Perpendicularity

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At these points, Physical matter, Cognitive thought, and Spiritual essence become one--and a being can slide between Realms.

—From Khriss's essay on the Drominad System[1]

A perpendicularity is a stable junction between the Physical, Cognitive, and Spiritual Realms. They are used by worldhoppers such as Hoid to go from planet to planet. They are formed through the concentration of Investiture. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid.

Known Perpendicularities

Scadrial
The pool below the Pits of Hathsin was the main perpendicularity before it was destroyed by Kelsier. The other known perpendicularity, the Well of Ascension, was extremely dangerous during Ruin's imprisonment.[2]
Sel
The Pool is currently the only known perpendicularity on Sel.
Threnody
Perpendicularities on Threnody are unstable, unpredictable, and have a morbid origin.[3] They may possibly have something to do with the creation of Shades.
First of the Sun
First of the Sun is notable for being a minor shardworld with a perpendicularity.[1] It is, presumably, Patji's Eye.
Roshar
Honor's Perpendicularity moves with the highstorm which is what recharges stormlight. A pool in the Horneater Peaks is confirmed to be Cultivation's Perpendicularity by Azure when she, Shallan, Adolin, and Kaladin get trapped in Shadesmar. Azure also mentions an unstable perpendicularity that is very dangerous (Possibly Honor's). Dalinar brings Honor's Perpendicularity to him when he denies Odium and unites the Realms, charging nearby spheres with Investiture from the Spiritual Realm.

Notes

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