Ruin

From The Coppermind
Jump to navigation Jump to search

The Coppermind has spoilers for all of Brandon's published works, now including The Sunlit Man. Information about books that have not yet been released, like Stormlight 5, is allowed only on meta-pages for the books themselves. For more details, see our spoiler policy. To view an earlier version of the wiki without spoilers for a book, go to the Time Machine!

Ruin
Ruin.jpg
Vessel Sazed
Slivers Ati
Splinters None[1]
Status Whole, conjoined with Preservation
Perpendicularity Ruin's Perpendicularity, Pits of Hathsin
Magics Hemalurgy, Feruchemy
Residence Scadrial
Universe Cosmere

This force was time infinite. It was the winds that weathered, the storms that broke, the timeless waves running slowly, slowly, slowly, to a stop as the sun and the planet cooled to nothing.

It was the ultimate end and destiny of all things. And it was angry.

—Kelsier on Ruin.[2]

Ruin is a Shard of Adonalsium. Its original Vessel was Ati, but is currently held by Sazed. Ruin's power has "intermingled" with Preservation's to form the shard Harmony.[3] Ruin is known as Herr to the Southern Scadrians.[4] Ruin’s Investiture is typically associated with the color black.[5]

Intent

Ruin seeks change, that everything shall age and pass; an embodiment of entropy and decay.[6] It is not inherently evil,[7] because without change there is no life, but its destructive actions are often contrary to life existing peacefully.[8] Since the Final Ascension, this intent has been tempered by Preservation, which also makes it difficult for anyone holding Harmony to take action.[9]

Associated magic

Ruin fuels Hemalurgy, one of the three Metallic Arts on Scadrial. Hemalurgy is a unique magic in that unlike most it is not limited to Scadrial and can be used by anyone anywhere. Hemalurgy is a method of removing a portion of a person's spirit web and grafting it onto someone else. While Hemalurgy's potential is largely unexplored and remains a great mystery, it is mainly used to grant access to various Investiture systems for the recipient. Individuals who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. In addition to this, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes piercing a person, the more holes in their spirit web, which in turn allows for easier control by the Vessel of Ruin as well as susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas Koloss, which are human with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable Ruin or emotional Allomancy to completely control a human.[10]

Physical Manifestations of Power

Gas

A black mist is a manifestation of Ruin's power. How this affects Hemalurgy is unknown if at all. This mist was present at the Well of Ascension upon Vin's discovery of the well. A similar manifestation appears after Ati's death before Sazed takes up both shards. After the Final Ascension, black mists are sent forth by Harmony, as well as the usual mists, which are of Preservation.

Liquid

Pools of metallic liquid are said to exist below the Pits of Hathsin and this is the liquid form of Ruin's power. Before the days of the Final Empire, these pools were a black lake with a metallic sheen, located high in the Terris mountains, close to the Well of Ascension.[11][12]

Solid

The solid form of Ruin's power, a metal known as atium, allows the user to see a few seconds into the future when Allomantically burned. Atium can also be used to store youth with Feruchemy, that youth can be compounded to create a semblance of agelessness. When used as a Hemalurgic spike, atium can steal any power, including those of Allomancy, Feruchemy, and possibly other magic systems, though it must first be refined.[13]

Lore

The deal and betrayal

Ruin and Preservation, the two Shards on Scadrial, struck a deal to create life on the planet. Neither Shard could create by themselves but working together they created life. Preservation gave an extra piece of his power to create sentient life. In doing so, he left himself weaker than Ruin, which formed the basis of their agreement that Ruin would be allowed to destroy the world some day.

Preservation broke the terms of the agreement by sacrificing his mind to create a prison for Ruin's mind, preventing him from destroying the world. Furthermore, in an attempt to balance the power (since some of Preservation was now stored in humanity), he sequestered away a portion of Ruin's power by condensing it into the metal atium.

Touch on the world

Ruin's entrapped mind could still influence the world. In particular, he changed the prophecies left behind by Preservation in an attempt to get the Hero of Ages to release him from his prison. This led to Rashek becoming the Lord Ruler. Ruin also encouraged the mists, left behind by Preservation, to choke off sunlight to the planet. This is what became known as the Deepness from Pre-Ascension times.

As a result of his manipulation of the Terris prophecies, Vin unwittingly released Ruin from his prison 1024 years later, believing that the power of the Well of Ascension had to be released in order to right the changes Rashek had made to the world. Once he was freed, Ruin immediately went on a rampage to destroy Scadrial; central to this plan was his need to overcome Preservation, which meant that he needed to find the stash of atium left behind by the Lord Ruler.

The death of Ati

Ruin's rampage was ended when he had Marsh kill Elend. Vin, now the Vessel of Preservation, threw the full force of Preservation at Ruin, telling him that Elend was the last thing she had to live for. Due the opposite nature of these Shards, the conflict killed both her and Ati.

The end of Ruin was Preservation's plan all along. Leras had held Preservation for so long that he was bound by its intent, and could not kill or destroy anything, not even Ruin. He arranged to have the Shard pass on to a new Vessel, who would not be so strongly bound by the Shard's intent and thus would have more freedom to use its power.

Sazed picked up both Ruin and Preservation following Vin's sacrifice, and is the current Vessel of both Shards. Ruin's power mixed with Preservation's, forming the Shard Harmony.[3] It is unclear how Sazed was able to balance the two Shards, since Ruin was slightly stronger than Preservation.

Quotes

See Also

Subpages

Notes

This article is still missing information. Please help The Coppermind by expanding it.