Difference between revisions of "Perpendicularity"
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|universe=[[Cosmere]] |
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|books=[[Elantris]], [[Mistborn (series)|Mistborn]], [[The Stormlight Archive]], [[Sixth of the Dusk]] |
|books=[[Elantris]], [[Mistborn (series)|Mistborn]], [[The Stormlight Archive]], [[Sixth of the Dusk]] |
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+ | }} |
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− | }}{{spoilers|book=sa3}} |
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{{quote |
{{quote |
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|At these points, Physical matter, Cognitive thought, and Spiritual essence become one--and a being can slide between Realms. |
|At these points, Physical matter, Cognitive thought, and Spiritual essence become one--and a being can slide between Realms. |
||
|From [[Khriss]]'s essay on the [[Drominad system]]{{au ref|drominad}} |
|From [[Khriss]]'s essay on the [[Drominad system]]{{au ref|drominad}} |
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}} |
}} |
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− | A '''perpendicularity''' is a stable junction between the [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm]]s. They are used by [[worldhoppers]] such as [[Hoid]] to go from planet to planet. They are formed through the concentration of [[Investiture]]. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. |
+ | A '''perpendicularity''' is a stable junction between the [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm]]s. They are used by [[worldhoppers]] such as [[Hoid]] to go from planet to planet. They are formed through the concentration of [[Investiture]]. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. A Shard can control where their perpendicularity manifests.{{wob ref|11322}} |
== Mechanics == |
== Mechanics == |
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− | Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.{{au ref|drominad}} The proximity of the realms also makes [[Soulcasting]] easier.{{book ref|sa3|120}} They occur naturally when a [[Shard]] spends lots of time on a world.{{wob ref|3504}} Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.{{wob ref|2570}}{{wob ref|4740}} Aluminum can be used to take liquid from a |
+ | Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.{{au ref|drominad}} The proximity of the realms also makes [[Soulcasting]] easier.{{book ref|sa3|120}} They occur naturally when a [[Shard]] spends lots of time on a world.{{wob ref|3504}} Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.{{wob ref|2570}}{{wob ref|4740}} [[Aluminum]] can be used to take liquid from a perpendicularity, and it will stay Invested.{{wob ref|9233}} They can be used to see into the Spiritual Realm.{{wob ref|10945}} [[Nightblood]] is able to collapse a perpendicularity.{{wob ref|12915}} Some perpendicularities are more Invested than others.{{wob ref|5914}} The enormous concentration of Investiture in a perpendicularity makes it possible to become a Cognitive Shadow by entering one.{{wob ref|8324}} |
== Known Perpendicularities == |
== Known Perpendicularities == |
||
; Scadrial |
; Scadrial |
||
− | : |
+ | * '''Ruin''': the pool below the [[Pits of Hathsin]] was [[Ruin]]'s perpendicularity; it was the main path used by inter-world traders before it was destroyed by [[Kelsier]].{{msh ref|2|1}} |
+ | * '''Preservation''': [[Preservation]]'s perpendicularity was the [[Well of Ascension]]. It served as [[Ruin]]'s prison, making it extremely dangerous.{{msh ref|2|1}} |
||
+ | * '''Harmony''': Whether [[Harmony]] has a perpendicularity, and whether it's one or two perpendicularities, has not been revealed.{{wob ref|11311}}{{wob ref|5628}} An article in ''[[The House Record]]'' mentions a woman coming across a perfectly blue pool somewhere in the mountains in the Southern [[Roughs]], and a sudden appearance of a strange figure by the pool. It's possible, though not confirmed, that this could be Harmony's perpendicularity. |
||
+ | |||
; Sel |
; Sel |
||
− | :[[Devotion's Perpendicularity|The Pool]] ([[Devotion]]'s |
+ | * '''Devotion''': [[Devotion's Perpendicularity|The Pool]] near [[Elantris (city)|Elantris]] is [[Devotion]]'s perpendicularity. |
+ | * '''Dominion''': There is a second perpendicularity on Sel,{{wob ref|13093}} presumably of [[Dominion]]. |
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+ | |||
; Threnody |
; Threnody |
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− | + | * Threnody does not have a stable perpendicularity, but rather a number of unstable, unpredictable ones of a morbid origin.{{au ref|threnodite}} They may possibly have something to do with the creation of [[Shade]]s, although the fact that the Shard of [[Ambition]] has died near the system has far greater influence on their creation.{{wob ref|12922}} |
|
+ | |||
; First of the Sun |
; First of the Sun |
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− | + | * First of the Sun is notable for having a perpendicularity, presumably [[Patji's Eye]], without a Shard in residence.{{au ref|drominad}} However, [[Patji (being)|Patji]] is an avatar of [[Autonomy]],{{wob ref|9385}} which is likely the cause of the perpendicularity. |
|
+ | |||
; Roshar |
; Roshar |
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+ | * '''Cultivation''': [[Cultivation's Perpendicularity]] is located in the [[Horneater Peaks]], under the surface of one of the [[Horneater Oceans]]. For [[worldhopper]]s of Roshar, it's the main method of travelling between Roshar and its subastral, [[Shadesmar]].{{book ref|sa3|93}} Most recently, it has been besieged by the [[Fused]].{{book ref|sa3|102}} |
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− | : A pool in the [[Horneater Peaks]] is confirmed to be Cultivation's Perpendicularity by [[Vivenna|Azure]] when she, [[Shallan]], [[Adolin]], and [[Kaladin]] get trapped in [[Shadesmar]]. Azure also mentions an unstable perpendicularity that is very dangerous (Possibly Honor's). [[Dalinar]] brings Honor's Perpendicularity to him when he denies Odium and unites the Realms, charging nearby spheres with Investiture from the Spiritual Realm. It is widely speculated, but not confirmed, that [[Honor's Perpendicularity]] moves with the [[highstorm]] which is what recharges stormlight. This does not explain why the group traveling through Shadesmar looking for a perpendicularity doesn't attempt to access it, however. [[Transportation]] temporarily creates a miniature perpendicularity.{{wob ref|1525}} |
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+ | * '''Honor''': [[Honor's Perpendicularity]] is well-known among worldhoppers and [[spren]] to be unstable and dangerous.{{book ref|sa3|93}} The exact pattern of its appearance is uncertain, although [[Dalinar]] manages to open it upon swearing the Third Ideal of the [[Bondsmiths]]. The perpendicularity closes on its own within a few minutes.{{book ref|sa3|119}} |
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+ | * The [[Surge]] of [[Transportation]] temporarily creates a miniature perpendicularity, allowing an [[Elsecaller]] or [[Willshaper]] to travel into Shadesmar from anywhere.{{wob ref|1525}} However, returning back to the [[Physical Realm]] presents a far greater challenge, and can only be performed in some places.{{book ref|sa2|epilogue}} |
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+ | |||
+ | ;Nalthis |
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+ | * '''Endowment''': The location of [[Endowment]]'s perpendicularity is unspecified. It is, however, located somewhere in the jungles of [[Hallandren]]. The [[Tears of Edgli]] owe their existence and their unusual properties as dye material to soaking up the [[Investiture]] flowing up from the perpendicularity.{{wob ref|9833}} There are enough cosmere-aware people on Nalthis for there to be customs at this perpendicularity.{{wob ref|9501}} |
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== Notes == |
== Notes == |
Revision as of 19:21, 21 November 2020
Perpendicularity | |
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Related to | Realmatic Theory, Shards, Investiture |
Universe | Cosmere |
“At these points, Physical matter, Cognitive thought, and Spiritual essence become one--and a being can slide between Realms. ”
A perpendicularity is a stable junction between the Physical, Cognitive, and Spiritual Realms. They are used by worldhoppers such as Hoid to go from planet to planet. They are formed through the concentration of Investiture. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. A Shard can control where their perpendicularity manifests.[2]
Mechanics
Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.[1] The proximity of the realms also makes Soulcasting easier.[3] They occur naturally when a Shard spends lots of time on a world.[4] Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.[5][6] Aluminum can be used to take liquid from a perpendicularity, and it will stay Invested.[7] They can be used to see into the Spiritual Realm.[8] Nightblood is able to collapse a perpendicularity.[9] Some perpendicularities are more Invested than others.[10] The enormous concentration of Investiture in a perpendicularity makes it possible to become a Cognitive Shadow by entering one.[11]
Known Perpendicularities
- Scadrial
- Ruin: the pool below the Pits of Hathsin was Ruin's perpendicularity; it was the main path used by inter-world traders before it was destroyed by Kelsier.[12]
- Preservation: Preservation's perpendicularity was the Well of Ascension. It served as Ruin's prison, making it extremely dangerous.[12]
- Harmony: Whether Harmony has a perpendicularity, and whether it's one or two perpendicularities, has not been revealed.[13][14] An article in The House Record mentions a woman coming across a perfectly blue pool somewhere in the mountains in the Southern Roughs, and a sudden appearance of a strange figure by the pool. It's possible, though not confirmed, that this could be Harmony's perpendicularity.
- Sel
- Devotion: The Pool near Elantris is Devotion's perpendicularity.
- Dominion: There is a second perpendicularity on Sel,[15] presumably of Dominion.
- Threnody
- Threnody does not have a stable perpendicularity, but rather a number of unstable, unpredictable ones of a morbid origin.[16] They may possibly have something to do with the creation of Shades, although the fact that the Shard of Ambition has died near the system has far greater influence on their creation.[17]
- First of the Sun
- First of the Sun is notable for having a perpendicularity, presumably Patji's Eye, without a Shard in residence.[1] However, Patji is an avatar of Autonomy,[18] which is likely the cause of the perpendicularity.
- Roshar
- Cultivation: Cultivation's Perpendicularity is located in the Horneater Peaks, under the surface of one of the Horneater Oceans. For worldhoppers of Roshar, it's the main method of travelling between Roshar and its subastral, Shadesmar.[19] Most recently, it has been besieged by the Fused.[20]
- Honor: Honor's Perpendicularity is well-known among worldhoppers and spren to be unstable and dangerous.[19] The exact pattern of its appearance is uncertain, although Dalinar manages to open it upon swearing the Third Ideal of the Bondsmiths. The perpendicularity closes on its own within a few minutes.[21]
- The Surge of Transportation temporarily creates a miniature perpendicularity, allowing an Elsecaller or Willshaper to travel into Shadesmar from anywhere.[22] However, returning back to the Physical Realm presents a far greater challenge, and can only be performed in some places.[23]
- Nalthis
- Endowment: The location of Endowment's perpendicularity is unspecified. It is, however, located somewhere in the jungles of Hallandren. The Tears of Edgli owe their existence and their unusual properties as dye material to soaking up the Investiture flowing up from the perpendicularity.[24] There are enough cosmere-aware people on Nalthis for there to be customs at this perpendicularity.[25]
Notes
- ↑ a b c Arcanum Unbounded - The Drominad System#
- ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-20# - ↑ Oathbringer chapter 120#
- ↑ /r/books AMA 2015
— Arcanum - 2015-06-24# - ↑ Arcanum Unbounded Fort Collins signing
— Arcanum - 2016-11-29# - ↑ Kraków signing
— Arcanum - 2017-03-21# - ↑ General Signed Books 2018
— Arcanum - 2018-02-22# - ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-04# - ↑ DragonCon 2019
— Arcanum - 2019-08-29# - ↑ Shadows of Self release party
— Arcanum - 2015-10-05# - ↑ Oathbringer release party
— Arcanum - 2017-11-13# - ↑ a b Mistborn: Secret History part 2 chapter 1#
- ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-20# - ↑ Words of Radiance Houston signing
— Arcanum - 2014-03-11# - ↑ ICon 2019
— Arcanum - 2019-10-17# - ↑ Arcanum Unbounded - The Threnodite System#
- ↑ DragonCon 2019
— Arcanum - 2019-08-29# - ↑ /r/Cosmere
— Arcanum - 2018-03-18# - ↑ a b Oathbringer chapter 93#
- ↑ Oathbringer chapter 102#
- ↑ Oathbringer chapter 119#
- ↑ Arcanum Unbounded Chicago signing
— Arcanum - 2016-12-06# - ↑ Words of Radiance epilogue#
- ↑ SpoCon 2013
— Arcanum - 2013-07-10# - ↑ JordanCon 2018
— Arcanum - 2018-04-21#