Editing Threnody

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{{shardworld
 
{{shardworld
 
|map=Threnody icon.svg
 
|map=Threnody icon.svg
|shards=None current, Investiture from [[Ambition]]'s past presence and Splintering{{au ref|Threnody}}{{book ref|yumi|17}}{{epigraph ref|row|27}}{{wob ref|12922}}
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|shards=None current, potential Investiture from [[Ambition]]'s past presence
 
|magic= [[Shade]]s
 
|magic= [[Shade]]s
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
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}}
 
}}
 
'''Threnody''' is the [[Cosmere#Planets|world]] that contains the [[Forests of Hell]].{{wob ref|5603}} It is the setting for the story [[Shadows for Silence in the Forests of Hell]]. It is a temperate world with notable features such as large forests, mountains and oceans. This planet is populated by humans, known as Threnodites, as well as hostile [[Cognitive Shadow]]s, referred to locally as [[shade]]s. The shades can only be combated with silver, which makes the metal an incredibly valuable resource on the planet.
 
'''Threnody''' is the [[Cosmere#Planets|world]] that contains the [[Forests of Hell]].{{wob ref|5603}} It is the setting for the story [[Shadows for Silence in the Forests of Hell]]. It is a temperate world with notable features such as large forests, mountains and oceans. This planet is populated by humans, known as Threnodites, as well as hostile [[Cognitive Shadow]]s, referred to locally as [[shade]]s. The shades can only be combated with silver, which makes the metal an incredibly valuable resource on the planet.
 
The planet is regarded as notably dangerous, disturbing, and strange, even by powerful and cosmere-aware people.{{au ref|threnody}}{{epigraph ref|sa4|27}}{{book ref|yumi|17}}
 
   
 
== Geography and Ecology ==
 
== Geography and Ecology ==
 
{{image|Nazrilof by Ashley Coad.png|width=350px|side=right|[[Nazrilof]] in the Forests of Hell}}
 
{{image|Nazrilof by Ashley Coad.png|width=350px|side=right|[[Nazrilof]] in the Forests of Hell}}
   
The planet itself contains two large continents separated by an ocean.{{au ref|Threnody}} Little has been revealed about the larger of the two continents, although it is the original homeland of humans on Threnody.{{book ref|sfs}} It is known as the [[Fallen World]] and contains the [[Homeland]]. The smaller of the two continents is nearly entirely covered by the deciduous [[Forests of Hell]], along with rivers, some unforested mountains, and caves.{{au ref|Threnody}}{{book ref|sfs}} Fortress Cities have been built in the mountainous regions, while homesteads and waystops dot the Forests themselves, connected by primitive roads.{{book ref|sfs}} Silver appears to be an abundant resource on this continent, although it still remains valuable due to its usefulness in handling shades. Within the seas, there is a place known as the [[Lilting Abyss]], which is an aquatic feature known for its immense depth.{{book ref|tress|51}}
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The planet itself contains two large continents separated by an ocean.{{au ref|Threnody}} Little has been revealed about the larger of the two continents, although it is the original homeland of humans on Threnody.{{book ref|sfs}} It is known as the [[Fallen World]] and contains the [[Homeland]]. The smaller of the two continents is nearly entirely covered by the deciduous [[Forests of Hell]], along with rivers, some unforested mountains, and caves.{{au ref|Threnody}}{{book ref|sfs}} Fortress Cities have been built in the mountainous regions, while homesteads and waystops dot the Forests themselves, connected by primitive roads.{{book ref|sfs}} Silver appears to be an abundant resource on this continent, although it still remains valuable due to its usefulness in handling shades. Within the seas, there is a place known as the [[Lilting Abyss]], which is a aquatic feature known for its immense depth.{{book ref|tress|51}}
   
 
There are a wide variety of herbivores in the Forests including rodents, deer, birds, rabbits, and turkeys.{{book ref|sfs}} Hogs are kept by some of the inhabitants of the Forests, but they are not eaten. Due to the [[Simple Rules]], there are no predators within the Forests, if indeed any ever existed at all. Anyone, animal or human, that spills blood draws the attention of the dangerous shades, so any predators that once inhabited the Forests are long dead. The [[shade]]s themselves are the most numerous creatures within the Forests, and they limit population growth of humans and animal species alike by attacking any who break the Simple Rules, regardless of their intentions. The Forests themselves are said to be unnaturally quiet, particularly at night.
 
There are a wide variety of herbivores in the Forests including rodents, deer, birds, rabbits, and turkeys.{{book ref|sfs}} Hogs are kept by some of the inhabitants of the Forests, but they are not eaten. Due to the [[Simple Rules]], there are no predators within the Forests, if indeed any ever existed at all. Anyone, animal or human, that spills blood draws the attention of the dangerous shades, so any predators that once inhabited the Forests are long dead. The [[shade]]s themselves are the most numerous creatures within the Forests, and they limit population growth of humans and animal species alike by attacking any who break the Simple Rules, regardless of their intentions. The Forests themselves are said to be unnaturally quiet, particularly at night.
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:''See also: [[Shade]]s''
 
:''See also: [[Shade]]s''
   
{{quote
 
|Threnodites, they have this phantom echo to their souls. A sort of smoky shadow that lives on after they die.
 
|[[Nomad]]{{book ref|tsm|13}}
 
}}
 
 
Unlike some of the other worlds in the cosmere where full Shards of Adonalsium are present, such as [[Roshar]] or [[Scadrial]], Threnody has no active manifestation of Investiture that humans can use themselves.{{wob ref|6889}} The Investiture on Threnody takes the form of [[shade]]s, barely conscious Cognitive Shadows of human spirits{{au ref|Threnody}} that appear as translucent white figures that wander the Forests.{{book ref|sfs}} They are not innately aggressive, but become enraged and respond violently to any violations of the Simple Rules. Any flesh that a shade touches becomes black and withered, and if the contact is bad enough, the person will die and occasionally return as a shade themselves. The only thing that is able to combat shades is silver. It is unknown whether or not silver on Threnody is Invested in any way. The Evil is also related to Cognitive Shadows in some way, but specifically how is still uncertain.{{wob ref|7726}}
 
Unlike some of the other worlds in the cosmere where full Shards of Adonalsium are present, such as [[Roshar]] or [[Scadrial]], Threnody has no active manifestation of Investiture that humans can use themselves.{{wob ref|6889}} The Investiture on Threnody takes the form of [[shade]]s, barely conscious Cognitive Shadows of human spirits{{au ref|Threnody}} that appear as translucent white figures that wander the Forests.{{book ref|sfs}} They are not innately aggressive, but become enraged and respond violently to any violations of the Simple Rules. Any flesh that a shade touches becomes black and withered, and if the contact is bad enough, the person will die and occasionally return as a shade themselves. The only thing that is able to combat shades is silver. It is unknown whether or not silver on Threnody is Invested in any way. The Evil is also related to Cognitive Shadows in some way, but specifically how is still uncertain.{{wob ref|7726}}
   
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=== Perpendicularities and Subastral ===
 
=== Perpendicularities and Subastral ===
Without a full Shard currently residing on the planet, Threnody lacks a stable [[perpendicularity]],{{au ref|Threnody}} like the [[Well of Ascension]] on [[Scadrial]].{{msh ref|2|1}} This absence prevents anyone from making an easy transition between the Physical Realm and [[Shadesmar]], restricting travel on and off the world.{{au ref|Threnody}} On occasion, perpendicularities form on the planet, but they are unstable and difficult to predict. Their origin is uncertain, but it is known to be morbid, so they may be related to the shades. It is known that the perpendicularities on Threnody have some link to the fact that a Shard was Splintered nearby.{{wob ref|12922}} There are currently no details on the appearance of Threnody's subastral in Shadesmar. However, the [[Sel|Selish]] organization known as the [[Ire]] have troops on the border of Threnody in Shadesmar to prevent Cognitive Shadows, presumably shades, from escaping the subastral.{{msh ref|5|2}} The reflection of the larger continent, the place where the Evil lives, in Shadesmar is very dangerous to visit.{{au ref|Threnody}}
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Without a full Shard currently residing on the planet, Threnody lacks a stable [[perpendicularity]],{{au ref|Threnody}} like the [[Well of Ascension]] on [[Scadrial]].{{msh ref|2|1}} This absence prevents anyone from making an easy transition between the Physical Realm and [[Shadesmar]], restricting travel on and off the world.{{au ref|Threnody}} On occasion, perpendicularities form on the planet, but they are unstable and difficult to predict. Their origin is uncertain, but it is known to be morbid, so they may be related to the shades. It is known that the perpendicularities on Threnody have some link to the fact that a Shard was Splintered nearby.{{wob ref|12922}} There are currently no details on the appearance of Threnody's subastral in Shadesmar. However, the [[Sel|Selish]] organization known as the [[Ire]] have troops on the border of Threnody in Shadesmar to prevent Cognitive Shadows, presumably shades, from escaping the subastral.{{msh ref|5|2}} The reflection of the larger continent, the place where the Evil lives, in Shadesmar is very dangerous to visit.{{au ref|Threnody}}
 
=== Threnodites ===
 
{{quote
 
|These people had a natural, biological ability to leech Investiture from one another.
 
|Nomad{{book ref|tsm|13}}
 
}}
 
Threnodites themselves may be more Invested than people from other planets, as when a Threnodite creates a [[sunheart]] the power cell contains about two hundred [[BioChromatic Breath|Breath Equivalent Unit]]s, while a native from another planet creates significantly less.{{book ref|tsm|24}}
 
 
Threnodites on [[Canticle]] are also able to share Investiture with each other, directly transferring it between them via touch.{{book ref|tsm|13}} They are not able to share Investiture with non-Threnodites unless they have Connected with them.{{book ref|tsm|24}}{{book ref|tsm|39}} Those with the ability to forcibly pull Investiture from a person rapidly could kill them, though Threnodites do not have the inherent ability to take enough to be lethal.{{book ref|tsm|13}}{{book ref|tsm|52}}
 
   
 
== Planetary System ==
 
== Planetary System ==
 
:''Main article: [[Threnodite system]]''
 
:''Main article: [[Threnodite system]]''
   
Threnody is the third planet in the Threnodite system, located between the planets of Elegy and Purity, orbiting a red star.{{map ref|Threnodite system}} The planet itself has no moon. Visible in the night sky of Threnody is an unusually bright patch of stars, called '''Starbelt'''.{{book ref|sfs}} It is useful for navigation in the [[Forests of Hell]] during the night; the light usually filters through the trees fairly well. The Starbelt is the same patch of unusually bright stars that is visible from Scadrial and other worlds in the cosmere.{{wob ref|6089}}{{wob ref|3363}}
+
Threnody is the the third planet in the Threnodite system, located between the planets of Elegy and Purity, orbiting a red star.{{map ref|Threnodite system}} The planet itself has no moon. Visible in the night sky of Threnody is an unusually bright patch of stars, called '''Starbelt'''.{{book ref|sfs}} It is useful for navigation in the [[Forests of Hell]] during the night; the light usually filters through the trees fairly well. The Starbelt is the same patch of unusually bright stars that is visible from Scadrial and other worlds in the cosmere.{{wob ref|6089}}{{wob ref|3363}}
   
 
== Notable Threnodites ==
 
== Notable Threnodites ==

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