lifeless]] enclave,{{book ref|wb47wb|47}} thea compound -like building containing the entire Halllandren army,; roughly forty thousand lifeless. This makes T’TelirT'Telir the starting point of any invasion.
 
=== D'Denir Celabrin ===
Another notable feature of T'Telir lies in the [[D'Denir]] Celabrin,{{book ref|wb|9}} imposing statues of warriors supposedly left as a memorial to those who died in the [[Manywar]] and as a reminder to the [[Hallandren]] of the cost of war.{{book ref|wb|28}} The people of [[T'Telir]] often put colorful clothing on the statues for fun.{{book ref|wb|9}}{{book ref|wb|28}} Some statues, particularly those located in the [[Idris|Idrian]] slums, have been defaced or broken.{{book ref|wb|49}} The first ones were left to the city by [[Peacegiver|Peacegiver the Blessed]] right after the Manywar,{{book ref|wb|9}} though new ones are commissioned yearly by the Returned.{{book ref|wb|9}}
 
Most of the original statues reside in the D'Denir Garden,{{book ref|wb|28}} an open grassy field with many statues,; this garden is one of the only ones in the city which doesn’tdoesn't feature flowers and trees and isn’tisn't full of bustling people.{{book ref|wb|28}} The exact location is unknown, but it is somewhere in the north of the city. The garden is noticeably quiet and serene in comparison to the rest of T'Telir.{{book ref|wb|28}} Despite this, it is a popular place for clandestine meetings after hours.{{wob ref|6963}}
 
=== Docks ===
T’TelirT'Telir lies on the shores of the [[Bright Sea]],{{book ref|wb|4}} and because of it’sits location in a sheltered bay, T’TelirT'Telir is a prime port. The T’TeliriteT'Telirite docks are made up of the shipyards,{{book ref|wb|54}} a number of warehouses{{book ref|wb|54}} and the dock slums.{{book ref|wb|54}} These slums are located between the shipyards and the warehouses.{{book ref|wb|54}} The dockslums are full of dockhands,{{book ref|wb|54}} who live and drink here.{{book ref|wb|54}}
 
Stormrunners are ships that go and fish during the spring tempests.{{book ref|wb|42}} Stormrunners have a high casualty rate, due to sailing in the spring tempests.{{book ref|wb|42}} T’TelirT'Telir has a number of these [[Stormrunners]].{{book ref|wb|42}} Everyone who wants to fish in T’TelirT'Telir waters needs to pay a fee.{{book ref|wb|53}} Some people avoid this by fishing at night however.{{book ref|wb|53}}
 
There are people at the docks who sew nets.{{book ref|wb|42}} The slumlords of T’TelirT'Telir often dump bodies in the bay,{{book ref|wb|53}} hiring people to go out at night and sink the bodies.{{book ref|wb|53}}
 
=== Markets ===
T’TelirT'Telir has many markets. Like the rest of T’TelirT'Telir, the markets are very colourfulcolorful.{{book ref|wb|9}} Most of the markets in T’TelirT'Telir are decorated with the D’DenirD'Denir Celabrin.{{book ref|wb|9}} When entering the markets a person is instantly bombarded by the sight, sound, scent, and colourscolors of T’TelirT'Telir.{{book ref|wb|9}}
 
The wealthier shopping districts do not contain merchants raising tents to shade themselves as they sell wares. Instead, there are many high quality, colorful shops with more expensive goods.{{book ref|wb|25}} While performers are present in these markets, there are fewer than in the average shopping district.{{book ref|wb|25}}
 
The T’TeliriteT'Telirite markets are full of merchants from distant kingdoms,{{book ref|wb|9}} such as [[Idris]],{{book ref|wb|9}} [[Tedradel]]{{book ref|wb|9}}, and likely the kingdoms beyond the mountains.{{book ref|wb|9}}
 
== AppearenceAppearance ==
 
{{image|Warbreaker by Phoebe Rothfeld.jpg|Vivenna and Parlin's arrival in T'Telir|side=left|width=300px}}
T'Telir is home to many slums.{{book ref|wb|31}}{{book ref|wb|41}}{{book ref|wb|39}} While there are different varieties of slums, they generally have a couple characteristics. Like the rest of T'Telir most of the slums are colourful,{{book ref|wb|22}} even though the colors are a little faded.{{book ref|wb|22}} The slums also contain parks like the rest of the city,{{book ref|wb|31}} although these are very dirty, like the slums themselves.{{book ref|wb|31}} The D’Denir statues that decorate much of T'Telir are in various states of disrepair in the slums.{{book ref|wb|22}} There are soup kitchens which provide very cheap meals, food being available for only two bits.{{book ref|wb|41}}
 
The best known slum in T'Telir is the Highlands, the [[Idris|Idrian]] quarter.{{book ref|wb|31}} The Highlands are located in the north of the city, and most Idrians live here. The Highlands are less colourful then the rest of T’Telir,{{book ref|wb|31}} although there are still many colors.{{book ref|wb|31}} This slum is ruled by three slumlords, [[Paxen]],{{book ref|wb|31}} [[Ashu]]{{book ref|wb|31}} and [[Rira (character)|Rira]].{{book ref|wb|31}} Furthermore there are many brothels,{{book ref|wb|31}} most only a short distance away from the edge of the Highlands.{{book ref|wb|31}} [[Vivenna]] describes the place as unwelcome.{{book ref|wb|31}}
 
== Culture ==
{{image|Warbreaker by Phoebe Rothfeld.jpg|Vivenna and Parlin's arrival in T'Telir|side=left|width=300px}}
=== People ===
There are many different peoples and cultures in T’Telir.{{book ref|wb|9}} The most prevalent people are the Hallandren. Other known cultures in T’Telir include Pahn Kahl and Idrian.{{book ref|wb|9}}
The people in the slums are often dirty and beaten down.{{book ref|wb|31}} Most slums are ruled by people called slumlords,{{book ref|wb|31}} the crime lords of specific slums in the city. The poor in T'Telir take any jobs they can, including prostitution for women{{book ref|wb|31}} and work in the dye fields for men.{{book ref|wb|31}} A lot of people here also beg for money,{{book ref|wb|39}} although this profession isn’t very rewarding in T'Telir.{{book ref|wb|39}} There are also underground fighting matches where men can see people, often Idrians, box eachother to unconsciousness,{{book ref|wb|31}} these matches are often funded by slumlords.{{book ref|wb|31}}
 
The T’Telirites enjoy music, painting, dance, poetry, sculpture, puppetry, play performance, sandpainting and lots of other ‘lesser’ arts.{{book ref|wb|8}} Weapons are uncommon enough in the city that a sword draws attention. {{Book ref|wb|19}} Timepieces are not common in T’Telir,{{book ref|wb|11}} and punctuality is not a high priority in the city, especially among the Returned.{{book ref|wb|14}} The T’Telirites are fond of carriages,{{book ref|wb|25}} and use them a lot in the city,{{book ref|wb|25}} although the Returned and their Queen prefer to use palanquins.{{book ref|wb|14}}
 
The T’Telirites herd livestock such as sheep and cows.{{book ref|wb|1}}{{book ref|wb|16}} they also enjoy many sorts of sealife, such as mussels, fish, and octopi,{{book ref|wb|22}}{{book ref|wb|9}}{{book ref|wb|40}} and many foreign foods.{{book ref|wb|5}} They like their food spicy.{{book ref|wb|4}} The T’Telirites keep their dead in charnel houses.{{book ref|wb|19}}
 
=== Religion ===
The [[Returned]] have duties and votes on specific matters in the city and the empire.{{book ref|wb|16}} The task of the priesthood is generally to inform the gods of the people’s opinions.{{book ref|wb|16}} The Returned can then make informed decisions, which the priests enforce. In reality the priests handle most of the minor decisions, so that the Returned only vote on the major decisions.{{book ref|wb|50}} This method of government, waiting on debates that must be brought to the gods (who cannot leave the court to be among the people of the city) by the priests, operates much more slowly than Idris' monarchy.{{book ref|wb|1}}
 
There are specific laws about where begging is allowed and where it isn’t,{{book ref|wb|39}} these rules aren’t taught to beggars though.{{book ref|wb|39}} HettingGetting into a brawl in the city will get you locked up for a night,{{book ref|wb|prologue}} although hitting a priest means the death sentence.{{book ref|wb|prologue}} Anyone who wants to fish in the waters of T’Telir has to pay a fee.{{book ref|wb|53}}
 
=== City Guard ===
T’Telir has a strong human garrison, although notit isn’t terribly large. The city guard also contains many [[lifeless]], usually directed by living humans. It is likely that the city guard also contains many of the support staff that goes along with lifeless soldiers. The city guard has a number of cavalrymen.{{book ref|wb|4}} T’Telir’s living city guard is dressed in bright yellow and blue,{{book ref|wb|prologue}} while the lifeless guards are dressed in purple and gold,{{book ref|wb|31}}
 
T’Telir is also the location of the entire [[Hallandren]] [[lifeless]] army.{{book ref|wb|4}} This army numbers forty thousand lifeless, fully equipped{{book ref|wb|47}} and ready to respond to any potential invasion. While this army is completely separate of the city guard, it can be called upon to defend the walls. The lifeless soldiers are described as wearing gold and blue,{{book ref|wb|4}} this might be the same as the living human guards, who’s uniforms are described as bright yellow and blue.{{book ref|wb|prologue}}
 
 
 
=== Politics ===
{{quote
|This isn’t about money. It’s about fear. People in the court talk about what '''might''' happen if the Idrians cut off the passes or what '''may''' happen if the Idrians let enemies slip through and besiege T’Telir.
|[[Bebid]] to [[Vasher]]{{book ref|wb|5}}
}}
T'Telir is the capital of Hallandren and home to the Returned.{{book ref|wb|4}} The [[God King]] rules T'Telir officially and can overrule any decision made by the Court of Gods, although his priests usually make most decisions for him. The Returned are given votes when it comes to big decisions; before casting votes, they listen to their priests debate about the issues in [[Hallandren#Court_Assembly|Court Assemblies]]. Some of the Returned also sit on various councils and vote on other important matters in the city.{{book ref|wb|30}} This method of government, waiting on debates that must be brought to the gods (who cannot leave the court to be among the people of the city) by the priests, operates much more slowly than Idris' monarchy.{{book ref|wb|1}}
 
The King and the rest of the Returned are revered as gods, and those of people who are in trouble, are sick or lame, or need help of some sort, can go to them during their daily time to receive Petitions.{{book ref|wb|12}} The poorer people are also entered into a lottery where they can come to Court Assemblies and view the gods while they make their decisions.{{book ref|wb|13}} However, at the time of the Pahn Kahl rebellion, people are beginning to doubt their gods more and more, seeing them as less divine, weaker, and less wise.{{book ref|wb|16}} Though the general opinion in the city before Siri's arrival expected [[Idris]] to back out on the treaty with Susebron, there are still some in the court pushing very vocally for a war with Idris, which they consider little better than a rebel enclave within Hallandren's borders.{{book ref|wb|5}}{{book ref|wb|8}}
 
== History ==
* [[Siri]]
* [[Bluefingers]]
* [[DenthTreledees]]
* [[Lightsong]]
* [[Blushweaver]]
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