Difference between revisions of "Taldain"
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|universe=[[Cosmere]] |
|universe=[[Cosmere]] |
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|books=[[White Sand]] |
|books=[[White Sand]] |
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+ | }}{{spoilers|book=White Sand}} |
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− | }} |
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'''Taldain''' is a planet of the [[cosmere]] upon which the story of ''[[White Sand]]'' is set. |
'''Taldain''' is a planet of the [[cosmere]] upon which the story of ''[[White Sand]]'' is set. |
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− | Taldain is a tidally locked planet, with one side experiencing perpetual day and the other locked in endless night. |
+ | Taldain is a tidally locked planet, with one side experiencing perpetual day and the other locked in endless night. The inhabitants of the Dayside can animate sand and make it attack and defend as needed, and the Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside. Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes Darksiders to have illuminated teeth, eyes, and nails. It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. |
It has been confirmed that [[Autonomy]] ([[Bavadin]]'s Shard) resides on Taldain.{{qa ref|622|78|Will we see Bavadin?|date=Aug 31st, 2011}} |
It has been confirmed that [[Autonomy]] ([[Bavadin]]'s Shard) resides on Taldain.{{qa ref|622|78|Will we see Bavadin?|date=Aug 31st, 2011}} |
Revision as of 18:39, 29 June 2016
Taldain | |
---|---|
Shards | Autonomy |
Investitures | Unknown |
Universe | Cosmere |
Taldain is a planet of the cosmere upon which the story of White Sand is set.
Taldain is a tidally locked planet, with one side experiencing perpetual day and the other locked in endless night. The inhabitants of the Dayside can animate sand and make it attack and defend as needed, and the Darksiders have their own unique abilities and must wear dark lenses when visiting the Dayside. Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum. This causes Darksiders to have illuminated teeth, eyes, and nails. It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content.
It has been confirmed that Autonomy (Bavadin's Shard) resides on Taldain.[1]
Notes
- ↑ Will we see Bavadin?
— Theoryland - Aug 31st, 2011#