Difference between revisions of "Cognitive Shadow"

→‎Mechanics: Raysium and anti-Light
(→‎Mechanics: Raysium and anti-Light)
== Mechanics ==
Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the Physical Realm. When a [[Vessel]] that has held onto a [[Shard]] for a long time dies it becomes a Cognitive Shadow that can continue to act.{{wob ref|1391}} The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the Cognitive Realm before passing on to the Beyond. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm. {{wob ref|857}} Some [[Vessel]]s can prepare a Cognitive Shadow at or just prior to their death or [[Splinter|Splintering]], allowing a portion of their power to continue to function with a small amount of direction; the [[Stormfather]] is an example of this.{{wob ref|8439}} It is theoretically possible for a Cognitive Shadow to form a [[Nahel Bond]] with a human.{{wob ref|3239}}
 
A Cognitive Shadow can be permanently killed by the use of a [[Raysium]] dagger touching a gem of anti-Light of the type of [[Investiture]] associated with the Cognitive Shadow. For instance, a Raysium dagger with an [[anti-Voidlight]] gem can permanently kill a [[Fused]], and a similar dagger with [[anti-Stormlight]] can permanently kill a Herald. As Raysium conducts Investiture, it can draw the Cognitive Shadow through the dagger and trap it in the gem—similar to the concept of [[Fabrial]]s—at which point the Cognitive Shadow begins fading before being pulled into the [[Beyond]].
 
== Examples ==
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