Difference between revisions of "Kezare"

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{{settlement
 
|nation=Lossand
 
|nation=Lossand
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|region=Dayside
 
|world=Taldain
 
|world=Taldain
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
 
|books=[[White Sand]]
 
|books=[[White Sand]]
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'''Kezare''' is the capital city of [[Lossand]] one of the main [[Dayside]] countries.
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'''Kezare''' is the capital city of [[Lossand]], one of the more prominent countries on the [[Dayside]] of [[Taldain]].
   
== Location and Appearance ==
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== Geography ==
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Kezare sits on the southern side of the wheel that is the Dayside continent, about halfway between the center and the coast. It is on the banks of the [[Ry'Do Ali River]].{{map ref|Dayside}}
It sits on the southern side of the Dayside continent. Located on the banks of the [[Ry'Do Ali River]].{{map ref|Dayside}} This oasis is a rarity on Dayside. The city consists of permanent structures that were possibly constructed with the help of the Sand Masters. This is in contrast to other Dayside settlements which consist of temporary tent structures.{{book ref|ws1|2}} Lonzare is the Darkside section of the city, a "Cultural Enclave."{{book ref|ws1|5}} Notable buildings include the [[Diem]] and the Hall of Judgment, which is the meeting place of the [[Taishin]].
 
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== Landmarks ==
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The city consists of permanent structure,s many of which were constructed with the help of the sand masters.{{book ref|ws1|5}}
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* '''The Diem''' - The [[Diem]] is the building which houses the [[sand mastery|sand masters]] and also serves as headquarters for the [[Lossand#Politics|Profession]] whose name it shares. The building was carved from a single block of white sandstone and
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* '''The Hall of Judgement''' - The [[Hall of Judgement]] is the the headquarters of the Profession whose name it shares. The Taisha meeting chambers are inside the Hall of Judgement.{{book ref|ws1|4}}
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* '''The Tower''' - The [[Tower (Taldain)|Tower]] is the headquarters of the Profession whose name it shares. It houses the soldiers of Lossand and is the dwelling of the [[Lord General]].
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* '''Lonzare''' - Lonzare is the city's [[Darksider]] quarter.{{book ref|ws1|5}}
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== Politics ==
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{{for|Lossand#Politics}}
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Like the rest of Lossand, Kezare is ruled by the [[Taishin]] and is policed by the [[Trackt]]s. Most of the Taishin live in Kezare.{{book ref|ws1|6}}
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== Notable Residents ==
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{{for|:Category: Residents of Kezare|a list of all known residents see|here}}
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* [[Kenton]]
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* [[Heelis]]
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* [[Delius]]
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* [[Ais]]
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
{{stub}}
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{{partial}}
 
{{White Sand}}
 
{{White Sand}}

Revision as of 13:16, 24 August 2020

Kezare
Region Dayside
Nation Lossand
World Taldain
Universe Cosmere
This page or section needs to be updated with new information for White Sand Volume 3!
Be aware that in its current state, it may not include all additional content yet.

Kezare is the capital city of Lossand, one of the more prominent countries on the Dayside of Taldain.

Geography

Kezare sits on the southern side of the wheel that is the Dayside continent, about halfway between the center and the coast. It is on the banks of the Ry'Do Ali River.[1]

Landmarks

The city consists of permanent structure,s many of which were constructed with the help of the sand masters.[2]

  • The Diem - The Diem is the building which houses the sand masters and also serves as headquarters for the Profession whose name it shares. The building was carved from a single block of white sandstone and
  • The Hall of Judgement - The Hall of Judgement is the the headquarters of the Profession whose name it shares. The Taisha meeting chambers are inside the Hall of Judgement.[3]
  • The Tower - The Tower is the headquarters of the Profession whose name it shares. It houses the soldiers of Lossand and is the dwelling of the Lord General.
  • Lonzare - Lonzare is the city's Darksider quarter.[2]

Politics

Like the rest of Lossand, Kezare is ruled by the Taishin and is policed by the Trackts. Most of the Taishin live in Kezare.[4]

Notable Residents

Notes

This article is still missing information. Please help The Coppermind by expanding it.