Difference between revisions of "Perpendicularity"

From The Coppermind
Jump to navigation Jump to search
m (clarifications)
(22 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
{{Magic
{{spoilers|book=sa3}}
 
  +
|related=[[Realmatic Theory]], [[Shard]]s, [[Investiture]]
  +
|universe=[[Cosmere]]
  +
|books=[[Elantris]], [[Mistborn (series)|Mistborn]], [[The Stormlight Archive]], [[Sixth of the Dusk]]
  +
}}
 
{{quote
 
{{quote
 
|At these points, Physical matter, Cognitive thought, and Spiritual essence become one--and a being can slide between Realms.
 
|At these points, Physical matter, Cognitive thought, and Spiritual essence become one--and a being can slide between Realms.
|From [[Khriss]]'s essay on the [[Drominad System]]{{au ref|drominad}}
+
|From [[Khriss]]'s essay on the [[Drominad system]]{{au ref|drominad}}
 
}}
 
}}
A '''Perpendicularity''' is a stable junction between the [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm]]s. They are used by [[worldhoppers]] such as [[Hoid]] to go from planet to planet. They are formed through the concentration of [[Investiture]]. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid.
+
A '''perpendicularity''' is a stable junction between the [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm]]s. They are used by [[worldhoppers]] such as [[Hoid]] to go from planet to planet. They are formed through the concentration of [[Investiture]]. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. A Shard can control where their perpendicularity manifests.{{wob ref|11322}}
  +
  +
== Mechanics ==
  +
Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.{{au ref|drominad}} The proximity of the realms also makes [[Soulcasting]] easier.{{book ref|sa3|120}} They occur naturally when a [[Shard]] spends lots of time on a world.{{wob ref|3504}} Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.{{wob ref|2570}}{{wob ref|4740}} [[Aluminum]] can be used to take liquid from a perpendicularity, and it will stay Invested.{{wob ref|9233}} They can be used to see into the Spiritual Realm.{{wob ref|10945}} [[Nightblood]] is able to collapse a perpendicularity.{{wob ref|12915}}
   
 
== Known Perpendicularities ==
 
== Known Perpendicularities ==
 
; Scadrial
 
; Scadrial
:The pool below the [[Pits of Hathsin]] was the main perpendicularity before it was destroyed by [[Kelsier]]. The other known perpendicularity, the [[Well of Ascension]], was extremely dangerous during [[Ruin]]'s imprisonment.{{msh ref|2|1}}
+
* '''Ruin''': the pool below the [[Pits of Hathsin]] was [[Ruin]]'s perpendicularity; it was the main path used by inter-world traders before it was destroyed by [[Kelsier]].{{msh ref|2|1}}
  +
* '''Preservation''': [[Preservation]]'s perpendicularity was the [[Well of Ascension]]. It served as [[Ruin]]'s prison, making it extremely dangerous.{{msh ref|2|1}}
  +
* '''Harmony''': Whether [[Harmony]] has a perpendicularity, and whether it's one or two perpendicularities, has not been revealed.{{wob ref|11311}}{{wob ref|5628}} An article in ''[[The House Record]]'' mentions a woman coming across a perfectly blue pool somewhere in the mountains in the Southern [[Roughs]], and a sudden appearance of a strange figure by the pool. It's possible, though not confirmed, that this could be Harmony's perpendicularity.
  +
 
; Sel
 
; Sel
:[[Devotion's Perpendicularity|The Pool]] is currently the only known perpendicularity on Sel.
+
* '''Devotion''': [[Devotion's Perpendicularity|The Pool]], belonging to [[Devotion]], is currently the only known perpendicularity on Sel.
  +
 
; Threnody
 
; Threnody
:Perpendicularities on Threnody are unstable, unpredictable, and have a morbid origin.{{au ref|threnodite}} They may possibly have something to do with the creation of [[Shade]]s.
+
* Threnody does not have a stable perpendicularity, but rather a number of unstable, unpredictable ones of a morbid origin.{{au ref|threnodite}} They may possibly have something to do with the creation of [[Shade]]s, although the fact that the Shard of [[Ambition]] has died near the system has far greater influence on their creation.{{wob ref|12922}}
  +
 
; First of the Sun
 
; First of the Sun
: First of the Sun is notable for being a minor shardworld with a perpendicularity.{{au ref|drominad}} It is, presumably, [[Patji's Eye]].
+
* First of the Sun is notable for being a minor [[Shardworld]] with a perpendicularity.{{au ref|drominad}} It is, presumably, [[Patji's Eye]].
  +
 
; Roshar
 
; Roshar
  +
* '''Cultivation''': [[Cultivation's Perpendicularity]] is located in the [[Horneater Peaks]], under the surface of one of the [[Horneater Oceans]]. For [[worldhopper]]s of Roshar, it's the main method of travelling between Roshar and its subastral, [[Shadesmar]].{{book ref|sa3|93}} Most recently, it has been besieged by the [[Fused]].{{book ref|sa3|102}}
: Honor's Perpendicularity moves with the [[highstorm]] which is what recharges stormlight. A pool in the [[Horneater Peaks]] is confirmed to be Cultivation's Perpendicularity by [[Vivenna|Azure]] when she, [[Shallan]], [[Adolin]], and [[Kaladin]] get trapped in [[Shadesmar]]. Azure also mentions an unstable perpendicularity that is very dangerous (Possibly Honor's). [[Dalinar]] brings Honor's Perpendicularity to him when he denies Odium and unites the Realms, charging nearby spheres with Investiture from the Spiritual Realm.
 
  +
* '''Honor''': [[Honor's Perpendicularity]] is well-known among worldhoppers and [[spren]] to be unstable and dangerous.{{book ref|sa3|93}} The exact pattern of its appearence is uncertain, although [[Dalinar]] manages to open it upon swearing the Third Ideal of the [[Bondsmiths]]. The perpendicularity closes on its own within a few minutes.{{book ref|sa3|119}}
  +
* The [[Surge]] of [[Transportation]] temporarily creates a miniature perpendicularity, allowing an [[Elsecaller]] or [[Willshaper]] to travel into Shadesmar from anywhere.{{wob ref|1525}} However, returning back to the [[Physical Realm]] presents a far greater challange, and can only be performed in some places.{{book ref|sa2|epilogue}}
  +
  +
;Nalthis
  +
* '''Endowment''': The location of [[Endowment]]'s perpendicularity is unspecified. It is, however, located somewhere in the jungles of [[Hallandren]]. The [[Tears of Edgli]] own their existence and their unusual properites as dye material to soaking up the [[Investiture]] flowing up from the perpendicularity.{{wob ref|9833}}
   
 
== Notes ==
 
== Notes ==

Revision as of 14:22, 16 September 2019

Perpendicularity
Related to Realmatic Theory, Shards, Investiture
Universe Cosmere

At these points, Physical matter, Cognitive thought, and Spiritual essence become one--and a being can slide between Realms.

—From Khriss's essay on the Drominad system[1]

A perpendicularity is a stable junction between the Physical, Cognitive, and Spiritual Realms. They are used by worldhoppers such as Hoid to go from planet to planet. They are formed through the concentration of Investiture. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. A Shard can control where their perpendicularity manifests.[2]

Mechanics

Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.[1] The proximity of the realms also makes Soulcasting easier.[3] They occur naturally when a Shard spends lots of time on a world.[4] Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.[5][6] Aluminum can be used to take liquid from a perpendicularity, and it will stay Invested.[7] They can be used to see into the Spiritual Realm.[8] Nightblood is able to collapse a perpendicularity.[9]

Known Perpendicularities

Scadrial
  • Ruin: the pool below the Pits of Hathsin was Ruin's perpendicularity; it was the main path used by inter-world traders before it was destroyed by Kelsier.[10]
  • Preservation: Preservation's perpendicularity was the Well of Ascension. It served as Ruin's prison, making it extremely dangerous.[10]
  • Harmony: Whether Harmony has a perpendicularity, and whether it's one or two perpendicularities, has not been revealed.[11][12] An article in The House Record mentions a woman coming across a perfectly blue pool somewhere in the mountains in the Southern Roughs, and a sudden appearance of a strange figure by the pool. It's possible, though not confirmed, that this could be Harmony's perpendicularity.
Sel
  • Devotion: The Pool, belonging to Devotion, is currently the only known perpendicularity on Sel.
Threnody
  • Threnody does not have a stable perpendicularity, but rather a number of unstable, unpredictable ones of a morbid origin.[13] They may possibly have something to do with the creation of Shades, although the fact that the Shard of Ambition has died near the system has far greater influence on their creation.[14]
First of the Sun
Roshar
Nalthis
  • Endowment: The location of Endowment's perpendicularity is unspecified. It is, however, located somewhere in the jungles of Hallandren. The Tears of Edgli own their existence and their unusual properites as dye material to soaking up the Investiture flowing up from the perpendicularity.[20]

Notes

This article is still missing information. Please help The Coppermind by expanding it.