Difference between revisions of "Hemalurgy"

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(Bind points - making each row separate, resorting table, adding gold and atium spikes, adding sources.)
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{{magic system
|image=Hemalurgy table.jpg
|system=Hemalurgy
|related=[[Ruin]]
|focus=Metal
 
=== Awakening ===
It is possible for a spike to be [[Awakening|Awakened]], but it would be more difficult than Awakening metal without a Hemalurgic charge.{{wob ref|1803}} It is theoretically possible to spike a [[Lifeless]], if "there was enough of the soul left for the spike to take".{{wob ref|2863}} Hemalurgy can also be used to spike a [[Divine Breath]] from a [[Returned]],{{wob ref|11389}} and the recipient would not need to consume a Breath a week.{{wob ref|14149}} It is unclear if if normal Breaths can be stolen using Hemalurgy, since they are primarily in the Physical Realm and not attached to the soul.{{wob ref|5282}}
 
=== Surgebinding ===

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