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Duels are moderated by a highjudge, who has absolute authority over what occurs during a duel within the arena.{{book ref|sa2|56}} Both duelists agree to terms in front of the highjudge before a duel. Duels are usually fought until a specific number of sections of Plate are Shattered. The typical number of Plates duelists fight for is one, but higher stakes duels can go for more two or three, but this can prove dangerous.{{book ref|sa1|58}} Some try to jam their Blade in gaps between the sections of Plate, hoping to break them.{{book ref|sa2|52}} This is a dangerous move though, and risks seriously wounding an opponent. A duel can also go until surrender, which allows a man to keep fighting until he feels he is bested or is rendered incapable of further fighting.{{book ref|sa2|56}} If a highjudge feels a duel has gone too far, she can end the duel herself. Duelists can also agree to a paired duel, in which one man fights two or a disadvantaged duel wherein the disadvantaged side need only have fewer duelists than the other side. Specific language when challenging another person to a duel is crucial as other duelists will use any flaws in the wording of the challenge to skew the duel to their own advantage.
 
Duels are moderated by a highjudge, who has absolute authority over what occurs during a duel within the arena.{{book ref|sa2|56}} Both duelists agree to terms in front of the highjudge before a duel. Duels are usually fought until a specific number of sections of Plate are Shattered. The typical number of Plates duelists fight for is one, but higher stakes duels can go for more two or three, but this can prove dangerous.{{book ref|sa1|58}} Some try to jam their Blade in gaps between the sections of Plate, hoping to break them.{{book ref|sa2|52}} This is a dangerous move though, and risks seriously wounding an opponent. A duel can also go until surrender, which allows a man to keep fighting until he feels he is bested or is rendered incapable of further fighting.{{book ref|sa2|56}} If a highjudge feels a duel has gone too far, she can end the duel herself. Duelists can also agree to a paired duel, in which one man fights two or a disadvantaged duel wherein the disadvantaged side need only have fewer duelists than the other side. Specific language when challenging another person to a duel is crucial as other duelists will use any flaws in the wording of the challenge to skew the duel to their own advantage.
   
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Duels can be fought for a variety of reasons. One is for sport, fighting to duels to practice and display skill.{{book ref|sa1|58}} Someone dueling can choose to compete to become the dueling champion of the kingdom. This is determined by statistical dueling rankings,{{book ref|sa1|58}} which prevent just any Shardbearer from challenging one ranked far higher.{{book ref|sa2|37}} Typically, a dueling champion will only agree to fight someone close to him in the rankings. Working ones way to the top of the rankings can typically take a year or two. Another reasons someone can challenge another to a duel is in recompense for an insult or some sort of wrongdoing.{{book ref|sa2|55}} This usually only applies to people of a similar rank, a subordinate is typically not permitted to challenge his superior to a duel. Duels can also be fought wagering Plate, Blades or both.{{book ref|sa2|14}} These duels are uncommon and usually something of a spectacle. This is one of the few ways that Shards change hands outside of actual combat. Duels to the death are very rare, although accidental death or serious injury are not unheard of in duels. One of the few ways that a duel to the death is permitted is by the [[Right of Challenge]], which is sometimes granted by a [[King's Boon|boon]] from the king.{{book ref|sa2|55}} The [[Alethi Codes of War]] forbid dueling in times of war, to avoid injuring officers, although few modern Alethi keep to the codes.{{book ref|sa1|12}}
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Duels can be fought for a variety of reasons. One is for sport, fighting to duels to practice and display skill.{{book ref|sa1|58}} Someone dueling can choose to compete to become the dueling champion of the kingdom. This is determined by statistical dueling rankings,{{book ref|sa1|58}} which prevent just any Shardbearer from challenging one ranked far higher.{{book ref|sa2|37}} Typically, a dueling champion will only agree to fight someone close to him in the rankings. Working ones way to the top of the rankings can typically take a year or two. Another reasons someone can challenge another to a duel is in recompense for an insult or some sort of wrongdoing.{{book ref|sa2|55}} This usually only applies to people of a similar rank, a subordinate is typically not permitted to challenge his superior to a duel. Duels can also be fought wagering Plate, Blades or both.{{book ref|sa2|14}} These duels are uncommon and usually something of a spectacle. This is one of the few ways that Shards change hands outside of actual combat. Duels to the death are very rare, although accidental death or serious injury are not unheard of in duels. One of the few ways that a duel to the death is permitted by the [[Right of Challenge]], which is sometimes granted by a [[King's Boon|boon]] from the king.{{book ref|sa2|55}} The [[Alethi Codes of War]] forbid dueling in times of war, to avoid injuring officers, although few modern Alethi keep to the codes.{{book ref|sa1|12}}
   
 
{{image|Scroll_of_Stances.jpeg|width=300px|side=right|Scroll showing a variety of Shardblade stances}}
 
{{image|Scroll_of_Stances.jpeg|width=300px|side=right|Scroll showing a variety of Shardblade stances}}

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