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== Geography ==
{{image|T-Telir.png|Map of T'Telir from a tapestry hanging in the palace of [[Lightsong]] the Bold, circa 327, not to scale|side=right|width=300px}}
The city of T'Telir is located somewhere in Hallandren, close to Idris.{{book ref|wb|16}}{{book ref|wb|28}} T'Telir lies in a tropical climate: the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.{{book ref|wb|2}}{{book ref|wb|12}} The growth of plants in this region is helped by [[Investiture]], much like the [[Elendel Basin]]
T'Telir is located on the shores of the [[Bright Sea]]. The city is built in a crescent around a bay of the [[Bright Sea]], abutting the water.{{book ref|wb|4}} The city's placement in this bay, protecting it from storms, makes it a prime port.
The area in the direct vicinity of T'Telir is characterized by stands of palm trees and sandy soil. Beyond that stretch, the landscape gives way to a jungle.{{book ref|wb|4}}
== Landmarks ==
=== The City Walls ===
When entering
{{sidequote
}}
=== The Court of Gods ===
T'Telir contains the [[Court of Gods]]
=== D'Denir Celabrin ===
Another notable feature of T'Telir lies in the [[D'Denir]] Celabrin,{{book ref|wb|9}} imposing statues of warriors supposedly left as a memorial to those who died in the [[Manywar]] and as a reminder to the [[Hallandren]] of the cost of war.{{book ref|wb|28}} The people of [[T'Telir]] often put colorful clothing on the statues for fun.{{book ref|wb|9}}{{book ref|wb|28}} Some statues, particularly those located in the [[Idris|Idrian]] slums, have been defaced or broken.{{book ref|wb|49}} The first ones were left to the city by [[Peacegiver|Peacegiver the Blessed]] right after the Manywar,
Most of the original statues reside in the D'Denir Garden,
=== Docks ===
There are people at the docks who sew nets.{{book ref|wb|42}} The slumlords of
=== Markets ===
The wealthier shopping districts do not contain merchants raising tents to shade themselves as they sell wares. Instead, there are many high quality, colorful shops with more expensive goods.
The
==
{{image|City of the Returned by Bryan Mark Taylor.jpg|side=right|width=300px}}▼
=== Origin ===▼
{{image|Warbreaker by Phoebe Rothfeld.jpg|Vivenna and Parlin's arrival in T'Telir|side=left|width=300px}}▼
The [[God King]]'s palace was the first building constructed in the site of the future city of T'Telir.{{book ref|wb|51}} It served as an outpost overlooking the bay and was built by the crew mates of [[Vo]], the first Returned, three hundred years before the events of the Manywar. They named the kingdom they founded on the beaches of T'Telir's bay [[Hanald]] and elected Vo's wife as their queen.{{book ref|wb|32}}▼
===
T’Telir, like the rest of Hallandren, is extremely colourful.{{book ref|wb|4}} Buildings are painted in a wide array of, often very bright, colours.{{book ref|wb|9}} The same goes for the people, most of whom wear brightly coloured clothing{{book ref|wb|13}} and even dye their hair.{{book ref|wb|14}} Even furniture and other objects are painted.{{book ref|wb|22}} Due to this there are very few dull things in the city, and most of them are located in the slums, which contain objects and buildings with faded colours.{{book ref|wb|22}} The T'Telirites love greenery and as such the city is designed with many gardens and open spaces that show off its greenery and have palm trees and other flora growing along the streets.{{book ref|wb|4}}{{book ref|wb|25}}
{{for|Manywar}}▼
The wealthy areas of the city are very diverse, ranging from huge mansions to regular sized houses.{{book ref|wb|17}} These residential areas tend to have less people walking around.{{book ref|wb|17}} Since Hallandren has no nobility these houses are likely owned by merchants.{{book ref|wb|17}}{{book ref|wb|4}} The flora in these districts is described as being incredibly diverse.{{book ref|wb|17}} Dozens of different species of palms, ferns, grasses, and potted flowers, including the [[Tears of Edgli]], can be found in the gardens of the houses and on the streets.{{book ref|wb|17}}{{book ref|wb|25}} Like in most of the city there are many [[D'Denir]] statues located in these districts.{{book ref|wb|25}}
▲=== The Plague ===
{{quote▼
|You mean to tell me that our God King—the most holy and divine personage in our pantheon—died to cure a few tummy aches?▼
|[[Lightsong]]{{book ref|wb|27}}▼
}}▼
Two hundred and fifty years later, a plague of distrentia struck T'Telir. The disease was especially deadly among the elderly and the young, and the nature of it meant that it spread other diseases as well. This caused the city's commerce to slow drastically, meaning that outlying villages went months without necessary supplies. In the end, Susebron the Fourth gave his Breath to cure the plague and [[Susebron]] the Fifth began his rule.{{book ref|wb|27}}▼
===
T'Telir is home to many slums.{{book ref|wb|31}}{{book ref|wb|41}}{{book ref|wb|39}} While there are different varieties of slums, they generally have a couple characteristics. Like the rest of T'Telir most of the slums are colourful,{{book ref|wb|22}} even though the colors are a little faded.{{book ref|wb|22}} The slums also contain parks like the rest of the city,{{book ref|wb|31}} although these are very dirty, like the slums themselves.{{book ref|wb|31}} The D’Denir statues that decorate much of T'Telir are in various states of disrepair in the slums.{{book ref|wb|22}} There are soup kitchens which provide very cheap meals, food being available for only two bits.{{book ref|wb|41}}
{{for|Pahn Kahl rebellion}}▼
The best known slum in T'Telir is the Highlands, the [[Idris|Idrian]] quarter.{{book ref|wb|31}} The Highlands are located in the north of the city, and most Idrians live here. The Highlands are less colourful then the rest of T’Telir,{{book ref|wb|31}} although there are still many colors.{{book ref|wb|31}} This slum is ruled by three slumlords, [[Paxen]],{{book ref|wb|31}} [[Ashu]]{{book ref|wb|31}} and [[Rira (character)|Rira]].{{book ref|wb|31}} Furthermore there are many brothels,{{book ref|wb|31}} most only a short distance away from the edge of the Highlands.{{book ref|wb|31}} [[Vivenna]] describes the place as unwelcome.{{book ref|wb|31}}
Thirty years into Susebron the Fifth's reign, he signed a treaty with King [[Dedelin]] of [[Idris]] that promised peace in exchange for his marriage to Dedelin's daughter.{{book ref|wb|1}} At the time when the treaty was fulfilled twenty years later, T'Telir was the site of the Pahn Kahl rebellion. First, a Pahn Kahl named [[Vahr]], a worker in the dye fields, made an attempt at stirring up his people.{{book ref|wb|19}} He worked to that end for over a decade but was ultimately captured and imprisoned due to [[Bluefingers]]' information leaks and killed by [[Vasher]].{{wob ref|6020}} Bluefingers himself planned an extensive subversive campaign centered around starting a war between Hallandren and Idris: he brought mercenaries and Pahn Kahl [[Awakening|Awakeners]] into the tunnel system below the court,{{wob ref|7298}} manipulated [[Siri]] into distrusting the Hallandren priests,{{wob ref|6983}} and hired [[Denth's crew]] to increase tensions in the city.{{wob ref|6723}} When his plans were nearing completion, he tortured [[Blushweaver]] and [[Lightsong]] in order to get the Command phrases for Hallandren's Lifeless army, changed the Command phrase, and sent the army towards Idris.{{book ref|wb|55}} The attempted rebellion was defeated when Susebron, with his newly healed tongue, used [[Peacegiver's Treasure]] to storm his palace with an army of Awakened cloths. Vasher decided to give him the Command phrase to Kalad's Phantoms, which he then sent after the Lifeless army.{{book ref|wb|ep}}▼
== Culture ==
▲{{image|Warbreaker by Phoebe Rothfeld.jpg|Vivenna and Parlin's arrival in T'Telir|side=left|width=300px}}
There are many different peoples and cultures in T’Telir.{{book ref|wb|9}} The most prevalent people are the Hallandren. Other known cultures in T’Telir include Pahn Kahl and Idrian.{{book ref|wb|9}}
T’Telir has no nobility,{{book ref|wb|4}} instead it has a small but very rich class which is almost completely compromised of the most successful merchants, a middle class, and a large peasant class. Hallandren is the only nation on [[Nalthis]] to have a middle class, instead of only a high and low class. Due to this large middle class T’Telir has many features that the rest of the world lacks.{{book ref|wb|5}}
{{sidequote
|[[Vivenna]]'s first impression of T'Telir{{book ref|wb|9}}
|side=right|size=350px
}}
People here like to be together, tending to crowd the same streets.{{book ref|wb|17}} Because of the warm climate, they are comfortable with wearing loose, revealing, and few clothes;{{book ref|wb|25}} their clothes are of all kinds of designs, makes, and colors, all meant to make them stand out, though the overwhelming effect is then that no one stands out.{{book ref|wb|14}} Most natives of the city believe in the [[Iridescent Tones]] and worship the Returned.{{book ref|wb|25}} Timepieces are not common,{{book ref|wb|11}} and punctuality is not a high priority in the city, especially among the Returned.{{book ref|wb|14}} It is also uncommon enough to go fully armed in T'Telir that wearing a sword draws attention.{{book ref|wb|19}} The T’Telirites aren’t fond of carriages, instead preferring palanquins.{{cite}}▼
▲
The people in the slums are often dirty and beaten down.{{book ref|wb|31}} Most slums are ruled by people called slumlords,{{book ref|wb|31}} the crime lords of specific slums in the city. The poor in T'Telir take any jobs they can, including prostitution for women{{book ref|wb|31}} and work in the dye fields for men.{{book ref|wb|31}} A lot of people here also beg for money,{{book ref|wb|39}} although this profession isn’t very rewarding in T'Telir.{{book ref|wb|39}} There are also underground fighting matches where men can see people, often Idrians, box eachother to unconsciousness,{{book ref|wb|31}} these matches are often funded by slumlords.{{book ref|wb|31}}
The T’Telirites enjoy music, painting, dance, poetry, sculpture, puppetry, play performance, sandpainting and lots of other ‘lesser’ arts.{{book ref|wb|8}} Weapons are uncommon enough in the city that a sword draws attention. {{Book ref|wb|19}} Timepieces are not common in T’Telir,{{book ref|wb|11}} and punctuality is not a high priority in the city, especially among the Returned.{{book ref|wb|14}} The T’Telirites are fond of carriages,{{book ref|wb|25}} and use them a lot in the city,{{book ref|wb|25}} although the Returned and their Queen prefer to use palanquins.{{book ref|wb|14}}
The T’Telirites herd livestock such as sheep and cows.{{book ref|wb|1}}{{book ref|wb|16}} they also enjoy many sorts of sealife, such as mussels, fish, and octopi,{{book ref|wb|22}}{{book ref|wb|9}}{{book ref|wb|40}} and many foreign foods.{{book ref|wb|5}} The T’Telirites keep their dead in charnel houses.{{book ref|wb|19}}
▲The flora of the wealthier districts is described as being incredibly diverse. Dozens of different palms, various ferns, grasses, and potted flowers (including the [[Tears of Edgli]]) can be found on a single garden plot. The buildings appear more rich. Slate sidewalks are constructed for pedestrians to make way for carriages, which are common in wealthier districts. Shopping districts do not contain merchants raising tents to shade themselves as they sell wares. Instead, there are many high quality, colorful shops with more expensive goods. While performers are present in these commercial areas, there are fewer than in the average shopping district.{{book ref|wb|25}}
While T’Telir is home to many different cultures,{{book ref|wb|9}} and many different religions, the largest part of the population follows the Iridescent Tones. There are also a number of [[Idris|Idrians]]{{book ref|wb|9}}{{book ref|wb|31}} who follow [[Austrism]].{{book ref|wb|31}} As there are many [[Pahn Kahl]] living in the city. the Pahn Kahl religion is likely practiced as well.
T’Telir contains the [[Court of Gods]], a large walled off plateau.{{book ref|wb|4}}This plateau is the home of the [[Returned]],{{book ref|wb|3}} including the [[God King]].{{book ref|wb|4}} Anyone in the empire who wishes to get a blessing has to send their offerings all the way to T’Telir.{{book ref|wb|3}} If people want to petition to the gods they also need to travel all the way to T’Telir.{{book ref|wb|12}} Both of these things make T’Telir very important to the religion.
▲=== Slums ===
T’Telir embodies everything that modern [[Austrism]] preaches against. For example, Austrism preaches that ostentation is forbidden while in T’Telir everyone and everything competes for attention.{{book ref|wb|14}} Another example is that Austrism considers [[breath]] to be a part of the soul,{{book ref|wb|10}} while the T’Telirites trade in breath.{{book ref|wb|39}} This is likely on purpose as Austrism changed significantly after the Manywar, hating everything Hallandren.
== Politics ==▼
During the first three hundred years of the city’s existence the majority of the population followed [[Austrism]],{{book ref|wb|15}} although back then it was very different from modern day [[Austrism]]. During this time the [[Cult of Returned]] likely settled in Hanald, although it wasn’t very large yet. After the [[Manywar]] however the Hallandren people felt that Austre had forsaken them, and left them to Kalad the Usurper. Partly because of this and partly because of Peacegiver stopping the war they started to worship the [[Returned]]. During this time the Cult of Returned grew and evolved into the Iridescent Tones. At the time of the Pahn Kahl rebellion, people are beginning to doubt their gods more and more, seeing them as less divine, weaker, and less wise.{{book ref|wb|16}}
▲=== Politics and Laws===
{{quote
|This isn’t about money. It’s about fear. People in the court talk about what '''might''' happen if the Idrians cut off the passes or what '''may''' happen if the Idrians let enemies slip through and besiege T’Telir.
|[[Bebid]] to [[Vasher]]{{book ref|wb|5}}
}}
T'Telir is the capital of Hallandren and contains the [[Court of Gods]], the home to the Returned.{{book ref|wb|4}}
The
There are specific laws about where begging is allowed and where it isn’t,{{book ref|wb|39}} these rules aren’t taught to beggars though.{{book ref|wb|39}} Getting into a brawl in the city will get you locked up for a night,{{book ref|wb|prologue}} although hitting a priest means the death sentence.{{book ref|wb|prologue}} Anyone who wants to fish in the waters of T’Telir has to pay a fee.{{book ref|wb|53}}
=== City Guard ===
T’Telir has a human garrison, although it isn’t terribly large. The city guard also contains many [[lifeless]], usually directed by living humans. It is likely that the city guard also contains many of the support staff that goes along with lifeless soldiers. The city guard has a number of cavalrymen.{{book ref|wb|4}} T’Telir’s living city guard is dressed in bright yellow and blue,{{book ref|wb|prologue}} while the lifeless guards are dressed in purple and gold,{{book ref|wb|31}}
T’Telir is also the location of the entire [[Hallandren]] [[lifeless]] army.{{book ref|wb|4}} This army numbers forty thousand lifeless, fully equipped{{book ref|wb|47}} and ready to respond to any potential invasion. While this army is completely separate of the city guard, it can be called upon to defend the walls. The lifeless soldiers are described as wearing gold and blue,{{book ref|wb|4}} this might be the same as the living human guards, who’s uniforms are described as bright yellow and blue.{{book ref|wb|prologue}}
== History ==
▲{{image|City of the Returned by Bryan Mark Taylor.jpg|side=right|width=300px}}
=== Settling and Expansion ===
The [[Pahn Kahl]] were the original inhabitants of the Hallandren lowlands,{{book ref|wb|32}} and of the bay where T'Telir was later built.{{book ref|wb|32}} They lived in scattered fishing villages in the valley's jungles.{{book ref|wb|32}} At some point, the people of [[Chedesh]] discovered the lowlands{{book ref|wb|32}} and multiple ships were sent to investigate.{{book ref|wb|32}} On one of these ships, in the bay of T’Telir, a man named [[Vo]] died,{{book ref|wb|32}} and later [[Returned]].{{book ref|wb|32}} After Vo died again his crewmates decided to found a kingdom,{{book ref|wb|32}} crowning his wife as Queen of [[Hanald]].{{book ref|wb|32}} The place where they set foot on land would later become T’Telir.{{book ref|wb|32}}
▲The [[Court of Gods#God king’s palace|God King]]'s palace was the first building constructed in the
As [[Hanald]] expanded and its economy grew T’Telir grew as well, both in population and in wealth. The increase in wealth happened because of a number of reasons. T’Telir is located in a bay, protecting it from storms and making it a prime port. Another reason for T’Telir’s wealth was, and still is, the farming of many products native to the Hallandren lowlands, this includes the [[Tears of Edgli]] which only grow in Hallandren due to the present investiture from [[Endowment]]s [[perpendicularity]]. This monopoly on the dye trade was a major factor for the [[Manywar]], as other kingdoms wished to take control.
=== The Manywar ===
▲{{for|Manywar}}
T’Telir was home to the Royal family of Hanald, the descendants of Vo. After a [[Returned]] had a vision of war Kalad raised up a large army, and together with the Royal family’s own [[lifeless]] and awakeners he seized control of [[Hanald]], ending three hundred years of reign. At least some of the Royal family were kept alive though, and they were stuck in T’Telir. Near the climax of the [[Manywar]] the remaining members of the Royal family fled T’Telir and headed north, establishing the kingdom of Idris.
After the end of the [[Manywar]] [[Kalad]], then known as [[Peacegiver]] commanded his [[Kalad's Phantoms|Phantoms]] to enter T’Telir, and stay put like statues, calling it a gift for the city.{{book ref|wb|58}} Eventually the people of T’Telir forgot that they were [[lifeless]]. Modern day Hallandren lore holds that Peacegiver "commissioned" a large number of these statues known as the D'Denir Celabrin,{{book ref|wb|9}} ostensibly as memorials{{book ref|wb|28}} and reminders not to go to war.{{book ref|wb|epilogue}} The [[Returned]] continue to build more statues each year throughout the city to honor Peacegiver's tradition, although these are not Phantoms.{{book ref|wb|9}}
=== The Plague ===
▲{{quote
▲|You mean to tell me that our God King—the most holy and divine personage in our pantheon—died to cure a few tummy aches?
▲|[[Lightsong]]{{book ref|wb|27}}
▲}}
▲Two hundred and fifty years later, a plague of distrentia struck T'Telir. The disease was especially deadly among the elderly and the young, and the nature of it meant that it spread other diseases as well. This caused the city's commerce to slow drastically, meaning that outlying villages went months without necessary supplies. In the end, Susebron the Fourth gave his Breath to cure the plague and [[Susebron]] the Fifth began his rule.{{book ref|wb|27}}
=== The Pahn Kahl Rebellion ===
▲{{for|Pahn Kahl rebellion}}
▲Thirty years into Susebron the Fifth's reign, he signed a treaty with King [[Dedelin]] of [[Idris]] that promised peace in exchange for his marriage to Dedelin's daughter.{{book ref|wb|1}} At the time when the treaty was fulfilled twenty years later, T'Telir was the site of the Pahn Kahl rebellion. First, a Pahn Kahl named [[Vahr]], a worker in the dye fields, made an attempt at stirring up his people.{{book ref|wb|19}} He worked to that end for over a decade but was ultimately captured and imprisoned due to [[Bluefingers]]' information leaks and killed by [[Vasher]].{{wob ref|6020}} Bluefingers himself planned an extensive subversive campaign centered around starting a war between Hallandren and Idris: he brought mercenaries and Pahn Kahl [[Awakening|Awakeners]] into the tunnel system below the court,{{wob ref|7298}} manipulated [[Siri]] into distrusting the Hallandren priests,{{wob ref|6983}} and hired [[Denth's crew]] to increase tensions in the city.{{wob ref|6723}} When his plans were nearing completion, he tortured [[Blushweaver]] and [[Lightsong]] in order to get the Command phrases for Hallandren's Lifeless army, changed the Command phrase, and sent the army towards Idris.{{book ref|wb|55}} The attempted rebellion was defeated when Susebron, with his newly healed tongue, used [[Peacegiver's Treasure]] to storm his palace with an army of Awakened cloths. Vasher decided to give him the Command phrase to Kalad's Phantoms, which he then sent after the Lifeless army.{{book ref|wb|ep}}
== Notable Residents ==
* [[Siri]]
* [[Bluefingers]]
* [[
* [[Lightsong]]
* [[Blushweaver]]
|