Difference between revisions of "Coppermind:Artists/Francis Goeltner"

From The Coppermind
Jump to navigation Jump to search
Line 8: Line 8:
   
 
== Bio ==
 
== Bio ==
 
* Acquired Engineer’s Degree in Business Computer Science and worked as a software developer for business applications
* Born and raised in Germany
 
 
* Decided to switch careers by attending FZD School of Design in Singapore
* Acquired Engineer’s Degree in Business Computer Science
 
 
* Got hired as Art Director & Lead Concept Artist afterward by Batavian Studio in Jakarta, Indonesia
* Worked as a software developer for business applications
 
* Occasional freelance work as scenery/armor designer for a LARP equipment company
 
* Worked as tool programmer in a small game studio in Germany
 
* Got ‘infected’ with the digital art virus by the game studio’s illustrator
 
* Hobbyist/amateur projects like two volumes of a comic accompanying Europe’s biggest LARP convention
 
* Came across the Design Cinema video series by Feng Zhu and decided to switch careers by attending FZD School of Design in Singapore
 
* Finished both Basic and Advanced Diploma in Industrial Design for Entertainment at FZD
 
* Got hired as Art Director & Lead Concept Artist afterward by the newly established Batavian Studio in Jakarta, Indonesia
 
* Went back Germany after the studio closed down due to internal squabbles with the investor despite an existing contract offer from publisher Deep Silver for the debut game ‘Grimm Odds’
 
 
* Employed as Art Director & Lead Designer Regensburg, Germany at the startup VR division of Trendlabor GmbH
 
* Employed as Art Director & Lead Designer Regensburg, Germany at the startup VR division of Trendlabor GmbH
 
* Got hired as Art Director & Instructor at FZD School of Design in Singapore
 
* Got hired as Art Director & Instructor at FZD School of Design in Singapore
 
   
 
== Links ==
 
== Links ==

Revision as of 23:03, 7 April 2019

Summary

Concept Artist / Designer / Illustrator
Worked on video games, product design, movie pitches, miniature design and illustration projects, both freelance and as full-time employee.
Key Skills:
Conceptual: Functional problem solving, environment-, prop-, vehicle-, creature- & character design, art direction
2D: Digital painting, photo texture, digi matte, sketching & ideation
3D: Soft & hard surface modeling

Bio

  • Acquired Engineer’s Degree in Business Computer Science and worked as a software developer for business applications
  • Decided to switch careers by attending FZD School of Design in Singapore
  • Got hired as Art Director & Lead Concept Artist afterward by Batavian Studio in Jakarta, Indonesia
  • Employed as Art Director & Lead Designer Regensburg, Germany at the startup VR division of Trendlabor GmbH
  • Got hired as Art Director & Instructor at FZD School of Design in Singapore

Links

License

The Coppermind has permission to use all of the artist's art related to Brandon Sanderson, but they would like to be notified whenever a new art piece is featured on the wiki.

Gallery

Contact

The artist can be contacted via their website.

This meta article is complete, but has yet to be reviewed.