Ire's orb

From The Coppermind
Jump to navigation Jump to search

The Coppermind has spoilers for all of Brandon's published works, now including The Lost Metal and Tress of the Emerald Sea (Secret Project 1). Information about books that have not yet been released, like the other secret novels releasing in 2023 and Stormlight 5, is allowed only on meta-pages for the books themselves. For more details, see our spoiler policy. To view an earlier version of the wiki without spoilers for a book, go to the Time Machine!

Ire's orb
Function Provides Connection
Universe Cosmere
Featured In Mistborn Era 1
This article's title is uncanonical and a fan created one, because an official term or name has not been made yet.

The Ire's orb is an arcane device that can magically grant Connection. The members of the Ire intended to use it to allow one of their members to Ascend as a Vessel of a Shard of Adonalsium.[1][2]


The orb is made of glass and is filled with an extremely bright, pure, glowing liquid. Kelsier describes the contents as "mesmerizing liquid light".[3] It is large[3] and somewhat heavy.[4]


The specific nature of the orb's power is unclear. It was technically created using a known magic system,[5] although its particular manifestation of the magic has not been seen before.[6] It may have involved "distilling" Investiture in some way.[7] Kelsier notes that the liquid inside the orb bears some similarities to a glowing liquid that the Ire drink, although it is much brighter.[3] Hoid also applies a similar liquid[8] made of Investiture[9] to his oar while traveling through the Cognitive Realm.[10] The Ire are ancient and highly cosmere-aware,[11] but they may not have been fully prepared for the effects of the orb.[12]



A book discovered by Kelsier in the Ire's fortress in the Cognitive Realm was full of notes and sketches regarding the cosmere and Realmatic Theory, including a description of an orb that would contain the power to Connect someone to the Shard Preservation and allow them to take up its power.[1] The Ire was made up of ancient Elantrians[11] and they were known to have other unusual arcane devices,[1] so it is likely that they somehow created the orb. Alonoe and Elrao implied that the Ire had been working on their strategy to take over Preservation's power for quite some time,[1] although they did consider other uses for the orb before settling on their plan.[2] The orb was critical to their scheme[3] and they were actively monitoring the failing health of Preservation's Vessel, Leras, because his death would be their window to act.[1] The Ire were concerned about Ruin sensing the orb, but one of their members placed wards on the orb that she believed to be completely effective.[3]

With the Ire[edit]

Kelsier, as a Cognitive Shadow, discovered the Ire's fortress in the Cognitive Realm and overheard their plans to take the power of a Shard.[1] He snooped around the fortress and found the notebook with details on the orb.[1] He knew from previous conversations with Leras that Connection must exist to Ascend as a Shard, and realized that the Ire planned to use the orb to artificially create the necessary Connection.[1] Partly due to his friendship with Leras, he vowed to steal it.[1]

Kelsier realized that the orb was too difficult to steal directly from the fortress, so he waited about a week until an expedition of the Ire and some guards left on their mission to take control of Preservation.[3] Four of the Ire members carried decoy glass orbs, while Alonoe carried the real one.[3] Kelsier stole one decoy orb and confirmed that the authentic one was in Alonoe's pack.[3] He pretended to be Ruin and caused chaos and confusion in the group, eventually isolating Alonoe and forcing her to give up the orb.[3]

Used by Kelsier[edit]

Kelsier traveled as quickly as he could to find Preservation, hoping that the orb would be able to save Leras.[4] He eventually found a way to talk to Leras and revealed the orb; Leras seemed to recognize its power, but told Kelsier that it could not help him.[4] As Kelsier tried to communicate with Vin in Fadrex City, Ruin appeared; he could not sense the orb and wondered why he did not sense Kelsier sooner.[4] Kelsier realized that the Ire's wards on the orb were effective and were able to hide him temporarily.[13] Kelsier continued to try and reach out to Vin but Ruin interfered.[14] Kelsier asked Leras about the orb again, and Leras told him that he was "already dead" and couldn't be healed, and also implied that the orb would not work correctly with Vin while she still had a Hemalurgic spike.[14]

As Leras died, Kelsier decided to use the orb himself despite Leras's warnings that the power belonged to Vin.[15] He smashed it open using a knife that he was previously given by Nazh, and the liquid sprayed over his body.[15] He immediately saw glowing threads connecting him to everything that he could perceive.[15] Using the threads and the magic of the orb, he was able to somehow instinctively draw in Preservation's power, Ascending to become a Shard.[15] Although he quickly realized that he could not overpower Ruin,[15] Kelsier did use the orb in the way that the Ire intended,[6] and prevented Ruin from seemingly Splintering Preservation, as well as later giving the power to Vin.[16]


This page is probably complete!
This page contains most of the knowledge we have on the subject at this time.
It has yet to be reviewed.