Difference between revisions of "Pewter"

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{{metal
{{icon|pewter|m|150px|thumb|right|The Allomantic symbol for pewter}}
 
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|allomancy=Increase physical strength
'''Pewter''' is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and when used as a Hemalurgic spike, pewter steals physical Feruchemy.
 
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|type-a=Internal, Pushing, Physical
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|misting=Pewterarm or Thug
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|feruchemy=Store physical strength
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|type-f=Physical
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|ferring=Brute
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|hemalurgy=Steal Physical Feruchemical powers
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|type-h=Physical
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|'world=[[Scadrial]], [[Roshar]]
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|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]
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}}
 
'''Pewter''' is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and, when used as a Hemalurgic spike, pewter steals Physical Feruchemical powers.
   
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== Alloy Composition ==
==Allomantic Use==
 
A pewter [[Misting]] is known as a '''Thug''' or '''Pewterarm'''.{{ref|b|mb4|ars}}
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The pewter used in the Metallic Arts is an alloy of ninety-one percent tin and nine percent lead.{{book ref|mb1|6}}
Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. It enhances the body's natural balance, granting almost unnaturally smooth movements. Pewter also increases reaction speed{{ref|b|mb1|c|24}} Finally, it also increases endurance, letting the body continue on long past when it would have normally shut down.
 
   
 
== Allomantic Use ==
The increased speed and endurance allows a Thug with a sufficient amount of pewter to perform a "pewter drag;" running at roughly the speed of a galloping horse for extended periods. However, this can require several days rest and sufficient food to replenish the Thug afterwards.{{ref|b|mb1|c|26}}
 
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A pewter [[Misting]] is known as a '''Thug''' or '''Pewterarm'''.{{book ref|mb4|part=ars}}
 
Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. [[Aluminum]] in a wound will make it impossible for the Thug to heal the injury around the metal for as long as it remains in the body.{{wob ref|6365}} Pewter also enhances the body's natural balance, granting almost unnaturally smooth movements. It also increases reaction speed and gives them resistance to hot and cold temperatures.{{book ref|mb1|24}} Finally, it increases endurance, letting the body continue on long past when it would have normally shut down.
   
Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals.{{ref|b|mb1|c|5}} A Thug having just survived a deadly wound, or completed a pewter drag, can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.
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Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals.{{book ref|mb1|5}} A Thug having just survived a deadly wound can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.
   
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Pewter roughly doubles the average persons strength, and triples it when flared.{{wob ref|7674}}
Allomancer's pewter is an alloy of ninety-one percent tin and nine percent lead.{{ref|b|mb1|c|6}}
 
   
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=== Pewter dragging ===
==Feruchemical Use==
 
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By constantly flaring pewter for a long time (pewter dragging), a Thug can achieve incredible things, such as running at roughly the speed of a galloping horse for extended periods. However, this is extremely dangerous and could even be lethal when the Thug stops burning pewter, for they would suffer from the sudden burst of fatigue which was suppressed by pewter. Several days of rest and sufficient food are required to replenish the Thug afterwards.{{book ref|mb1|26}}
{{icon|pewter|f|150px|thumb|right|The Feruchemical symbol for pewter}}
 
A pewter [[Ferring]] is known as a '''Brute'''. Pewter is used to store physical strength.{{ref|b|mb4|ars}} However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Feruchemist tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Feruchemist to have increased strength. While storing physical strength, a Feruchemist becomes scrawny and weak.{{ref|b|mb1|c|37}}
 
   
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=== Savantism ===
==Hemalurgic Use==
 
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If someone were able to burn the amount of pewter needed to become an Allomantic [[savant]] with the metal, they would have enhanced physical abilities such as being able to heal more quickly, though not as fast as someone tapping health from a [[gold]]mind.{{book ref|mb4|17}} Thugs often die before becoming savants, as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal.{{epigraph ref|mb3|16}}
When used as a Hemalurgic spike, pewter can steal physical Feruchemical powers.
 
   
 
== Feruchemical Use ==
==Notes==
 
 
A pewter [[Ferring]] is known as a '''Brute'''. Pewter is used to store physical strength.{{book ref|aol|part=ars}} However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Brute tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Brute to have increased strength. For this reason, pewter metalminds are often designed to be able to stretch wider to accommodate the extra muscles. While storing physical strength, a Brute becomes scrawny and weak.{{book ref|mb1|37}}
<references/>
 
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{{Mistborn series|ma}}
 
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It's possible for a Brute to tap so much strength that their girth makes it difficult for them to maneuver properly.{{book ref|mb2|53}}
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=== Compounding ===
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A pewter [[Compounding|Compounder]] would be able to use pewter to have a nearly infinite supply of physical strength.{{wob ref|5503}}{{wob ref|851}}
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== Hemalurgic Use ==
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When used as a Hemalurgic spike, pewter steals Physical Feruchemical powers ([[iron]], [[steel]], [[tin]], pewter, [[cadmium]], [[bendalloy]], [[gold]], and [[electrum]]).{{wob ref|5508}}{{wob ref|10046}} All [[Steel Inquisitors]] were given a pewter spike charged with Feruchemical gold, allowing for their rapid healing.{{book ref|mb3|36}}
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=== Kandra Blessing ===
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The [[kandra]] can use a pair of these spikes as a [[Blessing]].{{book ref|mb6|24}} Like all kandra Blessings, the Blessing gives the [[mistwraith]]s sentience, with an unknown added benefit.
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== Fabrial Use ==
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A [[fabrial]] with a pewter cage will express the element corresponding with the trapped spren, creating an augmentor fabrial. For example, a fabrial with a trapped flamespren will radiate heat. As with its use in Allomancy, this consumes [[Stormlight]] more quickly than other fabrials.{{epigraph ref|sa4|9}}
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== Notes ==
 
<references />
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{{partial}}
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{{Mistborn|metals|sub-box cats=}}

Revision as of 16:21, 22 November 2020

Pewter
Pewter.svg
Pewter (Feruchemy).svg
Allomancy
Power Increase physical strength
Type Internal, Pushing, Physical
Misting Pewterarm or Thug
Feruchemy
Power Store physical strength
Type Physical
Ferring Brute
Hemalurgy
Power Steal Physical Feruchemical powers
Type Physical
Universe Cosmere

Pewter is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and, when used as a Hemalurgic spike, pewter steals Physical Feruchemical powers.

Alloy Composition

The pewter used in the Metallic Arts is an alloy of ninety-one percent tin and nine percent lead.[1]

Allomantic Use

A pewter Misting is known as a Thug or Pewterarm.[2] Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. Aluminum in a wound will make it impossible for the Thug to heal the injury around the metal for as long as it remains in the body.[3] Pewter also enhances the body's natural balance, granting almost unnaturally smooth movements. It also increases reaction speed and gives them resistance to hot and cold temperatures.[4] Finally, it increases endurance, letting the body continue on long past when it would have normally shut down.

Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals.[5] A Thug having just survived a deadly wound can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.

Pewter roughly doubles the average persons strength, and triples it when flared.[6]

Pewter dragging

By constantly flaring pewter for a long time (pewter dragging), a Thug can achieve incredible things, such as running at roughly the speed of a galloping horse for extended periods. However, this is extremely dangerous and could even be lethal when the Thug stops burning pewter, for they would suffer from the sudden burst of fatigue which was suppressed by pewter. Several days of rest and sufficient food are required to replenish the Thug afterwards.[7]

Savantism

If someone were able to burn the amount of pewter needed to become an Allomantic savant with the metal, they would have enhanced physical abilities such as being able to heal more quickly, though not as fast as someone tapping health from a goldmind.[8] Thugs often die before becoming savants, as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal.[9]

Feruchemical Use

A pewter Ferring is known as a Brute. Pewter is used to store physical strength.[2] However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Brute tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Brute to have increased strength. For this reason, pewter metalminds are often designed to be able to stretch wider to accommodate the extra muscles. While storing physical strength, a Brute becomes scrawny and weak.[10]

It's possible for a Brute to tap so much strength that their girth makes it difficult for them to maneuver properly.[11]

Compounding

A pewter Compounder would be able to use pewter to have a nearly infinite supply of physical strength.[12][13]

Hemalurgic Use

When used as a Hemalurgic spike, pewter steals Physical Feruchemical powers (iron, steel, tin, pewter, cadmium, bendalloy, gold, and electrum).[14][15] All Steel Inquisitors were given a pewter spike charged with Feruchemical gold, allowing for their rapid healing.[16]

Kandra Blessing

The kandra can use a pair of these spikes as a Blessing.[17] Like all kandra Blessings, the Blessing gives the mistwraiths sentience, with an unknown added benefit.

Fabrial Use

A fabrial with a pewter cage will express the element corresponding with the trapped spren, creating an augmentor fabrial. For example, a fabrial with a trapped flamespren will radiate heat. As with its use in Allomancy, this consumes Stormlight more quickly than other fabrials.[18]

Notes

This article is still missing information. Please help The Coppermind by expanding it.