Difference between revisions of "Investiture"

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=== Anti-Investiture ===
Physical matter is known to have a counterpart called antimatter - matter composed of antiparticles that share many properties with the particles of ordinary matter, but manifest some of them in an opposite way (e.g. a proton and an antiproton have the same mass, but opposite electric charges and magnetic moments). Raboniel describes this in terms of axi with opposite polarities.{{book ref|sa4|97}} A similar relationship exists between Investiture and anti-Investiture in the cosmere. When investitureInvestiture combines with its corresponding anti-investitureInvestiture, they are both annihilated, resulting in the release of a large amount of energy.{{book ref|sa4|97}} The reaction seems to be more violent when the two are brought together under pressure.{{book ref|sa4|97}}
 
The only known forms of Antianti-investitureInvestiture are [[anti-Stormlight]] and [[anti-Voidlight]]. It is unknown whether hybrid Lights and Shards outside of the Rosharan system have anti-Investitures of their own. [[Khriss]] states in the Ars Arcanum that, though long theorized, the anti-Lights are her first evidence of an anti-Investiture.{{book ref|sa4|part=ars}}
 
== Accessing Investiture ==
;'''Awakening''': Awakening an object has a cost of draining the color of nearby objects. Color appears to act as a fuel for Awakening. Objects drained of their color usually turn grey, although an Awakener who achieved [[Heightening#Tenth_Heightening|Perfect Invocation]] could drain objects more fully, turning them white.{{book ref|wb|57}} Colors outside the visible spectrum, like ultraviolet, can be used as fuel for Awakening.{{wob ref|9552}}
 
;'''Heightening''': The Third Heightening grants Perfect Color Recognition, the ability to instantly and instinctively determine exact shades of colors and their hue harmonics.{{book ref|wb|3}} The Tenth Heightening grants Color Distortion, the natural and intrinsic ability to bend light around white objects within their BioChroma, creating colors from them as if from a prism.{{book ref|wb|15}} The Tenth Heightening also grants Perfect Invocation, the ability to draw more color from the objects Awakeners use to fuel their art. This leaves objects drained to white, rather than grey.{{book ref|wb|58}}
 
;'''Royal Locks''': Members of the royal family of Idris can change their hair color. Normally the color of the Royal Locks reflects the person's emotional state by default but this can be controlled through training and discipline.{{book ref|wb|2}} They can also change their hair color to unnatural colors.{{wob ref|12651}} Which particular color that will match up with which particular emotion is based on associations that people in the culture give them and the user's own perspective.{{wob ref|13043}}
 
=== Healing the soul ===
When healing the soul, such as a missing piece cut off from a [[Shardblade]], a new patch of soul will be created.{{wob ref|126}}{{wob ref|983}} Healing wounds to the soul is much more [[Spiritual Realm]] based.{{wob ref|6435}} If a magic is strong enough to heal from pieces of a body, it will try to heal from the biggest piece.{{wob ref|4128}} If the body was perfectly cut in half, a random half would be chosen to heal from. Not every magic system is capable of healing soul wounds.{{wob ref|6435}} If the soul leaves the body and is then healed, the soul will not return and the physical body will be the only thing healed, leaving the person dead.{{wob ref|9623}}{{book ref|mb3|82}}{{book ref|mb3|epilogue}} If a soul is healed but not reattached properly, the person will leave a glowing afterimage when they move,{{book ref|sa3|90}} though it is only visible to those who are highly investedInvested or connected to the [[Cognitive Realm]].{{wob ref|2563}}
 
=== Limitations ===
==== Other ====
 
;'''Returned''': Each [[Returned]] is gifted a single, powerful [[Breath]] called a Divine Breath, a [[Splinter]] of [[Endowment]].{{wob ref|4486}} A Returned may give this Breath up to heal one person, albeit at the cost of their own life.{{book ref|wb|12}} This sacrifice can cure diseases, heal almost any wound, and regrow lost body parts.{{book ref|wb|12}} The Divine Breath is one of the most powerful healing abilities in the cosmere, perhaps ''the'' most powerful available to non-Shards.{{wob ref|9623}}
 
;'''Hoid''': [[Hoid]] has access to some sort of healing factor that is capable of repairing both his body and soul.{{wob ref|5606}} He's able to regenerate any damaged body parts at will, including his head. He's also able to repress his healing factor in some way, preventing instantaneous healing, an ability that he makes use of in some of his disguises.{{book ref|sa3|epilogue}} This healing factor makes it very difficult to kill Hoid, although he is still at least somewhat vulnerable.{{wob ref|4780}}{{book ref|sa3|epilogue}} The name of the manifestation of Investiture responsible for Hoid's healing is unknown, but it is ancient, likely originating from some Pre-[[Shattering]] source.{{wob ref|8498}} It is uncertain whether or not this healing factor is at all related to Hoid's apparent agelessness, which is known to originate from a remnant of a weapon built to kill [[Adonalsium]].{{wob ref|10439}}
=== Bonds By Shard World ===
==== Roshar Bonds ====
'''The Nahel Bond''': This Bond is between a human and certain types of intelligent [[Spren]]. The [[Nahel Bondbond]] gives a human access to the system of magic known as [[Surgebinding]], while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the [[Nahel Bondbond]] can take, each giving access to two different [[Surge]]s. See [[Surgebinding]] and [[Nahel Bondbond]] for more information.
 
'''Singer Bond''': The [[singer]]s can bond with a spren. Doing so grants the singer a Form (a specific physical and mental change). Not all spren grant a unique Form; most spren give the singers Dullform. Without a spren, singers exist in what is known as Slaveform ([[Parshmen]]). Singers in Slaveform have very little mental capacity and are extremely docile. Dullform gives more free will and a small increase in mental capacity. Slaveform and Dullform are physically similar. Singers can become [[Surgebinder]]s, but Forms of power exist that grant them abnormal abilities. See [[singer]] for more information on the various Forms.
 
==== Sel Bonds ====
'''Seons''': A [[seon]] can create bonds with humans and [[Elantrian]]s. Little is known of this bond other than that the [[seon]] follows and helps the person it is bonded to, functioning as a servant to the owner of the bond. This bond does not give the [[seon]] an innate ability to find the human to whom it is bonded. [[Seon]]s will automatically seek out a new person to bond with following the death of its master; often the new master has been prearranged. During the time of the [[Reod]], while the [[Shaod]] was unable to finish transforming a human into an [[Elantrian]], any [[seon]] bonded to a [[Elantrian]] lost its mind and would float around the city, often near their master.{{book ref|elantris|4}} This bond grants new unknown powers to the members of the bond while on [[Roshar]] and is very similar to a [[Nahel Bondbond]].{{wob ref|3035}}{{wob ref|6928}}
 
==== First of the Sun Bonds ====
 
==== Roshar ====
It has been confirmed that Bonds other than the [[Nahel Bondbond]] will provide powers to the constituent entities of that Bond while on Roshar. What these powers are is unknown, and will not be of the ten [[Surge]]s. The seon bond is confirmed to do this, as the Nahel bond and the seon bond are very similar.{{wob ref|6928}}
 
== Categories of Investiture ==
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