Difference between revisions of "Taldain"

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Taldain is currently inaccessible.{{17s ref|post|452070|text=Taldain [is] inaccessible currently in the Cosmere.|date=15 June, 2016}}
 
Taldain is currently inaccessible.{{17s ref|post|452070|text=Taldain [is] inaccessible currently in the Cosmere.|date=15 June, 2016}}
   
== Dayside ==
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==Geography==
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=== Dayside ===
 
The Dayside has one roughly circular landmass, surrounded on all sides by ocean. There are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}}
 
The Dayside has one roughly circular landmass, surrounded on all sides by ocean. There are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}}
   
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Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|65}}
 
Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|65}}
   
== Darkside ==
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====Kerzta====
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[[Kerzta]] is a powerful nation in the western portion of the Dayside continent. Its people worship the [[Sand Lord]] and abide by the [[Ker'Reen Philosophy]]. It has a deep enmity with its neighbor, Lossand, due to its acceptance of [[Sand mastery]] although they have not been in direct conflict in centuries.
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====Lossand====
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[[Lossand]] is a country that stretches in a wedge from [[KraeDa]] in the center of the continent to the southern coast around the [[Ry'Do Ali River]]. It is ruled by the Council of [[Taishin]], the heads of the eight Professions vital to their life and culture.
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====Rim Kingdoms====
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The Rim Kingdoms are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of:
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*[[Denka]]
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*[[Seevis]]
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*[[Nor'Tallon]]
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*[[Tallon]]
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=== Darkside ===
 
Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside. Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes Darksiders to have illuminated teeth, eyes, and nails. It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.
 
Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside. Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes Darksiders to have illuminated teeth, eyes, and nails. It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.
   

Revision as of 20:19, 4 July 2018

Taldain
Dayside map.jpg
Shards Autonomy
Investitures Sand mastery
System Taldain System[1]
Universe Cosmere
This page or section needs to be updated with new information for White Sand Volume 2!
Be aware that in its current state, it may not include all additional content yet.

Taldain is a planet in the cosmere upon which the story of White Sand is set.

Taldain is a tidally locked planet--one side experiencing perpetual day and the other locked in endless night--located in the Taldain System.

Autonomy, a Shard of Adonalsium, resides on Taldain.[2]

Taldain is currently inaccessible.[3]

Geography

Dayside

The Dayside has one roughly circular landmass, surrounded on all sides by ocean. There are six nations on the Dayside of Taldain; Kerzta, Lossand, Denka, Seevis, Nor'Tallon and Tallon. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named KraeDa lies at the center of Dayside.[4]

Much of Dayside is covered in sand and rock. Fauna such as sandlings and other sand animals inhabit the areas known as the deep sands. Tonks are a type of domesticated animal on Dayside, used as mounts. The Dorim vine is a plant used as a water source on Dayside, and areas where they grow are not considered to be desert.

Some of the inhabitants of the Dayside, known as sand masters, can animate sand and make it attack and defend as needed.

Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.[5]

Kerzta

Kerzta is a powerful nation in the western portion of the Dayside continent. Its people worship the Sand Lord and abide by the Ker'Reen Philosophy. It has a deep enmity with its neighbor, Lossand, due to its acceptance of Sand mastery although they have not been in direct conflict in centuries.

Lossand

Lossand is a country that stretches in a wedge from KraeDa in the center of the continent to the southern coast around the Ry'Do Ali River. It is ruled by the Council of Taishin, the heads of the eight Professions vital to their life and culture.

Rim Kingdoms

The Rim Kingdoms are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of:

Darkside

Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside. Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes Darksiders to have illuminated teeth, eyes, and nails. It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.

Darkside is more technologically and scientifically advanced than the Dayside, having invented weapons such as guns and explosives.[6]

The people on Darkside speak a language known as Dynastic.[7]

Notes

This article is still missing information. Please help The Coppermind by expanding it.