Difference between revisions of "Hemalurgy"

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→‎Side Effects of Hemalurgy: Not all true spren are Radiant spren (e.g. mistspren) and just to completely safe, based on the WoB, I think it's better to limit the statement to Radiant spren. Also note that "true spren" is not capitalized
m (→‎Side Effects of Hemalurgy: Not all true spren are Radiant spren (e.g. mistspren) and just to completely safe, based on the WoB, I think it's better to limit the statement to Radiant spren. Also note that "true spren" is not capitalized)
Hemalurgy is a destructive art, that twists the body into something almost inhuman (particularly if the spike stole an attribute which is neither Allomantic nor Feruchemical). This twisting is how Inquisitors survive with spikes through their eyes and other vital places, and explains the physical deformation of the koloss.{{epigraph ref|mb3|41}} In the case of the Inquisitors, it is known that their heart is in a different place and their brain is shaped around their eye-spikes. Extracting the spikes of an Inquisitor at such important places would invert the transformation, causing their death.{{book ref|mb1|38}} The more spikes a person has, the higher the chance that there could be issues of mental or physical limitations.{{wob ref|11327}} Additionally, any children produced by someone with a large number of Hemalurgic spikes, such as an Inquisitor, are likely to encounter complications, although they will also have a higher chance of being an Allomancer.{{wob ref|4148}}
 
Hemalurgy was not specifically created by [[Ruin]] but rather arose from the interactions between Preservation, Ruin, and Scadrial itself.{{wob ref|5269}} This Metallic Art has an inherent flaw: each spike creates holes in the mind, making individuals who have received spikes easier to manipulate. Through powerful emotional Allomancy, one can Push or Pull on a spiked creature's emotions so hard that they literally come under the Allomancer's control.{{book ref|mb3|3}}{{epigraph ref|mb3|21}} Indeed, the spikes in the koloss were what allowed [[Rashek]] to control them. Kandra also can be controlled in this way, but as Allomancers decreased in power, this knowledge was forgotten.{{book ref|mb2|54}} This damage to the soul also repulses [[SprenKnights Radiant|TrueRadiant]] Spren[[spren]].{{wob ref|4961}}
 
Damage done to a persons spiritweb by Hemalurgy will have implications for said person during the transition period between physical death and passing into the Beyond. These effects are lessened after they pass to the Beyond.{{wob ref|7232}}

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