Difference between revisions of "User:Stargazer"

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Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the Physical Realm. When a [[Vessel]] that has held onto a [[Shard]] for a long time dies it becomes a Cognitive Shadow that can continue to act.{{wob ref|1391}} The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the Cognitive Realm before passing on to the Beyond. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm. {{wob ref|857}} Some [[Vessel]]s can prepare a Cognitive Shadow at or just prior to their death or [[Splinter|Splintering]], allowing a portion of their power to continue to function with a small amount of direction; the [[Stormfather]] is an example of this.{{wob ref|8439}}
 
Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the Physical Realm. When a [[Vessel]] that has held onto a [[Shard]] for a long time dies it becomes a Cognitive Shadow that can continue to act.{{wob ref|1391}} The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the Cognitive Realm before passing on to the Beyond. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm. {{wob ref|857}} Some [[Vessel]]s can prepare a Cognitive Shadow at or just prior to their death or [[Splinter|Splintering]], allowing a portion of their power to continue to function with a small amount of direction; the [[Stormfather]] is an example of this.{{wob ref|8439}}
   
== Examples ==
+
Examples header
=== Roshar ===
 
;[[Fused]]
 
When the [[Singers]] turned to [[Odium]] for help in fighting off the humans, he responded by infusing some of them with his power, which turned them into Cognitive Shadows. They reside on [[Braize]], but return to Roshar during every [[Desolation]]. Since they lost their bodies long ago, they must possess the bodies of living singers; doing so kills the mind of the possessed body.{{wob ref|8693}} This cycle of rebirth strains the minds of the Fused and, eventually, they go crazy. When this happens, they instead possess chunks of rock and become a [[Thunderclast]] during the Desolations. Odium could remove the Investiture that maintains a Fused, which would send that Fused to the Beyond.
 
 
;[[Herald]]s
 
When the Heralds of [[The Almighty]] took up the [[Oathpact]], they gained a direct connection to [[Honor]]. This connection transformed them into Cognitive Shadows.{{wob ref|8942}} Each time they return to Roshar, a new body is created for them.{{wob ref|12029}} Unlike the [[Returned]], they do not need to consume Investiture to remain in their bodies.{{wob ref|10581}}
 
 
;[[Stormfather]]
 
Prior to Odium's splintering of Honor, the Stormfather was just the [[spren]] of the [[highstorm]] and one of the three [[Bondsmith]] spren. After Honor's death, the Cogntive Shadow of its Vessel, Tanavast, merged with the Stormfather, though it does not appear that the Stormfather has Tanavast's memories.{{wob ref|4268}}
 
 
=== Scadrial ===
 
;[[Kelsier]]
 
{{sidequote|Look at you Kelsier! You haven't form or shape. You're not alive, you're an ''idea''. A ''memory'' of a man holding the power will never be as potent as a real one with ties to all three Relams.|Ruin on Kelsier's Ascension{{msh ref|6|4}}|right|400px}}
 
After his death, Kelsier found the [[Well of Ascension]] in the Cognitive Realm and, with [[Leras]]' help, merged with it. As a result, he became infused with [[Preservation]]'s power and became a Cognitive Shadow, though, since the Well was created as a prison, he was unable to leave.{{msh ref|1|1}} After [[Vin]] released [[Ruin]] from the Well he was able to travel the Scadrian Cognitive Realm and influence the [[Physical Realm]], though he was unable to actually leave the Cognitve Realm because his "ties to the Physical Relam [had] been severed" by his death.{{msh ref|2|1}} With the help of a device made by the [[Ire]], he was able to hold the [[Shard]] of Preservation after Leras died, though, according to Ruin, he was made for a weaker [[Vessel]] than a normal person.{{msh ref|6|4}} Some time after the [[Catacendre]], Kelsier found a way to recreate his physical body and return to the Physical Relam.{{book ref|mb6|epilogue}}
 
 
;The mist spirit
 
The mist spirit that [[Vin]] sees during [[The Well of Ascension]] is ''not'' a Cognitve Shadow. Depending on the scene, it was an actual manifestation of Preservation{{wob ref|1671}} or [[Ruin]]'s imitation of that manifestation.{{msh ref|2|2}}
 
 
=== Nalthis ===
 
;[[Returned]]
 
When [[Endowment]] Returns someone after death, she uses a [[BioChromatic_Breath#Type_I|Divine Breath]] to "staple" the Cognitive Shadow of the deceased person back to that person's body.{{wob ref|4995}} This process results in the Returned loosing any memories of their prior life. Returned must consume one Breath every eight days to fuel their Divine Breath.{{wob ref|6776}}
 
 
;[[Lifeless]]
 
Brandon has indicated that, if a Lifeless were created with extra Breath, that Breath might start to take on a "personality" like a Cognitive Shadow would have.{{wob ref|3506}}
 
 
=== Sel ===
 
;[[Aona]]
 
{{theory}}
 
As of 2008, we had seen four shards other than Ruin and Preservation--two we had "interacted with directly," one whose "power" we had seen, and one whose "influence" we had seen.{{wob ref|5786}} One of the Shards we had interacted with directly is Endowment, whose voice is heard in [[Warbeaker]] and Odium's influence is seen on Sel as he was responsible for the splintering of [[Devotion]] and [[Dominion]], the other two Shards we had seen at the time. Of those two, Devotion is most likely the one we had interacted with directly as Raoden hears an unknown voice when he enters [[Devotion's Perpendicularity|The Lake]] in [[Elantris]], which is believed to be Devotion's [[Perpendicularity]].{{book ref|elantris|61}} This suggests that Aona may have a Cognitive Shadow that is lingering, though Brandon has [[RAFO]]'d that question.{{wob ref|6356}}
 
 
=== Threnody ===
 
;[[Shade]]s
 
Shades are a unique kind of Cognitive Shadow found on [[Threnody]] that are able to interact with the Physical Realm. They are drawn by anyone moving quickly at night, lighting a fire, or drawing blood and their touch withers a person, which usually results in death.{{book ref|sfs}} Any person{{book ref|sfs}} or animal{{wob ref|7445}} killed by a Shade becomes a Shade. It is unknown how the first Shades were created, though, when [[Nazh]] first meets Kelsier, he is shocked that Kelsier managed to become a Cognitive Shadow and says it is "an important rite ... with requirements and traditions."{{msh ref|3|2}} Shades are repelled and can be harmed by silver, though it is unknown whether this applies to other kinds of Cognitive Shadows as well.{{wob ref|10879}} They also are not as self-aware as normal Cognitive Shadows.{{wob ref|2110}} If some other Cognitive Shadow traveled to Threnody, he or she would not become a Shade,{{wob ref|7444}} and if a Shade managed to leave Threnody, it would not be destroyed.{{wob ref|8543}} Differences between Shades and normal Cognitive Shadows are a result of the nature of the Investiture on Threnody and the lack of a Shard.{{wob ref|6891}}
 
   
 
== Notes ==
 
== Notes ==

Revision as of 20:16, 18 April 2019

I started reading Brandon's works in 2015 and have been following the community on and off since then. Finally decided to start contributing here in 2019. I'm new to editing wikis, so I'm mostly going to be using this for figuring that out.


Current Projects

  • Queen Tsa: Finished writing article; I have an ebook of Oathbringer coming in a few weeks, and I'll search that to make sure I'm not missing anything when it comes in.
  • Gran-Gran (Becca Nightshade): Marked article as complete. I'd like feedback, since that's my first complete article.
  • Ironsides (Admiral Judy Ivans): Just claimed. I'd like to get Gran-Gran marked as complete and get some feedback on that article before starting on this one, if possible.
  • Cognitive Shadow: Noticed this on the urgent list and thought I'd put some work into it.


Cognitive Shadows Work

This page or section contains spoilers for Oathbringer!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.

A force of mind, holding his spirit together, preventing it from diffusing.

Kelsier's recollection of Preservation's description of a Cognitive Shadow[1]

Cognitive Shadow is term used by Brandon to refer to a spirit that has not yet moved into the afterlife.[2] While the manifestations of this kind of entity can vary depending on the world it occurs on, Cognitive Shadows can occur on any planet of the Cosmere. In general, they are similar to the concept of ghosts on Earth.

Mechanics

Cognitive Shadows can be created by a variety of processes. Some of them are created when a person has sufficient attachment to something in the Physical Realm. When a Vessel that has held onto a Shard for a long time dies it becomes a Cognitive Shadow that can continue to act.[3] The Cognitive aspect of a recently deceased person can become a Cognitive Shadow by finding a source of Investiture to anchor themselves to the Cognitive Realm before passing on to the Beyond. The Investiture replaces the parts of the soul that connects it to the Three Realms, providing an anchor for it in the Cognitive Realm. [4] Some Vessels can prepare a Cognitive Shadow at or just prior to their death or Splintering, allowing a portion of their power to continue to function with a small amount of direction; the Stormfather is an example of this.[5]

Examples header

Notes