Difference between revisions of "Pewter"

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== Hemalurgic Use ==
 
== Hemalurgic Use ==
When used as a Hemalurgic spike, pewter can steal physical Feruchemical powers ([[iron]], [[steel]], [[tin]], pewter, [[cadmium]], [[bendalloy]], [[gold]], and [[electrum]]).{{wob ref|5508}} All [[Steel Inquisitors]] were given a pewter spike charged with feruchemical gold, allowing for their rapid healing.{{book ref|mb3|36}}
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When used as a Hemalurgic spike, pewter can steal Physical Feruchemical powers ([[iron]], [[steel]], [[tin]], pewter, [[cadmium]], [[bendalloy]], [[gold]], and [[electrum]]).{{wob ref|5508}} All [[Steel Inquisitors]] were given a pewter spike charged with feruchemical gold, allowing for their rapid healing.{{book ref|mb3|36}}
   
 
== Notes ==
 
== Notes ==

Revision as of 02:06, 5 January 2019

The Allomantic symbol for pewter

Pewter is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and when used as a Hemalurgic spike, pewter steals physical Feruchemy.

Alloy Composition

The pewter used in the Metallic Arts is an alloy of ninety-one percent tin and nine percent lead.[1]

Allomantic Use

A pewter Misting is known as a Thug or Pewterarm.[2] Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. Aluminum in a wound will make it impossible for the Thug to heal the injury around the metal for as long as it remains in the body.[3] Pewter also enhances the body's natural balance, granting almost unnaturally smooth movements. It also increases reaction speed[4] Finally, it increases endurance, letting the body continue on long past when it would have normally shut down.

Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals.[5] A Thug having just survived a deadly wound can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.

Pewter dragging

By constantly flaring pewter for a long time (Pewter Dragging), a thug can achieve incredible things, such as running at roughly the speed of a galloping horse for extended periods. However, this is extremely dangerous and could even be lethal when the thug stopped burning Pewter, for they would suffer from the sudden burst of fatigue which was suppressed by pewter. Several days of rest and sufficient food are required to replenish the Thug afterwards.[6]

Savantism

If someone were able to burn the amount of pewter needed to become an Allomantic savant with the metal, they would have enhanced physical abilities such as being able to heal more quickly, though not as fast as someone tapping health from a goldmind.[7] Pewter Mistings often die before becoming savants, as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal.[8]

Feruchemical Use

The Feruchemical symbol for pewter

A pewter Ferring is known as a Brute. Pewter is used to store physical strength.[2] However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Feruchemist tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Feruchemist to have increased strength. While storing physical strength, a Feruchemist becomes scrawny and weak.[9]

It's possible for a Feruchemist to tap so much strength that their girth makes it difficult for them to maneuver properly.[10]

Hemalurgic Use

When used as a Hemalurgic spike, pewter can steal Physical Feruchemical powers (iron, steel, tin, pewter, cadmium, bendalloy, gold, and electrum).[11] All Steel Inquisitors were given a pewter spike charged with feruchemical gold, allowing for their rapid healing.[12]

Notes

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