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{{magic system
|image=Hemalurgy table.jpg
|related=[[Ruin]]
|focus=Metal
{| class=infobox width=100%
{{row|Bind Point|Spike Types|Hemalurgic Effect|Seen in|pre=!}}
{{row|The Back Between the Shoulder Blades|Spike type varies. It is also known as a linchpin spike.|Unknown; binds other spikes together to keep the receiver alive|Normal Inquisitors{{book ref|mb3|5}}}}▼
{{row|Eyesocket|Steel|Unconfirmed, likely Allomantic Steel and Iron|Normal Inquisitors{{book ref|mb3|5}}}}▼
{{row|Between Ribs|Gold|Feruchemical Gold|Normal Inquisitors{{ref|text=The early editions of the books said Feruchemical healing was granted by pewter spikes{{epigraph ref|mb3|36}}, even though the hemalurgy table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy_table.jpg|Table of Hemalurgic Metals}} And the early editions didn't mention the health spike in The Hero of Ages chapter 5{{book ref|mb3|5}}. Later editions of the books changed that to a gold spike in both places.}}}}
#Allomantic Copper{{book ref|mb3|34}}▼
{{row|Chest{{book ref|mb1|Epilogue}}|Atium|Allomantic Atium|Normal Inquisitors{{book ref|mb1|34}}}}
{{row|Heart|Pewter|Feruchemical Steel|The Inquisitor at Vetitan{{book ref|mb3|5}}}}
{{row|Sternum|Steel|Allomantic Steel|Zane}}
▲{{row|Eyesocket|Steel|Unconfirmed, likely Allomantic Steel and Iron|Normal Inquisitors}}
{{row|Earlobe|Bronze|Allomantic Bronze|Vin}}
▲#Unconfirmed, likely Allomantic Pewter and Tin
▲#Allomantic Brass, Zinc, Copper, and Bronze|
#Kandra (Note, however, that [[Kandra]] do not consistently have shoulders)}}▼
{{row|Upper Arm|Bronze|Allomantic Bronze|Quellion}}
{{row|Shoulders|Steel|Allomantic Pewter|Spook}}
▲{{row|Between Shoulder Blades|Spike type varies. It is also known as a linchpin spike.|Unknown; binds other spikes together to keep the receiver alive|Normal Inquisitors}}
▲
|}
=== Awakening ===
It is possible for a spike to be [[Awakening|Awakened]], but it would be more difficult than Awakening metal without a Hemalurgic charge.{{wob ref|1803}} It is theoretically possible to spike a [[Lifeless]], if "there was enough of the soul left for the spike to take".{{wob ref|2863}} Hemalurgy can also be used to spike a [[Divine Breath]] from a [[Returned]]
=== Surgebinding ===
It is possible to steal [[Surgebinding]], but it is more difficult compared to other Investitures due to the [[Nahel bond]].{{wob ref|779}} Since a [[spren]] still has autonomy over the bond,{{wob ref|12562}} they can break the bond and the Hemalurgist could immediately lose the power.{{wob ref|12931}} A Hemalurgist can also spike spren{{wob ref|4359}}{{wob ref|9493}} and spike the Nahel bond from the spren.{{wob ref|10366}} Doing so would have weird ramifications.{{wob ref|5188}} In order to effectively steal Surgebinding, the Hemalurgist would need to spike both the Surgebinder and the spren.{{wob ref|3347}}
=== Shardblades ===
It is possible to steal a dead [[Shardblade]], although Hemalurgic decay would lengthen the summoning time.{{wob ref|10696}}
== Trivia ==
* People with Hemalurgy have been to Roshar and may have been seen on screen in the [[The Stormlight Archive]]. Who these people are is unknown.{{wob ref|8665}}
* The early editions of the books said Feruchemical healing was granted by pewter spikes{{epigraph ref|mb3|36}}, even though the hemalurgy table says pewter spikes only give Physical Feruchemical abilities.{{file ref|Hemalurgy_table.jpg|Table of Hemalurgic Metals}} And the early editions didn't mention the health spike in The Hero of Ages chapter 5{{book ref|mb3|5}}. Later editions of the books changed that to a gold spike in both places.
== Notes ==
<references />
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