Difference between revisions of "Pewter"

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{{metal
{{icon|pewter|m|150px|thumb|right|The Allomantic symbol for pewter}}
 
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|allomancy=Increase physical strength
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|type-a=Internal, Pushing, Physical
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|feruchemy=Store physical strength
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|type-f=Physical
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|hemalurgy=Steal Physical Feruchemical powers
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|type-h=Physical
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}}
 
'''Pewter''' is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and, when used as a Hemalurgic spike, pewter steals Physical Feruchemical powers.
 
'''Pewter''' is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and, when used as a Hemalurgic spike, pewter steals Physical Feruchemical powers.
   
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== Feruchemical Use ==
 
== Feruchemical Use ==
{{icon|pewter|f|150px|thumb|right|The Feruchemical symbol for pewter}}
 
 
A pewter [[Ferring]] is known as a '''Brute'''. Pewter is used to store physical strength.{{book ref|aol|part=ars}} However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Brute tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Brute to have increased strength. For this reason, pewter metalminds are often designed to be able to stretch wider to accommodate the extra muscles. While storing physical strength, a Brute becomes scrawny and weak.{{book ref|mb1|37}}
 
A pewter [[Ferring]] is known as a '''Brute'''. Pewter is used to store physical strength.{{book ref|aol|part=ars}} However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Brute tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Brute to have increased strength. For this reason, pewter metalminds are often designed to be able to stretch wider to accommodate the extra muscles. While storing physical strength, a Brute becomes scrawny and weak.{{book ref|mb1|37}}
   

Revision as of 18:35, 3 August 2020

Pewter
Pewter.svg
Pewter (Feruchemy).svg
Allomancy
Power Increase physical strength
Type Internal, Pushing, Physical
Feruchemy
Power Store physical strength
Type Physical
Hemalurgy
Power Steal Physical Feruchemical powers
Type Physical
Universe Cosmere

Pewter is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and, when used as a Hemalurgic spike, pewter steals Physical Feruchemical powers.

Alloy Composition

The pewter used in the Metallic Arts is an alloy of ninety-one percent tin and nine percent lead.[1]

Allomantic Use

A pewter Misting is known as a Thug or Pewterarm.[2] Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. Aluminum in a wound will make it impossible for the Thug to heal the injury around the metal for as long as it remains in the body.[3] Pewter also enhances the body's natural balance, granting almost unnaturally smooth movements. It also increases reaction speed and gives them resistance to hot and cold temperatures.[4] Finally, it increases endurance, letting the body continue on long past when it would have normally shut down.

Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals.[5] A Thug having just survived a deadly wound can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.

Pewter dragging

By constantly flaring pewter for a long time (pewter dragging), a Thug can achieve incredible things, such as running at roughly the speed of a galloping horse for extended periods. However, this is extremely dangerous and could even be lethal when the Thug stops burning pewter, for they would suffer from the sudden burst of fatigue which was suppressed by pewter. Several days of rest and sufficient food are required to replenish the Thug afterwards.[6]

Savantism

If someone were able to burn the amount of pewter needed to become an Allomantic savant with the metal, they would have enhanced physical abilities such as being able to heal more quickly, though not as fast as someone tapping health from a goldmind.[7] Thugs often die before becoming savants, as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal.[8]

Feruchemical Use

A pewter Ferring is known as a Brute. Pewter is used to store physical strength.[2] However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Brute tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Brute to have increased strength. For this reason, pewter metalminds are often designed to be able to stretch wider to accommodate the extra muscles. While storing physical strength, a Brute becomes scrawny and weak.[9]

It's possible for a Brute to tap so much strength that their girth makes it difficult for them to maneuver properly.[10]

Compounding

A pewter Compounder would be able to use pewter to have a nearly infinite supply of physical strength.[11][12]

Hemalurgic Use

When used as a Hemalurgic spike, pewter steals Physical Feruchemical powers (iron, steel, tin, pewter, cadmium, bendalloy, gold, and electrum).[13][14] All Steel Inquisitors were given a pewter spike charged with Feruchemical gold, allowing for their rapid healing.[15]

Kandra Blessing

The kandra can use a pair of these spikes as a Blessing.[16] Like all kandra Blessings, the Blessing gives the mistwraiths sentience, with an unknown added benefit.

Notes

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