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Immediately after his death, Kelsier arrived in the [[Cognitive Realm]] and met [[Preservation]]. He then asked Preservation if they are God, and after being told yes he promptly punched Preservation in the face.{{msh ref|1|1}} Then he found the power at the [[Well of Ascension]] and became trapped there with [[Ruin]], though merging with the power of the Well allowed him to become a [[Cognitive Shadow]] and resist the pull of the [[Beyond]].{{msh ref|1|1}} While he was in the Well, Hoid passed by and Kelsier essentially challenges him to a fight that Kelsier ultimately loses.{{msh ref|2|1}} He feels Ruin's presence during his time in the Well.
 
Immediately after his death, Kelsier arrived in the [[Cognitive Realm]] and met [[Preservation]]. He then asked Preservation if they are God, and after being told yes he promptly punched Preservation in the face.{{msh ref|1|1}} Then he found the power at the [[Well of Ascension]] and became trapped there with [[Ruin]], though merging with the power of the Well allowed him to become a [[Cognitive Shadow]] and resist the pull of the [[Beyond]].{{msh ref|1|1}} While he was in the Well, Hoid passed by and Kelsier essentially challenges him to a fight that Kelsier ultimately loses.{{msh ref|2|1}} He feels Ruin's presence during his time in the Well.
   
{{image|Drifter.png|side=left|width=400px|Kelsier meeting [[Hoid]]}}
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{{image|Drifter.png|side=right|width=400px|Kelsier meeting [[Hoid]]}}
   
 
Once he is freed from the Well along with Ruin, he initially travels around through the Cognitive version of Luthadel, seeking out his friends. He finds Vin and Ham near the steps of Keep Venture and also learned that Dockson had died in the Battle of Luthadel.{{msh ref|3|1}} He walks past Luthadel towards the lake of the same name, near which he finds [[Khrissalla|Khriss]] and [[Nazrilof|Nazh]].{{msh ref|3|2}} They question him on Preservation's appearance after learning he has spoken directly with the Shard, and then continue their discussion onto other topics. Khriss mentions the [[Ire]] which sets Kelsier onto his next quest of finding their base of operation.{{msh ref|3|3}}
 
Once he is freed from the Well along with Ruin, he initially travels around through the Cognitive version of Luthadel, seeking out his friends. He finds Vin and Ham near the steps of Keep Venture and also learned that Dockson had died in the Battle of Luthadel.{{msh ref|3|1}} He walks past Luthadel towards the lake of the same name, near which he finds [[Khrissalla|Khriss]] and [[Nazrilof|Nazh]].{{msh ref|3|2}} They question him on Preservation's appearance after learning he has spoken directly with the Shard, and then continue their discussion onto other topics. Khriss mentions the [[Ire]] which sets Kelsier onto his next quest of finding their base of operation.{{msh ref|3|3}}
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|From the Well of Ascension, of course. It's the same power, after all. Solid in the metal you fed to Elend. The liquid in the pool you burned. And vapor in the air, confined to night. Hiding you. Protecting you.<br />Giving you power!
 
|From the Well of Ascension, of course. It's the same power, after all. Solid in the metal you fed to Elend. The liquid in the pool you burned. And vapor in the air, confined to night. Hiding you. Protecting you.<br />Giving you power!
 
|Kelsier speaks to [[Vin]] before she Ascends.{{book ref|mb3|72}}{{msh ref|6|7}}
 
|Kelsier speaks to [[Vin]] before she Ascends.{{book ref|mb3|72}}{{msh ref|6|7}}
|side=right|size=325px
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|side=left|size=325px
 
}}
 
}}
 
When Leras died and Ruin began to [[Splinter]] the Shard of Preservation, Kelsier used the [[Ire's orb]] to Connect with Preservation and Ascend, allowing him to protect the power and hold it until Vin could take it.{{msh ref|6|4}} Despite Preservation not usually being able to speak into the minds of other, due to some combination of [[Spook]] being near death, having a broken soul, and believing Kelsier was a god, he was able to talk to Spook.{{wob ref|8010}}{{msh ref|6|6}} He used this opportunity to tell Spook to send a message to Vin, warning her that any spiked person could potentially be under Ruin's control.{{msh ref|6|6}} Secretly, however, he knew that Ruin would send Marsh to intercept the message, and was hoping that reading the message would give Marsh the information he needed to remove [[Vin's earring]], which was also a Hemalurgic spike that was keeping her from taking up Preservation's power. When Marsh caught Vin in [[Luthadel]], he attacked Ruin with Preservation's power, weakening Ruin's control over Marsh just enough for Marsh to rip out Vin's earring. With the spike removed, Kelsier encouraged her to take up the power, relinquishing it so that she can do so.{{msh ref|6|7}} After she and Elend are killed, Kelsier spoke with them before they moved on to the Beyond.{{msh ref|6|8}}
 
When Leras died and Ruin began to [[Splinter]] the Shard of Preservation, Kelsier used the [[Ire's orb]] to Connect with Preservation and Ascend, allowing him to protect the power and hold it until Vin could take it.{{msh ref|6|4}} Despite Preservation not usually being able to speak into the minds of other, due to some combination of [[Spook]] being near death, having a broken soul, and believing Kelsier was a god, he was able to talk to Spook.{{wob ref|8010}}{{msh ref|6|6}} He used this opportunity to tell Spook to send a message to Vin, warning her that any spiked person could potentially be under Ruin's control.{{msh ref|6|6}} Secretly, however, he knew that Ruin would send Marsh to intercept the message, and was hoping that reading the message would give Marsh the information he needed to remove [[Vin's earring]], which was also a Hemalurgic spike that was keeping her from taking up Preservation's power. When Marsh caught Vin in [[Luthadel]], he attacked Ruin with Preservation's power, weakening Ruin's control over Marsh just enough for Marsh to rip out Vin's earring. With the spike removed, Kelsier encouraged her to take up the power, relinquishing it so that she can do so.{{msh ref|6|7}} After she and Elend are killed, Kelsier spoke with them before they moved on to the Beyond.{{msh ref|6|8}}

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