Difference between revisions of "Machineborn"

From The Coppermind
Jump to navigation Jump to search
m (I suppose *someone* else out there doesn't know what the acronym NPC is (I didn't), so I linked it)
(Merge from Concept)
 
Line 1: Line 1:
  +
{{lifeform
  +
|universe=[[Wode]] [[State]]s
  +
|books=[[Perfect State]]
  +
}}
 
The '''Machineborn''' are the native sentient life in the [[State]]s of the [[Wode]]. They are artificial intelligence "[[Wikipedia:Non-player character|NPCs]]" used to fill out the population of each [[Liveborn]]'s state. They cannot leave their home state.
 
The '''Machineborn''' are the native sentient life in the [[State]]s of the [[Wode]]. They are artificial intelligence "[[Wikipedia:Non-player character|NPCs]]" used to fill out the population of each [[Liveborn]]'s state. They cannot leave their home state.
  +
  +
All Machineborn have a '''Concept''', the central premise that describes their character, which can be hacked by both the Wode and Liveborn.{{book ref|ps|1}} Examples of Concepts include chancellor [[Besk]]'s cleverness, [[Shale]]'s insistence on wearing armor,{{book ref|ps|1}} and Chief [[Letmere]]'s pragmatism.{{book ref|ps|4}}
   
 
== Notes ==
 
== Notes ==

Latest revision as of 23:49, 18 April 2020

Machineborn
Universe Wode States

The Machineborn are the native sentient life in the States of the Wode. They are artificial intelligence "NPCs" used to fill out the population of each Liveborn's state. They cannot leave their home state.

All Machineborn have a Concept, the central premise that describes their character, which can be hacked by both the Wode and Liveborn.[1] Examples of Concepts include chancellor Besk's cleverness, Shale's insistence on wearing armor,[1] and Chief Letmere's pragmatism.[2]

Notes[edit]

This article is a stub. Please help The Coppermind by expanding it.