Difference between revisions of "Kingdoms of Light"

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|ruler=[[Feotora|Queen Feotora]]
 
|world=Mirandus
 
|world=Mirandus
 
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The [[Kingdoms of Light]] are a major region on [[Mirandus]].{{map ref|Mirandus}} Humans live in the Kingdoms of Light. The Kingdoms are ruled by a Chronicle King (or queen).{{book ref|do1|1}} The [[Destined One]] is the champion of the Light, destined to fight off the [[Dark One (title)|Dark One]].{{book ref|do1|2}}
 
The [[Kingdoms of Light]] are a major region on [[Mirandus]].{{map ref|Mirandus}} Humans live in the Kingdoms of Light. The Kingdoms are ruled by a Chronicle King (or queen).{{book ref|do1|1}} The [[Destined One]] is the champion of the Light, destined to fight off the [[Dark One (title)|Dark One]].{{book ref|do1|2}}
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== Geography ==
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The Kingdoms of Light are separated from the [[Blackened Lands]] to the north by the Sentinels and the Quiet river. Large mountains border the south, and large plains crowd the rest of the region. The main city is [[Vitus Kirkas]], a large city centrally located within the Kingdoms of Light and the home of the [[Feotora|Chronicle Queen Feotora]].{{map ref|Mirandus}}
   
 
== Notes ==
 
== Notes ==

Revision as of 12:02, 25 April 2022

Kingdoms of Light
Ruler Queen Feotora
World Mirandus
Featured In Dark One
This page or section needs to be updated with new information for Dark One Book 1!
Be aware that in its current state, it may not include all additional content yet.

The Kingdoms of Light are a major region on Mirandus.[1] Humans live in the Kingdoms of Light. The Kingdoms are ruled by a Chronicle King (or queen).[2] The Destined One is the champion of the Light, destined to fight off the Dark One.[3]

Geography

The Kingdoms of Light are separated from the Blackened Lands to the north by the Sentinels and the Quiet river. Large mountains border the south, and large plains crowd the rest of the region. The main city is Vitus Kirkas, a large city centrally located within the Kingdoms of Light and the home of the Chronicle Queen Feotora.[1]

Notes

This article is a stub. Please help The Coppermind by expanding it.