Editing Kandra

Jump to navigation Jump to search

Spoiler Policy Reminder


Under our spoiler policy, any content from books that are not fully released is not allowed on the Coppermind. This includes any information from pre-released sample chapters, readings, and other comments Brandon has made about Stormlight 5. The only exception to this rule is on meta-pages for the books themselves (e.g., Wind and Truth). If you are unsure whether the information you want to add comes from pre-release content, please do not add it and instead ask about it on our Discord.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:
 
Physically, the kandra resemble [[mistwraith]]s in their natural form. Unlike the mistwraiths, they are sentient, courtesy of two [[Hemalurgy|Hemalurgic]] spikes implanted in them. While mistwraiths are simply gelatinous conglomerates of various creatures, kandra can actually absorb a body and take on all of its characteristics.
 
Physically, the kandra resemble [[mistwraith]]s in their natural form. Unlike the mistwraiths, they are sentient, courtesy of two [[Hemalurgy|Hemalurgic]] spikes implanted in them. While mistwraiths are simply gelatinous conglomerates of various creatures, kandra can actually absorb a body and take on all of its characteristics.
   
When impersonating a specific person, a kandra will use that person's bones and reshape their body to look exactly like that person's. When in [[kandra Homeland|the Homeland]], most kandra use a [[True Body]], which is a set of false bones that are crafted by a kandra artisan. Some True Body forms are quartz, and kandra show off their True Bodies by creating translucent skin that allows the stone to sparkle faintly in the light.{{book ref|mb3|7}} A True Body does not have to be human-shaped, but most are. The members of the '''First Generation''' do not wear True Bodies, as the kandra did not originally know how to make them. Instead, they wear their own bones from before they became kandra.{{book ref|mb3|68}}
+
When impersonating a specific person, a kandra will use that person's bones and reshape their body to look exactly like that person's. When in [[kandra Homeland|the Homeland]], most kandra use a [[True Body]], which is a set of false bones that are crafted by a kandra artisan. Some True Body forms are quartz, and kandra show off their True Bodies by creating translucent skin that allows the stone to sparkle faintly in the light.{{book ref|mb3|7}} A True Body does not have to be human-shaped, but most are. Some kandra build bodies for combat purposes, these bodies can be made of metal to be stronger and heavier and can have sharp bones to use as knives.{{book ref|mb6|16}} Combined with the ability to heal and create stronger muscles, kandra can be extremely powerful warriors though not all of them want to be one.
   
  +
The members of the '''First Generation''' do not wear True Bodies, as the kandra did not originally know how to make them. Instead, they wear their own bones from before they became kandra.
Kandra store their cognitive system throughout their entire body, and can form an organ which functions as a brain to think.{{book ref|mb6|19}} It doesn't need to be inside the head, and can be placed at a safer location in the kandra's body.{{wob ref|4147}} Kandra flesh will retain its appearance when cut free of their bodies.{{book ref|mb6|6}} They give off a smell that other kandra can detect which communicates their gender.{{wob ref|11478}} The smell that they give off is decided by the kandra in question, as a result of their control over their physiology, this smell can be masculine, feminine, neutral, a mix, or something completely different.{{wob ref|11478}}
 
   
 
Kandra store their cognitive system throughout their entire body, and can form an organ which functions as a brain to think.{{book ref|mb6|19}} It doesn't need to be inside the head, and can be placed at a safer location in the kandra's body.{{wob ref|4147}} Kandra flesh will retain its appearance when cut free of their bodies.{{book ref|mb6|6}}
Kandra cannot naturally reproduce, but if they replicated human organs, it would be possible for them to have a child that is part kandra and human.{{wob ref|15859}}{{wob ref|9402}}{{wob ref|16304}}
 
  +
  +
They give off a smell that other kandra can detect which communicates their gender.{{wob ref|11478}} The smell that they give off is decided by the kandra in question, as a result of their control over their physiology, this smell can be masculine, feminine, neutral, a mix, or something completely different.{{wob ref|11478}}
   
 
=== Creation ===
 
=== Creation ===
Line 30: Line 32:
 
}}
 
}}
   
Kandra do not appear to die of natural causes, but they are not immortal, just incredibly long-lived.{{wob ref|10583}} One of the kandra secrets references the unknown acid mixture. Being bathed in acid can effectively kill a kandra, so this is one way how misbehaved kandra were executed in kandra homeland during the [[Final Empire]] with the other way being starvation. They can also be killed by fire.{{book ref|tress|60}}
+
Kandra do not appear to die of natural causes, but they are not immortal, just incredibly long lived.{{wob ref|10583}} One of the kandra secrets references the unknown acid mixture. Being bathed in acid can effectively kill a kandra, so this is one way how misbehaved kandra were executed in kandra homeland during the [[Final Empire]] with the other way being starvation. They can also be killed by fire.{{book ref|tress|60}}
   
Because of their ability to change shape, most damage to a kandra is of no consequence; they do feel normal physical pain as a result of trauma, though [[MeLaan]] has said that kandra have the ability to turn nerves off and thus experience no pain.{{book ref|mb6|24}} This leads to kandra guards mostly using hammers to break bones, thus hindering movement.
+
Because of their ability to change shape, most damage to a kandra is of no consequence; they do feel normal physical pain as a result of trauma, though [[MeLaan]] has said that kandra have the ability to turn nerves off and thus experience no pain.{{book ref|mb6|24}} This leads to kandra guards mostly using hammers to break bones, thus hindering movement.
   
A kandra digesting another kandra can perform the killing, but it is unknown if the two kandra will fight and try to eat each other during the process. After the [[Catacendre]], the kandra develop a way to take their own lives at will. Also developed by the kandra post-Catacendre is a liquid which upon injection will incapacitate kandra and make them transparent, but will not make them unconscious.{{book ref|mb6|29}} Removing or destroying both of their spikes will revert them into a mistwraith.{{book ref|mb6|3}}
+
A kandra digesting another kandra can perform the killing, but it is unknown if the two kandra will fight and try to eat each other during the process. After the [[Catacendre]], the kandra develop a way to take their own lives at will. Also developed by the kandra post-catacendre is a liquid which upon injection will disable kandra and make them transparent, but will not make them unconscious. Though it does not kill the kandra, further pulling out their spike will turn them back to mistwraith.{{book ref|mb6|29}} Destroying the spikes with explosion or by other means can turn them back into mistwraith, practically killing them.{{book ref|mb6|3}}
   
 
== Abilities ==
 
== Abilities ==
 
{{image|Kandra by Elisgardor.jpg|side=right|width=200px|A kandra with transparent skin}}
 
{{image|Kandra by Elisgardor.jpg|side=right|width=200px|A kandra with transparent skin}}
Kandra have the ability to shapeshift. However, in most cases, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a kandra to appear as anyone in particular, the subject must be dead and be digested. The shapeshifting process may take anything from several hours or even days to as little as a few seconds.{{book ref|mb5|21}} The digestion is necessary also because kandra cannot create hair, fur, bones, or [[singer]] carapace, so these parts they must get from the digested victims, and be put into place one by one.{{wob ref|2905}}
+
Kandra have the ability to shapeshift. However, in most cases, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a kandra to appear as anyone in particular, the subject must be dead and be digested. The shapeshifting process may take anything from several hours or even days to as little as a few seconds.{{book ref|mb5|21}} The digestion is necessary also because kandra cannot create hair, fur, bones, or [[singer]] carapace, so these parts they must get from the digested victims, and be put into place one by one.{{wob ref|2905}}
 
Especially skilled kandra are able to make their own adjustments to the shape of the creature they are taking. Although mimicking an existing unique individual or creature is most common, the most skilled kandra can use just a skull or set of bones to build a working structure to gain the ability to move around freely and communicate. Being without bones will make kandra unable to move fast, speak or form any proper shape, but doesn't affect their mental ability.{{book ref|mb3|2}} Kandra can create bodies without a beating heart, which helps reduce caloric intake.{{book ref|tress|18}} They can crack simple locks by inserting part of their body into the mechanism.{{book ref|mb6|19}}
 
   
 
Especially skilled kandra are able to make their own adjustments to the shape of the creature they are taking. Although mimicking an existing unique individual or creature is most common, the most skilled kandra can use just a skull or set of bones to build a working structure to gain the ability to move around freely and communicate. Being without bones will make kandra unable to move fast, speak or form any proper shape, but doesn't affect their mental ability.{{book ref|mb3|2}} Kandra can create bodies without a beating heart, which helps reduce caloric intake.{{book ref|tress|18}}
Kandra are known to be unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships. As a result, it is almost impossible to tell a kandra apart from the actual individual they are impersonating. Wearing a body can influence how a kandra acts, such as wearing a dog's body causing them to adopt dog-like mannerisms.{{book ref|mb7|11}} However, this is not caused by following the [[Spiritual Realm|Spiritual]] ideal of the body they are wearing.{{wob ref|15701}}
 
   
 
By reforming their body inside the mechanism, they can crack simple locks.{{book ref|mb6|19}} Kandra are also known as unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships. As a result, it is almost impossible to tell a kandra apart from the actual individual they are impersonating. Wearing a body can influence how a kandra acts, such as wearing a dogs body may have them adopt dog mannerisms.{{book ref|mb7|11}}
In combat, kandra can form powerful muscles and heal most wounds immediately, utilizing their ability to shapeshift. Their True Bodies can have specializations for combat, such as [[aluminum]] bones and hidden weapons. They can also turn off their nerves that cause pain.{{book ref|mb6|24}}
 
   
 
In combat, kandra can form powerful muscles and heal most wounds immediately, utilizing their ability to shapeshift. By creating a special [[True Body]] for this purpose, they can gain many advantages such as metal bones, hidden weapons, etc. Breaking bones can slow them greatly. They can also turn off their nerves that cause pain.{{book ref|mb6|24}}
Some kandra build bodies for combat purposes; these bodies can be made of metal to be stronger and heavier and can have sharp bones to use as knives.{{book ref|mb6|16}}
 
   
 
Kandra are capable of assuming smaller shapes, but losing too much mass will cause a kandra to be unable to maintain their intelligence.{{wob ref|750}} They are unable to divide their consciousness between multiple brains.{{book ref|tress|18}}
 
Kandra are capable of assuming smaller shapes, but losing too much mass will cause a kandra to be unable to maintain their intelligence.{{wob ref|750}} They are unable to divide their consciousness between multiple brains.{{book ref|tress|18}}
   
Losing one or both of their Blessings leaves holes in a kandra's memories.{{book ref|mb6|3}} The longer without their Blessings, the bigger the holes will be.{{book ref|mb6|21}} Removing a single spike will cause a kandra to lose their sanity. Kandra with only one spike will refuse a spike from another kandra, and this process can cause radical changes in personality, memory, and temperament. Kandra missing both spikes revert to a mistwraith, with only a trace of their former consciousness. In both cases, returning their missing spikes will restore their mind.{{book ref|mb6|3}}{{book ref|mb6|29}}
+
Losing one or both of their Blessings leaves holes in a kandra's memories.{{book ref|mb6|3}} The longer without their Blessings, the bigger the holes will be.{{book ref|mb6|21}} Removing a single spike will cause a kandra to lose their sanity. Kandra with only one spike will refuse a spike from another kandra, and this process can cause radical changes in personality, memory, and temperament. Giving them back their missing Blessing will restore their sanity.{{book ref|mb6|3}}
   
 
It is theoretically possible for a kandra to become a [[Knight Radiant]], if they manage to convince a [[spren]] to [[Nahel bond|bond]] with them.{{wob ref|1832}} Digesting a [[Lifeless]] could have weird side effects.{{wob ref|15341}}
 
It is theoretically possible for a kandra to become a [[Knight Radiant]], if they manage to convince a [[spren]] to [[Nahel bond|bond]] with them.{{wob ref|1832}} Digesting a [[Lifeless]] could have weird side effects.{{wob ref|15341}}
Line 68: Line 68:
 
A kandra can survive with only one spike, but they lose some of their sanity while doing so.{{book ref|mb6|3}} A kandra with one spike cannot be controlled by [[Ruin]] or [[Harmony]].{{book ref|mb5|7}}
 
A kandra can survive with only one spike, but they lose some of their sanity while doing so.{{book ref|mb6|3}} A kandra with one spike cannot be controlled by [[Ruin]] or [[Harmony]].{{book ref|mb5|7}}
   
There are more possible Blessings than the four already known.{{wob ref|1116}} Kandra can get access to Allomancy through Hemalurgy{{wob ref|1231}} or [[lerasium]].{{wob ref|987}} They can also get access to Feruchemy through unknown means.{{book ref|mb5|16}} Despite the fact that kandra are Invested, they are still able to worldhop.{{book ref|mb7|epilogue|6}}{{book ref|tress|22}}{{wob ref|9504}}
+
There are more possible Blessings than the four already known.{{wob ref|1116}} Allomancy can be granted to kandra via Hemalurgy, as shown when [[Bleeder]] uses the Allomantic abilities of a [[Coinshot]], but, in-universe, only Harmony (and probably Bleeder) knows the process for doing so.{{wob ref|1231}} It is also known that kandra can gain Allomancy by burning [[Lerasium]].{{wob ref|987}} Despite the fact that kandra are Invested, they are still able to worldhop.{{book ref|mb7|epilogue|6}}{{book ref|tress|22}}{{wob ref|9504}}
   
 
== History ==
 
== History ==
Line 92: Line 92:
 
Although the [[Kandra Homeland]] has long been abandoned and revered as a holy place, kandra still get together, albeit under a human guise and in human society.{{book ref|mb5|20}}
 
Although the [[Kandra Homeland]] has long been abandoned and revered as a holy place, kandra still get together, albeit under a human guise and in human society.{{book ref|mb5|20}}
   
The confrontation between Harmony and [[Trell (Trellism)|Trell]] led to Harmony deciding to start sending Kandra off-world as his agents on other planets, to help deal with the rising threat of Trell.{{book ref|mb7|1}}{{book ref|mb7|11}}
+
The confrontation between Harmony and [[Trell]] led to Harmony deciding to start sending Kandra off-world as his agents on other planets, to help deal with the rising threat of Trell.{{book ref|mb7|1}}{{book ref|mb7|11}}
   
 
On multiple planets, Kandra are the reason for talking animals in stories and folklore.{{book ref|tress|28}}
 
On multiple planets, Kandra are the reason for talking animals in stories and folklore.{{book ref|tress|28}}
Line 110: Line 110:
   
 
=== Contracts ===
 
=== Contracts ===
In the early days of the Final Empire, the kandra attempted to remain secret and blend into human society. However, humans feared their abilities, calling them monsters, and began using Allomancy to hunt them down, by way of the Flaw, and kill them. After a few centuries, the kandra were almost extinct.{{book ref|woa|22}}{{book ref|hoa|11}} Out of desperation, the kandra agreed to become servants to humans, never leaving the Homeland unless out on a Contract.{{book ref|woa|40}}
+
In the early days of the Final Empire, the kandra attempted to remain secret and blend into human society. However humans feared their abilities, calling them monsters, and began using Allomancy to hunt them down, by way of the Flaw, and kill them. After a few centuries, the kandra were almost extinct.{{book ref|woa|22}}{{book ref|hoa|11}} Out of desperation, the kandra agreed to become servants to humans, never leaving the Homeland unless out on a Contract.{{book ref|woa|40}}
   
 
As a result of this history, kandra are secretive about their culture and have an intense loathing for humans, which is only made worse by the poor treatment they often receive from their masters. Despite this, they adhere to their Contracts without question, and are often used as spies by the nobility. Fulfilling Contracts is their way of "paying for their freedom" to prevent humans from seeking ways to enslave them in other ways and finding out about their weakness to Allomancy. The terms of a Contract always prohibit a kandra from killing a human, changing bodies without permission, and revealing kandra secrets, and require the kandra to return to the Homeland if they break the terms of the Contract or if their master dies before the Contract expires.
 
As a result of this history, kandra are secretive about their culture and have an intense loathing for humans, which is only made worse by the poor treatment they often receive from their masters. Despite this, they adhere to their Contracts without question, and are often used as spies by the nobility. Fulfilling Contracts is their way of "paying for their freedom" to prevent humans from seeking ways to enslave them in other ways and finding out about their weakness to Allomancy. The terms of a Contract always prohibit a kandra from killing a human, changing bodies without permission, and revealing kandra secrets, and require the kandra to return to the Homeland if they break the terms of the Contract or if their master dies before the Contract expires.
   
On top of that, the fulfilling of Contracts also has another purpose. A Contract must be paid for in [[atium]], which is then brought to the Homeland where it is stockpiled in a metal vault known as the [[Trust]]. They do this because atium is condensed power of Ruin, and by storing it in a place where Ruin has no influence they deny him access to a part of his power.
+
On top of that, the fulfilling of Contracts also has another purpose. A Contract must be paid for in [[atium]], which is then brought to the Homeland where it is stockpiled in a metal vault known as the Trust. They do this because atium is condensed power of Ruin, and by storing it in a place where Ruin has no influence they deny him access to a part of his power.
   
 
All Contracts are modelled on the [[First Contract]].{{book ref|hoa|11}} During the time of the Final Empire, Contracts were arranged by leaving a message at a designated place in Luthadel. A kandra Contracted to the Lord Ruler would then go to the client and act as an intermediary while the papers were signed and payment collected. The kandra—a member of the Fifth Generation during the later days of the [[Final Empire]]—would then return to the [[kandra Homeland]] where a kandra would be assigned to the Contract.{{wob ref|7979}} The punishment for a kandra who broke a Contract is death.{{book ref|hoa|2}} The details of the Contract were never disclosed to non-kandra, not even the Lord Ruler—though the kandra likely would have shared them with him if he asked.{{wob ref|7979}}
 
All Contracts are modelled on the [[First Contract]].{{book ref|hoa|11}} During the time of the Final Empire, Contracts were arranged by leaving a message at a designated place in Luthadel. A kandra Contracted to the Lord Ruler would then go to the client and act as an intermediary while the papers were signed and payment collected. The kandra—a member of the Fifth Generation during the later days of the [[Final Empire]]—would then return to the [[kandra Homeland]] where a kandra would be assigned to the Contract.{{wob ref|7979}} The punishment for a kandra who broke a Contract is death.{{book ref|hoa|2}} The details of the Contract were never disclosed to non-kandra, not even the Lord Ruler—though the kandra likely would have shared them with him if he asked.{{wob ref|7979}}

Please note that all contributions to The Coppermind are considered to be released under the CC4 by-nc-nd (see Coppermind:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: